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hero:lash

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hero:lash [2025/08/19 03:32] – Changed _sm icon to _mm icon compsoterhero:lash [2025/08/21 10:14] (current) – (IGNORE) Changed mm to sm icon compsoter
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-<lash_mm> Lash’s fourth ability, //Death Slam//, has <lash_mm> Lash enter a state where any opponents that are in a cone of vision get connected to Lash via white glowing whips. After channelling, he lifts and stuns opponents.+<lash_sm> Lash’s fourth ability, //Death Slam//, has <lash_sm> Lash enter a state where any opponents that are in a cone of vision get connected to Lash via white glowing whips. After channelling, he lifts and stuns opponents.
  
 Using Zipline Momentum Conservation, he can float forwards while channelling //Death Slam//. This can be used to capture more opponents. Using Zipline Momentum Conservation, he can float forwards while channelling //Death Slam//. This can be used to capture more opponents.
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-<lash_mm> Lash’s second ability, //Grapple//, allows you to pull yourself towards an enemy player or minion. When //Grapple// is used regularly, he launches high into the air while grappling onto the target.+<lash_sm> Lash’s second ability, //Grapple//, allows you to pull yourself towards an enemy player or minion. When //Grapple// is used regularly, he launches high into the air while grappling onto the target.
  
 //Grapple// is able to be cancelled into a [[universaltech:dash]]. When this happens, he maintains speed from //Grapple//'s initial launch, up to a peak of ''~950 u/s''. //Grapple// is able to be cancelled into a [[universaltech:dash]]. When this happens, he maintains speed from //Grapple//'s initial launch, up to a peak of ''~950 u/s''.
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-//Ground Slam// is <lash_mm> Lash’s first ability. In it, he stomps the ground around him, dealing damage. In the air, he instead dives down.+//Ground Slam// is <lash_sm> Lash’s first ability. In it, he stomps the ground around him, dealing damage. In the air, he instead dives down.
  
 //Ground Slam// has strange interactions with some surfaces; namely, small extruding pieces of geometry. When using //Ground Slam// on these pieces, you can get “stuck” on geometry. While stuck, you are able to move along the geometry by moving your camera left and right. This is called **Slam Sliding**. //Ground Slam// has strange interactions with some surfaces; namely, small extruding pieces of geometry. When using //Ground Slam// on these pieces, you can get “stuck” on geometry. While stuck, you are able to move along the geometry by moving your camera left and right. This is called **Slam Sliding**.
hero/lash.txt · Last modified: 2025/08/21 10:14 by compsoter