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hero:seven [2025/05/11 01:46] – ↷ Links adapted because of a move operation compsoterhero:seven [2025/07/12 05:45] (current) – Added item icon to majestic leap compsoter
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Sky Lift //** </wrap>|| ^ <wrap centeralign> **//Sky Lift //** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:sevenskylift.mp4 }}</wrap>||+^ <wrap centeralign>{{ ::charactertech:sevenskylift.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | <color orange>Advanced</color> Easy | ^ Difficulty                                            | <color orange>Advanced</color> Easy |
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 </WRAP> </WRAP>
  
-//Storm Cloud//((by default, 4)) is <seven_mm> Seven’s fourth and ultimate ability. In it, he channels an expanding storm cloud that zaps opponents in its radius.+//Storm Cloud//((by default, 4)) is <seven_sm> Seven’s fourth and ultimate ability. In it, he channels an expanding storm cloud that zaps opponents in its radius.
  
 Normally, when channelling //Storm Cloud//, you are lifted ''~60'' units upwards. By dropping down from the [[universaltech:transit line]] during the two second air drag buff then using //Storm Cloud//, you are able to very quickly rise upwards. Normally, when channelling //Storm Cloud//, you are lifted ''~60'' units upwards. By dropping down from the [[universaltech:transit line]] during the two second air drag buff then using //Storm Cloud//, you are able to very quickly rise upwards.
  
-This allows you to essentially get the benefits of [[itemtech:Majestic Leap]] on <seven_mm> Seven without spending <color #ABFFE3><soul>3,000</color>.+This allows you to essentially get the benefits of <item_majestic_leap> [[itemtech:Majestic Leap]] on <seven_sm> Seven without spending <color #ABFFE3><soul>3,200</color>.
  
 To execute, use duck to drop down from the transit line, then within two seconds, use //Storm Cloud//. To execute, use duck to drop down from the transit line, then within two seconds, use //Storm Cloud//.
  
-===== Lightning Ball Hidden Melee ===== 
-<color grey>__Main article:__</color> [[universaltech:hiddenmelee]] 
-<WRAP half right infobox> 
-{{tablelayout?rowsHeaderSource=Auto}} 
-^ <wrap centeralign> **//Lightning Ball Hidden Melee //** </wrap>|| 
-^ <wrap centeralign>{{ ::universaltech:sevenlightningballhiddenmelee.mp4 }}</wrap>|| 
-^ Tech Type                                             | Character Tech                            | 
-^ Difficulty                                            | <color orange>Advanced</color> Hard | 
-^ Stamina                                               | 0 | 
-^ Character Dependent                                   | Yes                                       | 
-^ Inputs                                                | //Lightning Ball// (1) → Heavy Melee (hold Q) | 
-^ Contributed by                                        | Blodboen | 
-</WRAP> 
- 
-//Lightning Ball//((by default, 1)) has <seven_mm> Seven shoot a ball of lightning in a straight line. This ball of lighting damages all players in its radius. This ball also slows down when it hits opponents and stops if it hits terrain. 
- 
-When using //Lightning Ball// and [[universaltech:Heavy Melee]] at the same time, you can [[universaltech:hiddenmelee|hide the Heavy Melee animation]] with the cast animation of //Lightning Ball//. This is called a **Lightning Ball Hidden Melee**. 
- 
-You can further hide the animation of Heavy Melee by looking down. This can make it harder for opponents to parry you. 
- 
-To execute, cast //Lightning Ball// then buffer a Heavy Melee. If done correctly, <seven_mm> Seven will have his arm outstretched, casting //Lightning Ball// and have the Heavy Melee particle effects on his hand. 
hero/seven.1746928016.txt.gz · Last modified: 2025/05/11 01:46 by compsoter