Last updated 22/12/2025. Black links are supposed to be subheadings of main ones (hence why they are not linked yet).
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The wiki version of the Viscous Deep Dive is currently under construction. Please be patient!
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**Go back to**
[[:start|{{ wiki:fulllogo.png?200 }}]]
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~~SELECTTOC>curID~~
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* [[viscous:start|Viscous Deep Dive Home]]
* [[::start|Deadlock Movement Wiki Home]]
* [[::primelock:start|Primelock Movement Wiki Home]]
* [[::faq|FAQ]]
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**[[viscous:basics|The Basics]]**
* [[viscous:basics#abilities|Abilities]]
* [[viscous:basics#splatter|Splatter]]
* [[viscous:basics#the_cube|The Cube]]
* [[viscous:basics#puddle_punch|Puddle Punch]]
* [[viscous:basics#goo_ball|Goo Ball]]
* [[viscous:basics#gun|Gun]]
* [[viscous:basics#general_playstyle|General playstyle]]
* [[viscous:basics#counters_to_viscous|Counters to Viscous]]
[[viscous:laning|Laning strategy]]
* Introduction
* Basics
* Abilities
* Optimising lane
* Lane Management
[[viscous:midlate|Mid-Late Game strategy]]
* Farming
* Looking for picks
[[viscous:advanced|Advanced mechanics/concepts]]
* Advanced Abilities
* Understanding //Splatter//
* Characteristics
* Busy State
* Splatter's Slow
* Corner Bounce
* Multi-hit Splatter
* Strategy
* Upgraded Splatter
* No Line of Sight?
* Range Effectiveness
* Bounce Nuke
* Downwards Splatter
* Understanding //The Cube//
* Regeneration Stats
* Rotation of //The Cube//
* Cube Disable
* Cube Blocking
* Stuns
* Friction of //The Cube//
* Tactics
* Cube interactions
* Cube interactions with //Puddle Punch//
* Cube interactions with Teammate abilities
* Advanced Techniques
* Slope Acceleration
* Ball Momentum Conservation
* Understanding //Puddle Punch//
* Targeting Mechanics
* Damage
* Usage
* Counterplay
* Rejuvinator usage
* Types of Puddle Punch
* Non-Wall Punch
* Floor Punch (FP)
* Wall Punch (WP)
* Puddle Boosting
* PB Dash
* PB Dash Jump
* PB Double Jump
* PB Wall Jump
* PB Corner Boost
* WPB Jump Dash
* Maintaining Velocity
* Puddle Punch strings
* Understanding //Goo Ball//
* Controls
* Characteristics of //Goo Ball//
* Tactics
* Interactions with //Puddle Punch//
* Advanced Techniques
* Dribbling
* Air-Braking