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hero:ivy [2025/07/10 06:21] – Removed extraneous bolding. compsoterhero:ivy [2025/08/21 10:14] (current) – (IGNORE) Changed mm to sm icon compsoter
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 This phase consists of <ivy_sm> Ivy flying forwards. This is the first phase where you are actionable and able to use other abilities or active items. You are not able to [[universaltech:dash]], [[universaltech:dash|downdash]] or [[universaltech:air jump]]. This phase starts the tick you are able to drop someone. The duration of the fly phase can be extended with items with the //+Ability Duration// stat. This phase consists of <ivy_sm> Ivy flying forwards. This is the first phase where you are actionable and able to use other abilities or active items. You are not able to [[universaltech:dash]], [[universaltech:dash|downdash]] or [[universaltech:air jump]]. This phase starts the tick you are able to drop someone. The duration of the fly phase can be extended with items with the //+Ability Duration// stat.
  
-<ivy_mm> Ivy flies at a base speed of ''461'' u/s (''11.7'' m/s). By accelerating((by default, W)), you accelerate over a period of a second to a base speed of ''735'' u/s (''18.67'' m/s). This speed can be increased by buying items with either the //+Move Speed// stat or the //+Sprint Speed// stat.+<ivy_sm> Ivy flies at a base speed of ''461'' u/s (''11.7'' m/s). By accelerating((by default, W)), you accelerate over a period of a second to a base speed of ''735'' u/s (''18.67'' m/s). This speed can be increased by buying items with either the //+Move Speed// stat or the //+Sprint Speed// stat.
  
 ==== Flying Trajectories ==== ==== Flying Trajectories ====
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Low Trajectory//** </wrap>|| ^ <wrap centeralign> **//Low Trajectory//** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:IvyAirDropLow.mp4?500 }}</wrap>||+^ <wrap centeralign>{{ ::charactertech:ivylowtrajectory.mp4?500 }}</wrap>||
 ^ Inputs                             | Duck (hold) while in the charge phase of //Air Drop// | ^ Inputs                             | Duck (hold) while in the charge phase of //Air Drop// |
 ^ <wrap centeralign> **//IAD Trajectory//** </wrap>|| ^ <wrap centeralign> **//IAD Trajectory//** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:IvyAirDropIAD.mp4?500 }}</wrap>||+^ <wrap centeralign>{{ ::charactertech:ivyiadtrajectory.mp4?500 }}</wrap>||
 ^ Inputs                             | Dash after emerging from charge phase  | ^ Inputs                             | Dash after emerging from charge phase  |
 ^ <wrap centeralign> **//Backwards Loop Trajectory//** </wrap>|| ^ <wrap centeralign> **//Backwards Loop Trajectory//** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:IvyAirDropBackwardsLoop.mp4?500 }}</wrap>||+^ <wrap centeralign>{{ ::charactertech:ivybackwardstrajectory.mp4?500 }}</wrap>||
 ^ Inputs                             | Buffer movement key while in charge phase | ^ Inputs                             | Buffer movement key while in charge phase |
 </WRAP> </WRAP>
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Solo Urn//** </wrap>|| ^ <wrap centeralign> **//Solo Urn//** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:IvySoloUrn.mp4 }}</wrap>||+^ <wrap centeralign>{{ ::charactertech:IvySoloUrn.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | <color orange>Advanced</color> Easy | ^ Difficulty                                            | <color orange>Advanced</color> Easy |
hero/ivy.1752128509.txt.gz · Last modified: 2025/07/10 06:21 by compsoter