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hero:kelvin [2025/03/28 06:56] monster_domosedhero:kelvin [2025/06/07 15:21] (current) – Long Ice Path is irrelevant for this wiki, and Ice Path Denying does not function anymore. acurrz
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-====== Kelvin  ====== +<WRAP center round todo
-<WRAP announcement grey left>{{ ::kelvin_card_psd.png?100 }}</WRAP+No tech yet. If you have any tech for this character, DM cmpstr on Discord with either a message link to a relevant message about the tech on the Official Deadlock Discord or an explanation of the technique.
-===== Ice Path Denying ===== +
-<WRAP half right infobox> +
-{{tablelayout?rowsHeaderSource=Auto}} +
-^ <wrap centeralign> **//Ice Path Denying//** </wrap>|| +
-^ <wrap centeralign>{{ ::charactertech:KelvinIcePathDenying.mp4 }}</wrap>|| +
-^ Tech Type                                             | Character Tech                            | +
-^ Difficulty                                            | Universal Basics | +
-^ Character Dependent                                   | Yes                                       | +
-^ Inputs                                                | //Ice Path// (by default 2) |+
 </WRAP> </WRAP>
- 
-//Ice Path// is <kelvin_mm> **Kelvin**’s second ability. //Ice Path// allows him to travel in all directions on an ice path.  
- 
-By riding on the [[universaltech:transit line]] and activating //Ice Path//, you can effectively deny the transit line for both opponents and allies. When attempting to ride on a transit line blocked by the ice path, characters will automatically exit the transit line and go back to a neutral state. 
- 
-**Ice Path Denying** can be used to block escapes via the transit line for the opponent or to block opponents' use of the transit line when creeps push up towards you. 
- 
-This tech can also grief your allies, so be careful to not deny the transit line for your team. 
- 
-You can also deny [[universaltech:jump pads]] by covering them over with the ice path. 
- 
-To execute, ride the transit line and use //Ice Path// 
- 
-===== Long Ice Path ===== 
-<WRAP half right infobox> 
-{{tablelayout?rowsHeaderSource=Auto}} 
-^ <wrap centeralign> **//Ice Path Denying//** </wrap>|| 
-^ <wrap centeralign>{{ ::charactertech:KelvinTeleporterIcePath.png }}</wrap>|| 
-^ <wrap centeralign>{{ ::charactertech:KelvinTeleporterIcePath.mp4 }}</wrap>|| 
-^ Tech Type                                             | Character Tech                            | 
-^ Difficulty                                            | <color orange>Advanced</color> Easy | 
-^ Character Dependent                                   | Yes                                       | 
-^ Inputs                                                | //Ice Path// | 
-</WRAP> 
- 
-When using //Ice Path//, you're still allowed to teleport using the Teleporters. When travelling through the teleporter, you will generate an extremely long cross-map ice path from teleporting position to teleported position.  
- 
-Usefulness depends on the teleporter set used; 
- 
-  - Teleporters connecting <color black/yellow>York St</color> and <color white/green>Park Ave</color> 
-    - This can be considered the most useful one, since it goes through the mid boss arena stairs and under rune spawns. 
-  - Teleporters behind Walkers 
-    - This one is much less useful; this ice path does not block anything useful and only goes through slopes towards base. 
- 
-To execute, use //Ice Path// while going through a Teleporter. 
hero/kelvin.1743144999.txt.gz · Last modified: 2025/03/28 06:56 by monster_domosed