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hero:abrams [2025/05/27 18:47] – Fixed wording of Charged Launch to more accurately describe how it works acurrzhero:abrams [2025/07/12 23:32] (current) – Monospaced speed value compsoter
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 +/* !! These are the htmlmetatags for Discord */
 +/* !! Edit to page contents */
 +{{htmlmetatags>
 +metatag-keywords=(deadlock,movement,wiki,abram,abrams,charge) 
 + 
 +metatag-media-og:image=(icons:bull_card_psd.png)
 +metatag-media-og:image-type=(image/png)
 + 
 +metatag-og:title=(Abrams)
 +metatag-og:site_name=(Deadlock Movement Wiki)
 + 
 +metatag-og:locale=(en_GB)
 +metatag-og:locale:alternate=(ru)
 + 
 +metatag:color=(#ffefd7)
 +metatag-og:color=(#ffefd7)
 + 
 +metatag-og:description=(Charge Cancel, Charge Launch)
 +}}
 +
 ====== Abrams ====== ====== Abrams ======
  
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 ^ <wrap centeralign> //**Charge Cancel**// </wrap> |^ ^ <wrap centeralign> //**Charge Cancel**// </wrap> |^
-^ <wrap centeralign>{{ ::charactertech:abramschargecancel.mp4 }}</wrap> |^+^ <wrap centeralign>{{ ::charactertech:abramschargecancel.mp4?500 }}</wrap> |^
 ^ Tech Type  | Character Tech  | ^ Tech Type  | Character Tech  |
 ^ Difficulty  | <color orange>Advanced</color> Easy  | ^ Difficulty  | <color orange>Advanced</color> Easy  |
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 //Shoulder Charge// is <abrams_mm> Abrams’ second ability. In it, he charges forward and tackles opponents in his path. During the charge, turning is restricted. Once he hits a wall, it will stun the opponent. You are able to cancel //Shoulder Charge// at any time during the charge. //Shoulder Charge// is <abrams_mm> Abrams’ second ability. In it, he charges forward and tackles opponents in his path. During the charge, turning is restricted. Once he hits a wall, it will stun the opponent. You are able to cancel //Shoulder Charge// at any time during the charge.
  
-When you charge forward with no opponents grabbed, your speed is set to 689 u/s (17.m/s). With opponents grabbed, speed instantly increases to 1102.38 u/s (28 m/s). Speed does not increase when strafing, unlike normal movement.+When you charge forward with no opponents grabbed, your speed is set to ''692'' u/s (''17.6'' m/s). With opponents grabbed, speed instantly increases to ''1107'' u/s (''28.1'' m/s). Speed does not increase when strafing, unlike normal movement.
  
 When cancelling //Shoulder Charge//, you are able to keep the momentum. When cancelling deliberately for speed and movement, it is called a **Charge Cancel**. When cancelling //Shoulder Charge//, you are able to keep the momentum. When cancelling deliberately for speed and movement, it is called a **Charge Cancel**.
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 You can cancel at any time during //Shoulder Charge// to maintain the maximum amount of speed; the entire duration of //Shoulder Charge// sets you at a fixed speed that doesn’t change. You can cancel at any time during //Shoulder Charge// to maintain the maximum amount of speed; the entire duration of //Shoulder Charge// sets you at a fixed speed that doesn’t change.
  
-**Charge Cancelling** can be used as a situational escape option when enemies are nearby, or when in combat. Since //Shoulder Charge// starts in the direction you are facing and doesn’t factor in your current velocity, you can **Charge Cancel** to suddenly change directions.+Charge Cancelling can be used as a situational escape option when enemies are nearby, or when in combat. Since //Shoulder Charge// starts in the direction you are facing and doesn’t factor in your current velocity, you can Charge Cancel to suddenly change directions.
  
 To execute, use //Shoulder Charge//, cancel, then jump or slide afterwards to maintain speed. To execute, use //Shoulder Charge//, cancel, then jump or slide afterwards to maintain speed.
 +
 +<WRAP box nobox>
  
 ===== Charged Launch ===== ===== Charged Launch =====
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 ^ <wrap centeralign> //**Charged Launch**// </wrap> |^ ^ <wrap centeralign> //**Charged Launch**// </wrap> |^
-^ <wrap centeralign>{{ ::charactertech:chargedlaunch.mp4 }}</wrap> |^+^ <wrap centeralign>{{ ::charactertech:abramschargedlaunch.mp4?500 }}</wrap> |^
 ^ Tech Type  | Character Tech  | ^ Tech Type  | Character Tech  |
 ^ Difficulty  | <color orange>Advanced</color> Easy  | ^ Difficulty  | <color orange>Advanced</color> Easy  |
 ^ Character Dependent  | Yes  | ^ Character Dependent  | Yes  |
-^ Inputs  | Shoulder Charge → Aim at Launch Direction |+^ Inputs //Shoulder Charge// → Aim at Launch Direction |
  
 </WRAP> </WRAP>
  
-When using <abrams_mm> Abrams’ //Shoulder Charge// on a //Launch Pad//, your charge overrides the jump pad's horizontal velocity, instead taking you towards the direction you are charging. +When using <abrams_mm> Abrams’ //Shoulder Charge// on a //Air Vent//, your charge overrides the Air Vent's horizontal velocity, instead taking you towards the direction you are charging.
  
 +</WRAP>
  
hero/abrams.1748371632.txt.gz · Last modified: 2025/05/27 18:47 by acurrz