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beginners_guide_to_movement [2025/07/19 02:08] – created compsoter | beginners_guide_to_movement [2025/07/19 02:16] (current) – Added item icon to warp stone compsoter | ||
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====== Beginners Guide to Deadlock Movement. ====== | ====== Beginners Guide to Deadlock Movement. ====== | ||
+ | <WRAP left> | ||
+ | {{: | ||
+ | </ | ||
The entirety of this page will be written by '' | The entirety of this page will be written by '' | ||
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===== Universal Movement ===== | ===== Universal Movement ===== | ||
+ | <WRAP box third right announcement> | ||
+ | === Some baseline information about Deadlock === | ||
+ | * <wrap lo> Deadlock uses ticks to determine actions; every 64th of a second, the game calculates game logic. Ticks are used as a time measurement; | ||
+ | * <wrap lo> Deadlock uses Hammer Units, or **Units** as a form of distance measurement. These are equivalent to inches, or 0.0254 of a metre. This also means that metres are equivalent to 39.37 units. The wiki also uses measurements such as metres per second (m/s) or units per second (u/s). </ | ||
+ | </ | ||
In my opinion, it's best to learn about universal movement options before your own characters movement options; it's best to have a stable foundation to iterate upon. | In my opinion, it's best to learn about universal movement options before your own characters movement options; it's best to have a stable foundation to iterate upon. | ||
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If you come across a term not familiar to you that has a link, click on it and read it. There' | If you come across a term not familiar to you that has a link, click on it and read it. There' | ||
+ | |||
+ | On the right of every page will be a clip. Click on the clip to view the technique or concept in action. | ||
I recommend learning movement in this order: | I recommend learning movement in this order: | ||
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After that, I recommend learning the following to boost your knowledge and gain a little edge over opponents: | After that, I recommend learning the following to boost your knowledge and gain a little edge over opponents: | ||
- | - [[itemtech: | + | - < |
- [[universaltech: | - [[universaltech: | ||
- < | - < |