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hero:shiv [2025/03/29 11:16] monster_domosedhero:shiv [2025/07/25 23:07] (current) – Added htmlmetatags compsoter
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 +/* !! These are the htmlmetatags for Discord */
 +/* !! Edit to page contents */
 +{{htmlmetatags>
 +metatag-keywords=(deadlock,movement,wiki,shiv,altfire,m2) 
 + 
 +metatag-media-og:image=(icons:shiv_card_psd.png)
 +metatag-media-og:image-type=(image/png)
 + 
 +metatag-og:title=(Shiv)
 +metatag-og:site_name=(Deadlock Movement Wiki)
 + 
 +metatag-og:locale=(en_GB)
 +metatag-og:locale:alternate=(ru)
 + 
 +metatag:color=(#ffefd7)
 +metatag-og:color=(#ffefd7)
 + 
 +metatag-og:description=(Alt Fire, Force Jumping, M2 Recoil Skip, M2 Slide, M2 Slide Hopping, Infinite M2 Slide, Infinite M2 Slide Accel)
 +}}
 +
 ====== Shiv  ====== ====== Shiv  ======
-<WRAP announcement grey left>{{ ::shiv_card_psd.png?100 }}</WRAP>+<WRAP box nobox> 
 +<WRAP announcement grey left>{{ icons:shiv_card_psd.png?100 }}</WRAP>
  
 ===== Alt-fire ===== ===== Alt-fire =====
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Alt-fire //** </wrap>|| ^ <wrap centeralign> **//Alt-fire //** </wrap>||
 +^ <wrap centeralign>{{ ::charactertech:shivaltfire.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Character Tech  | ^ Tech Type                                             | Character Tech  |
 ^ Difficulty                                            | Universal Basic | ^ Difficulty                                            | Universal Basic |
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 </WRAP> </WRAP>
  
-<shiv_mm> Shiv does not have a zoom. Instead, he has an alt-fire ((AKA M2 (Mouse 2) or RMB (Right Mouse Button) )).+<shiv_sm> Shiv does not have a zoom. Instead, he has an alt-fire ((AKA M2 (Mouse 2) or RMB (Right Mouse Button) )).
  
-<shiv_mm> Shiv’s alt-fire shoots two rounds out of his shotgun. The recoil knocks you back, similar to the gun [[https://wiki.teamfortress.com/wiki/Force-A-Nature|Force-A-Nature]] from Team Fortress 2. This alt-fire allows for more movement opportunities for <shiv_mm> Shiv.+<shiv_sm> Shiv’s alt-fire shoots two rounds out of his shotgun. The recoil knocks you back, similar to the gun [[https://wiki.teamfortress.com/wiki/Force-A-Nature|Force-A-Nature]] from Team Fortress 2. This alt-fire allows for more movement opportunities for <shiv_sm> Shiv. 
 +</WRAP>
  
 +<WRAP box nobox>
 ===== Force Jumping   ===== ===== Force Jumping   =====
 <WRAP half right infobox> <WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Force Jumping //** </wrap>|| ^ <wrap centeralign> **//Force Jumping //** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:shivForceJumping.mp4 }}</wrap>||+^ <wrap centeralign>{{ ::charactertech:shivfanjump.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | <color orange>Advanced</color> Easy | ^ Difficulty                                            | <color orange>Advanced</color> Easy |
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 </WRAP> </WRAP>
  
-Force Jumping (also often called FaN Jumping)((The name refers to Force Jumping in Team Fortress 2. FaN means Force-A-Nature, a weapon from Team Fortress 2 that had similar characteristics.)) is the act of using the recoil from <shiv_mm> Shiv’s alt-fire to boost yourself vertically; acting essentially, as a third, smaller [[universaltech:jump]].+**Force Jumping** (also often called FaN Jumping)((The name refers to Force Jumping in Team Fortress 2. FaN means Force-A-Nature, a weapon from Team Fortress 2 that had similar characteristics.)) is the act of using the recoil from <shiv_sm> Shiv’s alt-fire to boost yourself vertically; acting essentially, as a third, smaller [[universaltech:jump]].
  
 Force Jumping is often used to get to heights not possible without.  Force Jumping is often used to get to heights not possible without. 
  
 To execute, jump, look downwards and use alt-fire. You should move up slightly. To execute, jump, look downwards and use alt-fire. You should move up slightly.
 +</WRAP>
  
 +<WRAP box nobox>
 ===== M2 Recoil Skip ===== ===== M2 Recoil Skip =====
 <WRAP half right infobox> <WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//M2 Recoil Skip //** </wrap>|| ^ <wrap centeralign> **//M2 Recoil Skip //** </wrap>||
-^ <wrap centeralign>{{ ::universaltech:RecoilCancel.mp4 }}</wrap>||+^ <wrap centeralign>{{ ::charactertech:shivrecoilskip.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | Universal Basic | ^ Difficulty                                            | Universal Basic |
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 </WRAP> </WRAP>
  
-By inputting alt-fire followed immediately by a [[universaltech:dash|ground dash]] to move in the direction of your dash, you can ignore the backwards momentum from alt-fire. This is called a M2 Recoil Skip. This can be useful when chasing enemies.+By inputting alt-fire followed immediately by a [[universaltech:dash|ground dash]] to move in the direction of your dash, you can ignore the backwards momentum from alt-fire. This is called a **M2 Recoil Skip**. This can be useful when chasing enemies.
  
 Note that this only works with ground dashes and not air dashes. Ground dashes directly set your velocity, while air dashes add to your existing velocity. Note that this only works with ground dashes and not air dashes. Ground dashes directly set your velocity, while air dashes add to your existing velocity.
- 
-===== M2 Rope Climb   ===== 
-<color grey>__Main article:__</color> [[universaltech:ropes]] 
-<WRAP half right infobox> 
-{{tablelayout?rowsHeaderSource=Auto}} 
-^ <wrap centeralign> **//M2 Rope Climb //** </wrap>|| 
-^ <wrap centeralign>{{ ::charactertech:ShivFastClimb.mp4 }}</wrap>|| 
-^ Tech Type                                             | Character Tech                            | 
-^ Difficulty                                            | <color orange>Advanced</color> Easy | 
-^ Stamina                                               | 0 | 
-^ Character Dependent                                   | Yes                                       | 
-^ Inputs                                                | Alt-fire → (forward) | 
-^ Contributed by                                                | nattgeo | 
 </WRAP> </WRAP>
  
-By using alt-fire downwards while on a rope, you can use the knockback to travel up the [[universaltech:rope]]. By also holding the forward movement key, you can combine the regular speed of a rope climb with the alt-fire speed to travel ~2 times faster. This is called an **M2 Rope Climb**. +<WRAP box nobox>
- +
-You can also do the inverse and alt-fire upwards and climb down to move fast down the rope. +
- +
-To execute an upwards **M2 Rope Climb**, alt-fire downwards while stationary on a rope, then press and hold the forward movement key. +
 ===== M2 Sliding   ===== ===== M2 Sliding   =====
 <color grey>__Main article:__</color> [[universaltech:sliding]] <color grey>__Main article:__</color> [[universaltech:sliding]]
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//M2 Sliding //** </wrap>|| ^ <wrap centeralign> **//M2 Sliding //** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:ShivM2Slide.mp4 }}</wrap>||+^ <wrap centeralign>{{ ::charactertech:ShivM2Slide.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | <color orange>Advanced</color> Easy | ^ Difficulty                                            | <color orange>Advanced</color> Easy |
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 </WRAP> </WRAP>
  
-**M2 Sliding** is the act of using <shiv_mm> Shiv’s alt-fire to enter into the [[universaltech:slide]] state.+**M2 Sliding** is the act of using <shiv_sm> Shiv’s alt-fire to enter into the [[universaltech:slide]] state.
  
-<shiv_mm> Shiv’s alt-fire knocks him back at a peak speed of ''500'' u/s in the ground and in the air. You can use this speed to start a slide, since the speed exceeds the ''376'' u/s threshold needed to start a slide. +<shiv_sm> Shiv’s alt-fire knocks him back at a peak speed of ''500'' u/s in the ground and in the air. You can use this speed to start a slide, since the speed exceeds the ''376'' u/s threshold needed to start a slide. 
  
 Without items, you are only able to enter slide state for one shot; see [[hero:shiv#infinite_m2_slide|Infinite M2 Slide]] to be able to continuously enter slide state while shooting. Without items, you are only able to enter slide state for one shot; see [[hero:shiv#infinite_m2_slide|Infinite M2 Slide]] to be able to continuously enter slide state while shooting.
  
-To execute **M2 Sliding**, use alt-fire and slide. When shooting, try and shoot parallel to the ground to get the most speed and acceleration out of the alt-fire shot.+To execute M2 Sliding, use alt-fire and slide. When shooting, try and shoot parallel to the ground to get the most speed and acceleration out of the alt-fire shot. 
 +</WRAP>
  
 +<WRAP box nobox>
 ===== M2 Slide Hopping ===== ===== M2 Slide Hopping =====
 <color grey>__Main article:__</color> [[universaltech:sliding]] <color grey>__Main article:__</color> [[universaltech:sliding]]
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//M2 Slide Hopping //** </wrap>|| ^ <wrap centeralign> **//M2 Slide Hopping //** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:ShivM2SlideHopping.mp4 }}</wrap>||+^ <wrap centeralign>{{ ::charactertech:ShivM2SlideHop.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | <color orange>Advanced</color> Hard | ^ Difficulty                                            | <color orange>Advanced</color> Hard |
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 </WRAP> </WRAP>
  
-**M2 Slide Hopping** is a technique where you are able to [[universaltech:Slide Bunnyhop]] with alt-fire. This can be done without any items, but is harder than [[hero:shiv#infinite_m2_slide|Infinite M2 Sliding]]. +**M2 Slide Hopping** is a technique where you are able to [[universaltech:Slide Bunnyhop]] with alt-fire. This can be done without any items, but is harder than [[hero:shiv#infinite_m2_slide|Infinite M2 Sliding]]. The main advantage of M2 Slide Hopping is that it does not take any items at all and is faster than regular base walking speed. For these reasons, M2 Slide Hopping is good during the laning phase.
-The main advantage of **M2 Slide Hopping** is that it does not take any items at all and is faster than regular base walking speed. For these reasons, **M2 Slide Hopping** is good during the laning phase.+
  
-**M2 Slide Hopping** can be used for faster general traversal around the map or to make a slightly faster getaway if you are out of [[universaltech:stamina]].+M2 Slide Hopping can be used for faster general traversal around the map or to make a slightly faster getaway if you are out of [[universaltech:stamina]].
  
 The tradeoff is that M2 Slide Hopping without items is hard to do without consuming ammo; the timing is tricky, but can be mastered. The tradeoff is that M2 Slide Hopping without items is hard to do without consuming ammo; the timing is tricky, but can be mastered.
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   - __[[universaltech:Jump]]__ and __repeat steps 2a—4__.   - __[[universaltech:Jump]]__ and __repeat steps 2a—4__.
  
-==== Notes ==== 
-The side to front motion is essential for making this work. That motion gives just enough speed to repeat it over and over. 
- 
-M2 Slide Hopping is tricky, here’s some tips: 
-  * Don’t M2 until you are sure that you have hit the ground; this makes sure you don’t lose ammo 
-  * If looking left or right then forward is too weird, you are able to also do it looking backwards (this may be more intuitive for some people) 
-  * Practise it in a sandbox. That’s the best way to practise it. 
- 
-===== M2 Heavy Melee Climb ===== 
-<color grey>__Main article:__</color> [[universaltech:heavymelee]] 
-<WRAP half right infobox> 
-{{tablelayout?rowsHeaderSource=Auto}} 
-^ <wrap centeralign> **//M2 Heavy Melee Climb //** </wrap>|| 
-^ <wrap centeralign>{{ ::universaltech:ShivM2HeavyMelee.mp4 }}</wrap>|| 
-^ Tech Type                                             | Character Tech                            | 
-^ Difficulty                                            | Universal Basic | 
-^ Stamina                                               | 0 | 
-^ Character Dependent                                   | Yes                                       | 
-^ Inputs                                                |  (while airborne) Aim down and Alt-fire → Aim horizontal and Heavy Melee → Repeat | 
-^ Written by                                            | dimeq | 
 </WRAP> </WRAP>
  
-By repeatedly chaining alt-fire downwards and performing [[universaltech:Heavy Melee]] horizontally, you can gain height as long as you have ammo. This is called a **M2 Heavy Melee Climb**. +<WRAP box nobox>
- +
-This works around the long recovery time of alt-fire. Using alt-fire gains a small amount of height, and then performing the Heavy Melee stalls you in the air long enough to allow you to perform another alt-fire to incrementally gain height. +
- +
-This is slower than other methods of gaining height, but it can be done anywhere with no [[universaltech:stamina]] cost, and is useful in a pinch to gain the last bit of height to get over a ledge. +
- +
-Note that if you hit an enemy with the Heavy Melee, it will finish earlier and will stall for less time. You can compensate for this by having more fire rate, for example through items or the Rejuvenator buff. +
- +
-To execute, first be in the air. Look downwards and input alt-fire, then look horizontal and Heavy Melee. This can be repeated as long as you have ammo, and does not require precise timing: you can hold Heavy Melee during alt-fire to buffer it to happen as soon as possible and vice-versa. +
 ===== Infinite M2 Slide ===== ===== Infinite M2 Slide =====
 <color grey>__Main article:__</color> [[universaltech:sliding]] <color grey>__Main article:__</color> [[universaltech:sliding]]
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Infinite M2 Slide //** </wrap>|| ^ <wrap centeralign> **//Infinite M2 Slide //** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:ShivInfiniteM2Slide.mp4 }} Backwards</wrap>|| +^ <wrap centeralign>{{ ::charactertech:shivinfm2slide.mp4?500 }}</wrap>||
-^ <wrap centeralign>{{ ::charactertech:ShivInfiniteM2Slide.mp4 }} Sideways</wrap>||+
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | <color orange>Advanced</color> Hard | ^ Difficulty                                            | <color orange>Advanced</color> Hard |
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 To execute Infinite M2 Sliding, be in a slide, hold a directional movement key and hold M2 to it to be buffered and automatically time it for you. The easiest way to initiate an Infinite M2 Slide is to jump and hold the duck key, then shoot((From the air, shoot early (near the apex of the jump) to make the technique easier.)). To execute Infinite M2 Sliding, be in a slide, hold a directional movement key and hold M2 to it to be buffered and automatically time it for you. The easiest way to initiate an Infinite M2 Slide is to jump and hold the duck key, then shoot((From the air, shoot early (near the apex of the jump) to make the technique easier.)).
  
 +</WRAP>
 +<WRAP box nobox>
 ===== Infinite M2 Slide Acceleration ===== ===== Infinite M2 Slide Acceleration =====
 <color grey>__Main article:__</color> [[universaltech:sliding]] <color grey>__Main article:__</color> [[universaltech:sliding]]
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Infinite M2 Slide Acceleration //** </wrap>|| ^ <wrap centeralign> **//Infinite M2 Slide Acceleration //** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:ShivInfiniteM2SlideAccel.mp4 }} Sideways</wrap>||+^ <wrap centeralign>{{ ::charactertech:shivinfm2slideaccel.mp4?500 }} Sideways</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | <color orange>Advanced</color> Hard | ^ Difficulty                                            | <color orange>Advanced</color> Hard |
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 For there to be a noticeable amount of acceleration you need either For there to be a noticeable amount of acceleration you need either
   * A minimum fire rate of around 40%,   * A minimum fire rate of around 40%,
-  * A minimum fire rate of 12% with the <weapon> <color #9E6203>Weapon</color> item //Fleetfoot// (1,250) or +  * A minimum fire rate of 12% with the <weapon> <color #9E6203>Weapon</color> item <item_fleetfoot> //Fleetfoot// (1,600) or 
-  * The <weapon> <color #9E6203>Weapon</color> item //Burst Fire// (<color #ABFFE3><soul>3,000</color>).+  * The <weapon> <color #9E6203>Weapon</color> item <item_burst_fire> //Burst Fire// (<soul> 3,200).
  
-With **Infinite M2 Slide Acceleration**, you can reach peak speeds of ''~1300'' u/s, although the highest speed you will practically reach is ''~900'' u/s.+With Infinite M2 Slide Acceleration, you can reach peak speeds of ''~1300'' u/s, although the highest speed you will practically reach is ''~900'' u/s.
  
-**Infinite M2 Slide Acceleration** is useful for traversing the map and quickly escaping fights downhill. As with the Infinite M2 Slide, this can either cost no stamina and two rounds, one bar of stamina, or nothing if done on a ramp.+Infinite M2 Slide Acceleration is useful for traversing the map and quickly escaping fights downhill. As with the Infinite M2 Slide, this can either cost no stamina and two rounds, one bar of stamina, or nothing if done on a ramp.
  
 To execute, first start an Infinite M2 Slide sideways, then shoot perpendicular to where you are moving. To execute, first start an Infinite M2 Slide sideways, then shoot perpendicular to where you are moving.
 +</WRAP>
 ===== Bluetooth Ult ===== ===== Bluetooth Ult =====
 <WRAP half right infobox> <WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Bluetooth Ult //** </wrap>|| ^ <wrap centeralign> **//Bluetooth Ult //** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:ShivBluetoothUlt.mp4 }} Sideways</wrap>||+^ <wrap centeralign>{{ ::charactertech:shitbluetoothult.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | <color orange>Advanced</color> Easy | ^ Difficulty                                            | <color orange>Advanced</color> Easy |
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 </WRAP> </WRAP>
  
-//Killing Blow//((by default, 4)) is <shiv_mm> Shiv’s fourth and ultimate ability. Upon activation on a targeted opponent, he leaps towards them and slashes at them, instantly killing them below a certain health threshold (a base of 22%, which can be upgraded to 28% with its third upgrade).+//Killing Blow//((by default, 4)) is <shiv_sm> Shiv’s fourth and ultimate ability. Upon activation on a targeted opponent, he leaps towards them and slashes at them, instantly killing them below a certain health threshold (a base of 22%, which can be upgraded to 28% with its third upgrade).
  
-Certain actives can cause the game to remove the leap towards the opponent but still allow the hit, allowing Shiv to instantly kill from large distances. This is called **Bluetoothing**, or using a **Bluetooth Ult**.+Certain actives can cause the game to remove the leap towards the opponent but still allow the hit, allowing Shiv to instantly kill from large distances. This is called **Bluetoothing**, or a **Bluetooth Ult**.
  
 The actives that can cancel the leap are: The actives that can cancel the leap are:
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 ==== Items that allow Shiv to Bluetooth Ult ==== ==== Items that allow Shiv to Bluetooth Ult ====
  
-**Price (<soul> Souls)** **Type**    **Item Name**       **Note** | +**Price (<soul> Souls)** **Type**    **Item Name**       **Note** ^ 
-<color #ABFFE3><soul>3,000</color>           | <vitality> <color #7CB125>Vitality</color>     | //Rescue Beam// | Only when Shiv is being beamed. Do not have to be pulled to Bluetooth Ult. | +| <soul> 3,200          | <vitality> <color #7CB125>Vitality</color>     <item_rescue_beam> //Rescue Beam// | Only when Shiv is being beamed. Do not have to be pulled to Bluetooth Ult. | 
-<color #ABFFE3><soul>3,000</color>           |  <spirit> <color #E1A0FF>Spirit</color>  | //Ethereal Shift//((With Ethereal Shift, spamming 4 usually gets you the Bluetooth Ult.)) | After Ethereal Shift expires, for 1 tick only. |+| <soul> 6,400          |  <spirit> <color #E1A0FF>Spirit</color> <item_ethereal_shift> //Ethereal Shift//((With Ethereal Shift, spamming 4 usually gets you the Bluetooth Ult.)) | After Ethereal Shift expires, for 1 tick only. |
  
-To execute, use an active that allows <shiv_mm> Shiv to Bluetooth Ult and view the notes in the table above.+To execute, use an active that allows <shiv_sm> Shiv to Bluetooth Ult and view the notes in the table above.
hero/shiv.1743246970.txt.gz · Last modified: 2025/03/29 11:16 by monster_domosed