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hero:mnk [2025/08/19 04:09] – Changed Mo & Krill to Mo + Krill to reflect name change compsoterhero:mnk [2025/08/21 10:14] (current) – (IGNORE) Changed mm to sm icon compsoter
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 </WRAP> </WRAP>
  
-//Burrow//((by default, 2)) is <mo-and-krill_mm> Mo + Krill’s second ability. In it, they dive into the ground, gaining move speed, <spirit> <color #E1A0FF>spirit</color> and bullet armour, then re-emerging, damaging enemies while spinning.+//Burrow//((by default, 2)) is <mo-and-krill_sm> Mo + Krill’s second ability. In it, they dive into the ground, gaining move speed, <spirit> <color #E1A0FF>spirit</color> and bullet armour, then re-emerging, damaging enemies while spinning.
 There are three phases to burrow; __Diving__, __Burrowed__ and __Spin__: There are three phases to burrow; __Diving__, __Burrowed__ and __Spin__:
 ==== Diving ==== ==== Diving ====
-This phase consists of <mo-and-krill_mm> Mo + Krill diving into the ground. During this phase, you are able to move at your regular move/sprint speed, but unable to use base movement ([[universaltech:jumping]], [[universaltech:dashing]]), //Sand Blast//, //Combo//, melee, or any active item that cannot [[universaltech:Heavy Melee Cancel]]. Scorn and items that can Heavy Melee Cancel can be used in this phase.+This phase consists of <mo-and-krill_sm> Mo + Krill diving into the ground. During this phase, you are able to move at your regular move/sprint speed, but unable to use base movement ([[universaltech:jumping]], [[universaltech:dashing]]), //Sand Blast//, //Combo//, melee, or any active item that cannot [[universaltech:Heavy Melee Cancel]]. Scorn and items that can Heavy Melee Cancel can be used in this phase.
  
 This phase lasts ''62'' ticks (''1.03'' seconds). The start of this phase is defined as the moment the ability key is pressed, and the end of this phase is defined as the moment when the cancel key activates spin instead of cancelling //Burrow// outright. This phase lasts ''62'' ticks (''1.03'' seconds). The start of this phase is defined as the moment the ability key is pressed, and the end of this phase is defined as the moment when the cancel key activates spin instead of cancelling //Burrow// outright.
  
 ==== Burrowed ==== ==== Burrowed ====
-This is when <mo-and-krill_mm> Mo + Krill are in the ground, shown above ground as a small dirt mound. +This is when <mo-and-krill_sm> Mo + Krill are in the ground, shown above ground as a small dirt mound. 
 In this state, you gain  In this state, you gain 
    * +80% bullet resist,     * +80% bullet resist, 
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 ==== Spin ==== ==== Spin ====
-This phase consists of <mo-and-krill_mm> Mo + Krill emerging from the ground, spinning and damaging enemies+This phase consists of <mo-and-krill_sm> Mo + Krill emerging from the ground, spinning and damaging enemies
 When emerging, you jump upwards. This jump has special properties when you are in the air and have pre-existing vertical velocity; as you get closer to an upwards vertical velocity of ''~400'' u/s, your jump will get smaller and smaller. Over ''~400'' u/s, you will instead drop down instead of jump; this can most easily be seen jumping out of a [[universaltech:jump_pads|Air Vent]]. Once you emerge, there is a ''5'' tick window where you are able to [[universaltech:jumping|double jump]] and [[universaltech:dash|air dash]]. When emerging, you jump upwards. This jump has special properties when you are in the air and have pre-existing vertical velocity; as you get closer to an upwards vertical velocity of ''~400'' u/s, your jump will get smaller and smaller. Over ''~400'' u/s, you will instead drop down instead of jump; this can most easily be seen jumping out of a [[universaltech:jump_pads|Air Vent]]. Once you emerge, there is a ''5'' tick window where you are able to [[universaltech:jumping|double jump]] and [[universaltech:dash|air dash]].
  
hero/mnk.txt · Last modified: 2025/08/21 10:14 by compsoter