This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
hero:pocket [2025/03/28 06:42] – monster_domosed | hero:pocket [2025/07/12 05:42] (current) – Fixed clip. compsoter | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Pocket | ====== Pocket | ||
- | <WRAP announcement grey left> | + | <WRAP box nobox> |
+ | <WRAP announcement grey left> | ||
===== Zipline Momentum Conservation ===== | ===== Zipline Momentum Conservation ===== | ||
<color grey> | <color grey> | ||
Line 6: | Line 7: | ||
{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
Line 14: | Line 15: | ||
</ | </ | ||
- | Pocket’s first ability is // | + | < |
By using [[universaltech: | By using [[universaltech: | ||
Line 21: | Line 22: | ||
To execute, drop off the transit line and quickly use // | To execute, drop off the transit line and quickly use // | ||
+ | </ | ||
- | + | ===== Flying Cloak Teleport | |
- | ===== Flying Cloak Momentum Conservation ===== | + | <color grey> |
- | <color grey> | + | |
<WRAP half right infobox> | <WRAP half right infobox> | ||
{{tablelayout? | {{tablelayout? | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
Line 36: | Line 37: | ||
</ | </ | ||
- | //Flying Cloak// is Pocket’s second ability. Using it spawns a sentient flying cloak, which you are able to teleport to at any time during the duration of //Flying Cloak//. | + | //Flying Cloak// is < |
- | + | ||
- | When teleporting to the location of the cloak, the momentum from is conserved (e.g. if I am moving at '' | + | |
- | + | ||
- | After the teleport, you can slide to go further distances. | + | |
- | + | ||
- | Momentum is conserved only in the same direction you entered the teleport in. | + | |
- | This can be used to create larger movement opportunities or to surprise enemy opponents with speed. | + | It can also be chained into < |
To execute, cast //Flying Cloak//, then teleport to it. Whatever momentum you had before the teleport will be taken with you. | To execute, cast //Flying Cloak//, then teleport to it. Whatever momentum you had before the teleport will be taken with you. |