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hero:shiv [2025/07/10 06:56] – General fixes + corrections compsoter | hero:shiv [2025/07/25 23:07] (current) – Added htmlmetatags compsoter | ||
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+ | /* !! These are the htmlmetatags for Discord */ | ||
+ | /* !! Edit to page contents */ | ||
+ | {{htmlmetatags> | ||
+ | metatag-keywords=(deadlock, | ||
+ | |||
+ | metatag-media-og: | ||
+ | metatag-media-og: | ||
+ | |||
+ | metatag-og: | ||
+ | metatag-og: | ||
+ | |||
+ | metatag-og: | ||
+ | metatag-og: | ||
+ | |||
+ | metatag: | ||
+ | metatag-og: | ||
+ | |||
+ | metatag-og: | ||
+ | }} | ||
+ | |||
====== Shiv ====== | ====== Shiv ====== | ||
<WRAP box nobox> | <WRAP box nobox> | ||
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{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
+ | ^ <wrap centeralign> | ||
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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</ | </ | ||
- | <WRAP box nobox> | ||
- | ===== M2 Heavy Melee Climb ===== | ||
- | <color grey> | ||
- | <WRAP half right infobox> | ||
- | {{tablelayout? | ||
- | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | ||
- | ^ Tech Type | Character Tech | | ||
- | ^ Difficulty | ||
- | ^ Stamina | ||
- | ^ Character Dependent | ||
- | ^ Inputs | ||
- | ^ Written by | dimeq | | ||
- | </ | ||
- | |||
- | By repeatedly chaining alt-fire downwards and performing [[universaltech: | ||
- | |||
- | This works around the long recovery time of alt-fire. Using alt-fire gains a small amount of height, and then performing the Heavy Melee stalls you in the air long enough to allow you to perform another alt-fire to incrementally gain height. | ||
- | |||
- | This is slower than other methods of gaining height, but it can be done anywhere with no [[universaltech: | ||
- | |||
- | Note that if you hit an enemy with the Heavy Melee, it will finish earlier and will stall for less time. You can compensate for this by having more fire rate, for example through items or the Rejuvenator buff. | ||
- | |||
- | To execute, first be in the air. Look downwards and input alt-fire, then look horizontal and Heavy Melee. This can be repeated as long as you have ammo, and does not require precise timing: you can hold Heavy Melee during alt-fire to buffer it to happen as soon as possible and vice-versa. | ||
- | </ | ||
<WRAP box nobox> | <WRAP box nobox> | ||
===== Infinite M2 Slide ===== | ===== Infinite M2 Slide ===== | ||
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{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
- | ^ <wrap centeralign> | + | |
- | ^ <wrap centeralign> | + | |
- | ^ <wrap centeralign> | + | |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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//Killing Blow//((by default, 4)) is < | //Killing Blow//((by default, 4)) is < | ||
- | Certain actives can cause the game to remove the leap towards the opponent but still allow the hit, allowing Shiv to instantly kill from large distances. This is called **Bluetoothing**, | + | Certain actives can cause the game to remove the leap towards the opponent but still allow the hit, allowing Shiv to instantly kill from large distances. This is called **Bluetoothing**, |
The actives that can cancel the leap are: | The actives that can cancel the leap are: | ||
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==== Items that allow Shiv to Bluetooth Ult ==== | ==== Items that allow Shiv to Bluetooth Ult ==== | ||
- | | **Price (< | + | ^ **Price (< |
- | | < | + | | < |
- | | < | + | | < |
To execute, use an active that allows < | To execute, use an active that allows < |