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hero:abrams [2025/06/08 23:40] – Added Dash Charge Cancel. Needs clip. compsoterhero:abrams [2025/06/09 01:19] (current) – Added htmlmetatags compsoter
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 +/* !! These are the htmlmetatags for Discord */
 +/* !! Edit to page contents */
 +{{htmlmetatags>
 +metatag-keywords=(deadlock,movement,wiki,abram,abrams,charge) 
 + 
 +metatag-media-og:image=(icons:bull_card_psd.png)
 +metatag-media-og:image-type=(image/png)
 + 
 +metatag-og:title=(Abrams)
 +metatag-og:site_name=(Deadlock Movement Wiki)
 + 
 +metatag-og:locale=(en_GB)
 +metatag-og:locale:alternate=(ru)
 + 
 +metatag:color=(#ffefd7)
 +metatag-og:color=(#ffefd7)
 + 
 +metatag-og:description=(Charge Cancel, Dash Charge Cancel (DCC), Charge Launch)
 +}}
 +
 ====== Abrams ====== ====== Abrams ======
  
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 ^ <wrap centeralign> //**Dash Charge Cancel**// </wrap> |^ ^ <wrap centeralign> //**Dash Charge Cancel**// </wrap> |^
-^ <wrap centeralign>{{ ::charactertech:chargedlaunch.mp4?500 }}</wrap> |^+^ <wrap centeralign>{{ ::charactertech:abramsdcc.mp4?500 }}</wrap> |^
 ^ Tech Type  | Character Tech  | ^ Tech Type  | Character Tech  |
 ^ Difficulty  | <color orange>Advanced</color> Hard  | ^ Difficulty  | <color orange>Advanced</color> Hard  |
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 </WRAP> </WRAP>
  
-By [[universaltech:dashing|dashing]] then Charge Cancelling immediately after, you can execute **Dash Charge Cancel **(also known as **DCC**). Correct execution can result in large amounts of velocity. DCC's cost one bar of stamina and //Shoulder Charge//.+By [[universaltech:dashing|dashing]] then Charge Cancelling immediately after, you can execute **Dash Charge Cancel **(also known as **DCC**). Correct execution can result in large amounts of velocity. DCC's cost one bar of [[universaltech:stamina|stamina]] and //Shoulder Charge//.
  
 By dashing, using// Shoulder Charge// then cancelling, you can momentarily gain large amounts of speed, which then ends via the dash. By [[universaltech:jumping|jumping]] when on the ground, you can maintain this burst of speed into the air. If you are on a ledge, you do not need to jump. By dashing, using// Shoulder Charge// then cancelling, you can momentarily gain large amounts of speed, which then ends via the dash. By [[universaltech:jumping|jumping]] when on the ground, you can maintain this burst of speed into the air. If you are on a ledge, you do not need to jump.
hero/abrams.1749426039.txt.gz · Last modified: 2025/06/08 23:40 by compsoter