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hero:dynamo [2025/03/22 10:06] – external edit 127.0.0.1hero:dynamo [2025/09/16 07:03] (current) – Removed Slingshotting (moved to removed) compsoter
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 ====== Dynamo ====== ====== Dynamo ======
-<WRAP announcement grey left>{{ ::sumo_card_psd.png?100 }}</WRAP> +<WRAP box nobox> 
-==== Singularity Heavy Melee Cancel ====+<WRAP announcement grey left>{{ icons:sumo_card_psd.png?100 }}</WRAP
 +</WRAP> 
 + 
 +<WRAP box nobox
 +===== Singularity Heavy Melee Cancel =====
 <WRAP half right infobox> <WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Singularity Heavy Melee Cancel//** </wrap>|| ^ <wrap centeralign> **//Singularity Heavy Melee Cancel//** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:dynamo4hmc.mp4 }}</wrap>||+^ <wrap centeralign>{{ ::charactertech:dynamohmc.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | <color orange>Advanced</color> Easy       | ^ Difficulty                                            | <color orange>Advanced</color> Easy       |
 ^ Character Dependent                                   | Yes                                       | ^ Character Dependent                                   | Yes                                       |
-^ Inputs                                                | Heavy Melee → //Singularity/|+^ Inputs                                                | Heavy Melee → <wrap retailsemibold>Singularity</wrap> |
 </WRAP> </WRAP>
  
-//Singularity/is <dynamo_mm> Dynamo’s last and ultimate ability. Dynamo turns into a black hole and pulls enemy opponents in towards him in a base radius of 7 metres, dealing damage.+<wrap retailsemibold>Singularity</wrap> is <dynamo_sm> Dynamo’s last and ultimate ability. Dynamo turns into a black hole and pulls enemy opponents in towards him in a base radius of 7 metres, dealing damage.
  
-During a Heavy Melee, you are able to activate //Singularity/to cancel the [[universaltech:Heavy Melee]]. +During a Heavy Melee, you are able to activate <wrap retailsemibold>Singularity</wrap> to cancel the [[universaltech:Heavy Melee]]. 
  
-//Singularity/[[universaltech:Heavy Melee Cancel]] takes no bars of [[universaltech:stamina]], but does deplete //Singularity//.+<wrap retailsemibold>Singularity</wrap> [[universaltech:Heavy Melee Cancel]] takes no bars of [[universaltech:stamina]], but does deplete <wrap retailsemibold>Singularity</wrap>.
  
-Cancelling Heavy Melee can allow you to make micro-adjustments when activating //Singularity//, to trap more people.+Cancelling Heavy Melee can allow you to make micro-adjustments when activating <wrap retailsemibold>Singularity</wrap>, to trap more people.
  
-To execute, start a Heavy Melee. Before the recovery phase and during the lunge phase, use //Singularity//+To execute, start a Heavy Melee. Before the recovery phase and during the lunge phase, use <wrap retailsemibold>Singularity</wrap>
- +</WRAP> 
-==== Zipline Momentum Conservation ====+===== Zipline Momentum Conservation =====
 <color grey>__Main article:__</color> [[universaltech:ZMC]] <color grey>__Main article:__</color> [[universaltech:ZMC]]
 <WRAP half right infobox> <WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Dynamo Zipline Momentum Conservation//** </wrap>|| ^ <wrap centeralign> **//Dynamo Zipline Momentum Conservation//** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:dynamozmc.mp4 }}</wrap>||+^ <wrap centeralign>{{ ::charactertech:dynamozmc.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | <color orange>Advanced</color> Easy       | ^ Difficulty                                            | <color orange>Advanced</color> Easy       |
 ^ Character Dependent                                   | Yes                                       | ^ Character Dependent                                   | Yes                                       |
-^ Inputs                                                | (Be on transit line) → Duck (drop off the transit line) → //Singularity/|+^ Inputs                                                | (Be on transit line) → Duck (drop off the transit line) → <wrap retailsemibold>Singularity</wrap> |
 </WRAP> </WRAP>
  
 Zipline Momentum Conservation can benefit Dynamo greatly.  Zipline Momentum Conservation can benefit Dynamo greatly. 
  
-<dynamo_mm> Dynamo’s fourth ability is //Singularity//, in which you can carry over momentum to move while unactionable. Using ZMC, you can drop off the transit line and quickly activate //Singularity//, which causes you to activate the ability while moving forwards and slowly moving down.+<dynamo_sm> Dynamo’s fourth ability is <wrap retailsemibold>Singularity</wrap>, in which you can carry over momentum to move while unactionable. Using ZMC, you can drop off the transit line and quickly activate <wrap retailsemibold>Singularity</wrap>, which causes you to activate the ability while moving forwards and slowly moving down.
  
-This can be used to trap more players in //Singularity//, by chasing down players and gaining more distance.+This can be used to trap more players in <wrap retailsemibold>Singularity</wrap>, by chasing down players and gaining more distance.
  
-To execute, drop off the transit line and use //Singularity//.+To execute, drop off the transit line and use <wrap retailsemibold>Singularity</wrap>.
hero/dynamo.1742637984.txt.gz · Last modified: 2025/03/22 10:06 by 127.0.0.1