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hero:mnk [2025/05/11 01:46] – ↷ Links adapted because of a move operation compsoter | hero:mnk [2025/07/12 05:39] (current) – Fixed clip. compsoter | ||
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{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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</ | </ | ||
- | // | + | // |
- | There are three phases to burrow; | + | There are three phases to burrow; |
- | * **Diving** | + | ==== Diving |
- | | + | This phase consists of <mo-and-krill_sm> Mo & Krill diving into the ground. During this phase, you are able to move at your regular move/sprint speed, but unable to use base movement ([[universaltech: |
- | * During this phase, you are able to move at your regular move/sprint speed, but unable to use base movement ([[universaltech: | + | |
- | * This phase lasts '' | + | |
- | * **Burrowed** | + | |
- | * This is when < | + | |
- | * In this state, you gain | + | |
- | * +80% bullet resist, | + | |
- | * +30% < | + | |
- | * A base of +'' | + | |
- | * During this phase, you gain the ability to use active items that cannot Heavy Melee Cancel, but cannot use //Sand Blast// or //Combo//. Active items cannot be used on yourself. | + | |
- | * This phase lasts '' | + | |
- | * **Spin** | + | |
- | * This phase consists of < | + | |
- | * When emerging, you jump upwards. This jump has special properties when you are in the air and have pre-existing vertical velocity; as you get closer to an upwards vertical velocity of '' | + | |
- | * Once you emerge, there is a '' | + | |
+ | This phase lasts '' | ||
+ | ==== Burrowed ==== | ||
+ | This is when < | ||
+ | In this state, you gain | ||
+ | * +80% bullet resist, | ||
+ | * +30% < | ||
+ | * A base of +'' | ||
+ | |||
+ | During this phase, you gain the ability to use active items that cannot Heavy Melee Cancel, but cannot use //Sand Blast// or //Combo//. Active items cannot be used on yourself. This phase lasts '' | ||
+ | |||
+ | ==== Spin ==== | ||
+ | This phase consists of < | ||
+ | When emerging, you jump upwards. This jump has special properties when you are in the air and have pre-existing vertical velocity; as you get closer to an upwards vertical velocity of '' | ||
+ | |||
+ | <WRAP box nobox> | ||
===== Air Jump Burrow ===== | ===== Air Jump Burrow ===== | ||
<WRAP half right infobox> | <WRAP half right infobox> | ||
{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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To execute, emerge from Burrow, then jump within '' | To execute, emerge from Burrow, then jump within '' | ||
+ | </ | ||
+ | <WRAP box nobox> | ||
===== IAD Burrow ===== | ===== IAD Burrow ===== | ||
<color grey> | <color grey> | ||
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{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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To execute, emerge from //Burrow//, then dash within '' | To execute, emerge from //Burrow//, then dash within '' | ||
+ | </ | ||
===== Magic Carpet Burrow ===== | ===== Magic Carpet Burrow ===== | ||
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{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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</ | </ | ||
- | //Magic Carpet// (<color #ABFFE3>< | + | < |
- | **Magic Carpet Burrow** is when you use both //Burrow// and //Magic Carpet// at the same time. | + | **Magic Carpet Burrow** is when you use both //Burrow// and < |
- | When in //Burrow//, you are able to cast //Magic Carpet//. When this happens, you will enter carpet state while burrowing; when this happens, your hitbox is significantly smaller, and your character is shown as a dirt mound surrounded by floating rubble on the magic carpet. While you are in this state, //Magic Carpet// acts as intended. After // | + | When in //Burrow//, you are able to cast < |
This can be used to make safer getaways; a smaller and more ambiguous hitbox makes you harder to hit. It can also be used as a scouting or ganking tool, while also making you harder to hit. | This can be used to make safer getaways; a smaller and more ambiguous hitbox makes you harder to hit. It can also be used as a scouting or ganking tool, while also making you harder to hit. | ||
- | To execute, first execute //Burrow//, then immediately cast //Magic Carpet//. | + | To execute, first execute //Burrow//, then immediately cast < |