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hero:mnk [2025/08/19 04:09] – Changed Mo & Krill to Mo + Krill to reflect name change compsoter | hero:mnk [2025/08/21 10:14] (current) – (IGNORE) Changed mm to sm icon compsoter | ||
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- | // | + | // |
There are three phases to burrow; __Diving__, __Burrowed__ and __Spin__: | There are three phases to burrow; __Diving__, __Burrowed__ and __Spin__: | ||
==== Diving ==== | ==== Diving ==== | ||
- | This phase consists of <mo-and-krill_mm> Mo + Krill diving into the ground. During this phase, you are able to move at your regular move/sprint speed, but unable to use base movement ([[universaltech: | + | This phase consists of <mo-and-krill_sm> Mo + Krill diving into the ground. During this phase, you are able to move at your regular move/sprint speed, but unable to use base movement ([[universaltech: |
This phase lasts '' | This phase lasts '' | ||
==== Burrowed ==== | ==== Burrowed ==== | ||
- | This is when <mo-and-krill_mm> Mo + Krill are in the ground, shown above ground as a small dirt mound. | + | This is when <mo-and-krill_sm> Mo + Krill are in the ground, shown above ground as a small dirt mound. |
In this state, you gain | In this state, you gain | ||
* +80% bullet resist, | * +80% bullet resist, | ||
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==== Spin ==== | ==== Spin ==== | ||
- | This phase consists of <mo-and-krill_mm> Mo + Krill emerging from the ground, spinning and damaging enemies | + | This phase consists of <mo-and-krill_sm> Mo + Krill emerging from the ground, spinning and damaging enemies |
When emerging, you jump upwards. This jump has special properties when you are in the air and have pre-existing vertical velocity; as you get closer to an upwards vertical velocity of '' | When emerging, you jump upwards. This jump has special properties when you are in the air and have pre-existing vertical velocity; as you get closer to an upwards vertical velocity of '' | ||