The following character is currently a Hero Labs character, which means abilities, attributes and tech are subject to change at any time.
Breach | |
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Tech Type | Character Tech |
Difficulty | Universal Basic |
Character Dependent | Yes |
Inputs | Breach (by default 2) |
Breach is Fathom’s second ability. Breach launches
Fathom forward, damaging and knocking up opponents in a radius of 6 metres when landing, which can be upgraded to 9 metres with the first upgrade.
You are able to leap in any direction besides a 5 degree cone beneath you. This allows you to leap directly upwards, allowing you to use Breach as a third jump.
During the leap forward, you are unable to air dash (in any way) or air jump. You are able to air dash and air jump only by buffering the inputs beforehand. You are still able to wall jump.
Breach can be incredibly useful for starting Heavy Melee Cancels.
Breach Storage | |
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Tech Type | Character Tech |
Difficulty | Advanced Easy |
Character Dependent | Yes |
Inputs | Breach → Stay in air → Breach → Stay in air (if possible) → Land |
The knock up from Breach only activates when you land on solid ground. You can store the knock up by simply not touching the ground.
You can store the knock up through:
You can store Breach long enough for the cooldown for Breach to end. You can use this to do double knockups (or triple or quadruple with Echo Shard and/or Refresher).