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hero:shiv [2025/03/28 13:34] – monster_domosed | hero:shiv [2025/07/25 23:07] (current) – Added htmlmetatags compsoter | ||
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+ | /* !! These are the htmlmetatags for Discord */ | ||
+ | /* !! Edit to page contents */ | ||
+ | {{htmlmetatags> | ||
+ | metatag-keywords=(deadlock, | ||
+ | |||
+ | metatag-media-og: | ||
+ | metatag-media-og: | ||
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+ | metatag-og: | ||
+ | metatag-og: | ||
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+ | metatag-og: | ||
+ | metatag-og: | ||
+ | |||
+ | metatag: | ||
+ | metatag-og: | ||
+ | |||
+ | metatag-og: | ||
+ | }} | ||
+ | |||
====== Shiv ====== | ====== Shiv ====== | ||
- | <WRAP announcement grey left> | + | <WRAP box nobox> |
+ | <WRAP announcement grey left> | ||
===== Alt-fire ===== | ===== Alt-fire ===== | ||
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{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
+ | ^ <wrap centeralign> | ||
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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</ | </ | ||
- | <shiv_mm> Shiv does not have a zoom. Instead, he has an alt-fire ((AKA M2 (Mouse 2) or RMB (Right Mouse Button) )). | + | <shiv_sm> Shiv does not have a zoom. Instead, he has an alt-fire ((AKA M2 (Mouse 2) or RMB (Right Mouse Button) )). |
- | <shiv_mm> Shiv’s alt-fire shoots two rounds out of his shotgun. The recoil knocks you back, similar to the gun [[https:// | + | <shiv_sm> Shiv’s alt-fire shoots two rounds out of his shotgun. The recoil knocks you back, similar to the gun [[https:// |
+ | </ | ||
+ | <WRAP box nobox> | ||
===== Force Jumping | ===== Force Jumping | ||
<WRAP half right infobox> | <WRAP half right infobox> | ||
{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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</ | </ | ||
- | Force Jumping (also often called FaN Jumping)((The name refers to Force Jumping in Team Fortress 2. FaN means Force-A-Nature, | + | **Force Jumping** (also often called FaN Jumping)((The name refers to Force Jumping in Team Fortress 2. FaN means Force-A-Nature, |
Force Jumping is often used to get to heights not possible without. | Force Jumping is often used to get to heights not possible without. | ||
To execute, jump, look downwards and use alt-fire. You should move up slightly. | To execute, jump, look downwards and use alt-fire. You should move up slightly. | ||
+ | </ | ||
+ | <WRAP box nobox> | ||
===== M2 Recoil Skip ===== | ===== M2 Recoil Skip ===== | ||
<WRAP half right infobox> | <WRAP half right infobox> | ||
{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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</ | </ | ||
- | By inputting alt-fire followed immediately by a [[universaltech: | + | By inputting alt-fire followed immediately by a [[universaltech: |
Note that this only works with ground dashes and not air dashes. Ground dashes directly set your velocity, while air dashes add to your existing velocity. | Note that this only works with ground dashes and not air dashes. Ground dashes directly set your velocity, while air dashes add to your existing velocity. | ||
- | |||
- | ===== M2 Rope Climb ===== | ||
- | <color grey> | ||
- | <WRAP half right infobox> | ||
- | {{tablelayout? | ||
- | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | ||
- | ^ Tech Type | Character Tech | | ||
- | ^ Difficulty | ||
- | ^ Stamina | ||
- | ^ Character Dependent | ||
- | ^ Inputs | ||
- | ^ Contributed by | nattgeo | | ||
</ | </ | ||
- | By using alt-fire downwards while on a rope, you can use the knockback to travel up the [[universaltech: | + | <WRAP box nobox> |
- | + | ||
- | You can also do the inverse and alt-fire upwards and climb down to move fast down the rope. | + | |
- | + | ||
- | To execute an upwards **M2 Rope Climb**, alt-fire downwards while stationary on a rope, then press and hold the forward movement key. | + | |
===== M2 Sliding | ===== M2 Sliding | ||
<color grey> | <color grey> | ||
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{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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</ | </ | ||
- | **M2 Sliding** is the act of using <shiv_mm> Shiv’s alt-fire to enter into the [[universaltech: | + | **M2 Sliding** is the act of using <shiv_sm> Shiv’s alt-fire to enter into the [[universaltech: |
- | <shiv_mm> Shiv’s alt-fire knocks him back at a peak speed of '' | + | <shiv_sm> Shiv’s alt-fire knocks him back at a peak speed of '' |
- | Without items, you are only able to enter slide state for one shot; see [[hero: | + | Without items, you are only able to enter slide state for one shot; see [[hero: |
- | To execute | + | To execute M2 Sliding, use alt-fire and slide. When shooting, try and shoot parallel to the ground to get the most speed and acceleration out of the alt-fire shot. |
+ | </ | ||
+ | <WRAP box nobox> | ||
===== M2 Slide Hopping ===== | ===== M2 Slide Hopping ===== | ||
<color grey> | <color grey> | ||
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{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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</ | </ | ||
- | **M2 Slide Hopping** is a technique where you are able to [[universaltech: | + | **M2 Slide Hopping** is a technique where you are able to [[universaltech: |
- | The main advantage of **M2 Slide Hopping** is that it does not take any items at all and is faster than regular base walking speed. For these reasons, | + | |
- | **M2 Slide Hopping** can be used for faster general traversal around the map or to make a slightly faster getaway if you are out of [[universaltech: | + | M2 Slide Hopping can be used for faster general traversal around the map or to make a slightly faster getaway if you are out of [[universaltech: |
The tradeoff is that M2 Slide Hopping without items is hard to do without consuming ammo; the timing is tricky, but can be mastered. | The tradeoff is that M2 Slide Hopping without items is hard to do without consuming ammo; the timing is tricky, but can be mastered. | ||
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- __[[universaltech: | - __[[universaltech: | ||
- | ==== Notes ==== | ||
- | The side to front motion is essential for making this work. That motion gives just enough speed to repeat it over and over. | ||
- | |||
- | M2 Slide Hopping is tricky, here’s some tips: | ||
- | * Don’t M2 until you are sure that you have hit the ground; this makes sure you don’t lose ammo | ||
- | * If looking left or right then forward is too weird, you are able to also do it looking backwards (this may be more intuitive for some people) | ||
- | * Practise it in a sandbox. That’s the best way to practise it. | ||
- | |||
- | ===== M2 Heavy Melee Climb ===== | ||
- | <color grey> | ||
- | <WRAP half right infobox> | ||
- | {{tablelayout? | ||
- | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | ||
- | ^ Tech Type | Character Tech | | ||
- | ^ Difficulty | ||
- | ^ Stamina | ||
- | ^ Character Dependent | ||
- | ^ Inputs | ||
- | ^ Written by | dimeq | | ||
</ | </ | ||
- | By repeatedly chaining alt-fire downwards and performing [[universaltech: | + | <WRAP box nobox> |
- | + | ||
- | This works around the long recovery time of alt-fire. Using alt-fire gains a small amount of height, and then performing the Heavy Melee stalls you in the air long enough to allow you to perform another alt-fire to incrementally gain height. | + | |
- | + | ||
- | This is slower than other methods of gaining height, but it can be done anywhere with no [[universaltech: | + | |
- | + | ||
- | Note that if you hit an enemy with the Heavy Melee, it will finish earlier and will stall for less time. You can compensate for this by having more fire rate, for example through items or the Rejuvenator buff. | + | |
- | + | ||
- | To execute, first be in the air. Look downwards and input alt-fire, then look horizontal and Heavy Melee. This can be repeated as long as you have ammo, and does not require precise timing: you can hold Heavy Melee during alt-fire to buffer it to happen as soon as possible and vice-versa. | + | |
===== Infinite M2 Slide ===== | ===== Infinite M2 Slide ===== | ||
<color grey> | <color grey> | ||
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{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
- | ^ <wrap centeralign> | + | |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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To execute Infinite M2 Sliding, be in a slide, hold a directional movement key and hold M2 to it to be buffered and automatically time it for you. The easiest way to initiate an Infinite M2 Slide is to jump and hold the duck key, then shoot((From the air, shoot early (near the apex of the jump) to make the technique easier.)). | To execute Infinite M2 Sliding, be in a slide, hold a directional movement key and hold M2 to it to be buffered and automatically time it for you. The easiest way to initiate an Infinite M2 Slide is to jump and hold the duck key, then shoot((From the air, shoot early (near the apex of the jump) to make the technique easier.)). | ||
+ | </ | ||
+ | <WRAP box nobox> | ||
===== Infinite M2 Slide Acceleration ===== | ===== Infinite M2 Slide Acceleration ===== | ||
<color grey> | <color grey> | ||
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{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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For there to be a noticeable amount of acceleration you need either | For there to be a noticeable amount of acceleration you need either | ||
* A minimum fire rate of around 40%, | * A minimum fire rate of around 40%, | ||
- | * A minimum fire rate of 12% with the < | + | * A minimum fire rate of 12% with the < |
- | * The < | + | * The < |
- | With **Infinite M2 Slide Acceleration**, you can reach peak speeds of '' | + | With Infinite M2 Slide Acceleration, |
- | **Infinite M2 Slide Acceleration** is useful for traversing the map and quickly escaping fights downhill. As with the Infinite M2 Slide, this can either cost no stamina and two rounds, one bar of stamina, or nothing if done on a ramp. | + | Infinite M2 Slide Acceleration is useful for traversing the map and quickly escaping fights downhill. As with the Infinite M2 Slide, this can either cost no stamina and two rounds, one bar of stamina, or nothing if done on a ramp. |
To execute, first start an Infinite M2 Slide sideways, then shoot perpendicular to where you are moving. | To execute, first start an Infinite M2 Slide sideways, then shoot perpendicular to where you are moving. | ||
+ | </ | ||
===== Bluetooth Ult ===== | ===== Bluetooth Ult ===== | ||
<WRAP half right infobox> | <WRAP half right infobox> | ||
{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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</ | </ | ||
- | //Killing Blow//((by default, 4)) is <shiv_mm> Shiv’s fourth and ultimate ability. Upon activation on a targeted opponent, he leaps towards them and slashes at them, instantly killing them below a certain health threshold (a base of 22%, which can be upgraded to 28% with its third upgrade). | + | //Killing Blow//((by default, 4)) is <shiv_sm> Shiv’s fourth and ultimate ability. Upon activation on a targeted opponent, he leaps towards them and slashes at them, instantly killing them below a certain health threshold (a base of 22%, which can be upgraded to 28% with its third upgrade). |
- | Certain actives can cause the game to remove the leap towards the opponent but still allow the hit, allowing Shiv to instantly kill from large distances. This is called **Bluetoothing**, | + | Certain actives can cause the game to remove the leap towards the opponent but still allow the hit, allowing Shiv to instantly kill from large distances. This is called **Bluetoothing**, |
The actives that can cancel the leap are: | The actives that can cancel the leap are: | ||
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==== Items that allow Shiv to Bluetooth Ult ==== | ==== Items that allow Shiv to Bluetooth Ult ==== | ||
- | | **Price (< | + | ^ **Price (< |
- | | <color #ABFFE3>< | + | | < |
- | | <color #ABFFE3>< | + | | < |
- | To execute, use an active that allows <shiv_mm> Shiv to Bluetooth Ult and view the notes in the table above. | + | To execute, use an active that allows <shiv_sm> Shiv to Bluetooth Ult and view the notes in the table above. |