====== Lash ====== {{ icons:lash_card_psd.png?100 }} ===== Zipline Momentum Conservation ===== __Main article:__ [[universaltech:ZMC]] {{tablelayout?rowsHeaderSource=Auto}} ^ **//Lash Zipline Momentum Conservation//** || ^ {{ ::charactertech:lashZMC.mp4?500 }}|| ^ Tech Type | Character Tech | ^ Difficulty | Advanced Easy | ^ Character Dependent | Yes | ^ Inputs | (Be on transit line) → Duck (drop off the transit line) → //Death Slam// | Lash’s fourth ability, //Death Slam//, has Lash enter a state where any opponents that are in a cone of vision get connected to Lash via white glowing whips. After channelling, he lifts and stuns opponents. Using Zipline Momentum Conservation, he can float forwards while channelling //Death Slam//. This can be used to capture more opponents. To execute, drop off the [[universaltech:transit line]] and use //Death Slam//. ===== Grapple Slide ===== {{tablelayout?rowsHeaderSource=Auto}} ^ **//Grapple Slide//** || ^ {{ ::charactertech:LashGrappleSlide.mp4?500 }}|| ^ Tech Type | Character Tech | ^ Difficulty | Advanced Easy | ^ Character Dependent | Yes | ^ Inputs | //Grapple// → Air Dash → Slide | ^ Discovered and named by | Monty | Lash’s second ability, //Grapple//, allows you to pull yourself towards an enemy player or minion. When //Grapple// is used regularly, he launches high into the air while grappling onto the target. //Grapple// is able to be cancelled into a [[universaltech:dash]]. When this happens, he maintains speed from //Grapple//'s initial launch, up to a peak of ''~950 u/s''. By cancelling //Grapple// with a dash then [[universaltech:sliding]], you can gain significant distance and speed for one bar of [[universaltech:stamina]]. This is called a **Grapple Slide**. Grapple Sliding consumes one bar of stamina. Grapple Slide helps you move quicker around the map; and chase opponents down and pick them off from a larger distance. Ideal uses are in indoor spaces and under bridges in lanes. Grapple Slides can be extended by obtaining items that increase slide distance, such as the Weapon items //Fleetfoot// and //Burst Fire//. You can also [[universaltech:bunnyhopping|bunnyhop]] while sliding. To execute, use //Grapple//, then immediately afterwards, dash and hold slide. ===== Slam Slide ===== {{tablelayout?rowsHeaderSource=Auto}} ^ **//Slam Slide//** || ^ {{ ::charactertech:LashSlamSlide.mp4?500 }}|| ^ Tech Type | Character Tech | ^ Difficulty | Advanced Easy | ^ Character Dependent | Yes | ^ Inputs | Ground Slam | ^ Thanks to | Worm | //Ground Slam// is Lash’s first ability. In it, he stomps the ground around him, dealing damage. In the air, he instead dives down. //Ground Slam// has strange interactions with some surfaces; namely, small extruding pieces of geometry. When using //Ground Slam// on these pieces, you can get “stuck” on geometry. While stuck, you are able to move along the geometry by moving your camera left and right. This is called **Slam Sliding**. To execute a Slam Slide, go to an eligible wall and //Ground Slam// onto the extruding geometry; if done correctly, you should be in the dive state but be stuck on the wall. Move your camera left or right to move along the extruding geometry. Slam Sliding __does not__ increase the damage of //Ground Slam//; the damage of //Ground Slam// is based on your starting height to your end position, not the amount of time elapsed. //Ground Slam// has a natural timer of 3.5 seconds, after which //Ground Slam// will cancel. This also extends to Slam Sliding. While Slam Sliding, you are inactionable until you [[universaltech:slide]] off or //Ground Slam// expires. Walls that you can slide on include the inner lane walls near stairs and the wall connecting inner lanes to outer lanes. Slam Sliding can be incredibly useful in laning and can allow you to be incredibly unpredictable near tower walls.