Site Tools


hero:vindicta

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
hero:vindicta [2025/08/19 03:32] – Changed _sm icon to _mm icon compsoterhero:vindicta [2025/08/21 10:15] (current) – (IGNORE) Changed mm to sm icon compsoter
Line 14: Line 14:
 </WRAP> </WRAP>
  
-<vindicta_mm> Vindicta’s second ability, //Flight//((by default, 2)) launches <vindicta_mm> Vindicta into the air. By cancelling //Flight// while you are being launched upwards, you can keep the momentum. Executing this is called a **Super Jump**((You can use the Super Jump forwards and backwards. Left and right don't work as well, and don’t go as far. (Thank you Hoosen!) )).+<vindicta_sm> Vindicta’s second ability, //Flight//((by default, 2)) launches <vindicta_sm> Vindicta into the air. By cancelling //Flight// while you are being launched upwards, you can keep the momentum. Executing this is called a **Super Jump**((You can use the Super Jump forwards and backwards. Left and right don't work as well, and don’t go as far. (Thank you Hoosen!) )).
  
 The Super Jump costs no bars of [[universaltech:stamina]], but does deplete //Flight//. The Super Jump costs no bars of [[universaltech:stamina]], but does deplete //Flight//.
Line 37: Line 37:
 </WRAP> </WRAP>
  
-<vindicta_mm> Vindicta’s second ability, //Flight// allows her to fly into the air, dealing bonus <spirit> <color #E1A0FF>Spirit</color> damage while in the air. In the air, movement is slow.+<vindicta_sm> Vindicta’s second ability, //Flight// allows her to fly into the air, dealing bonus <spirit> <color #E1A0FF>Spirit</color> damage while in the air. In the air, movement is slow.
  
 By using **Zipline Momentum Conservation**, you are able to move faster while in //Flight//. By using **Zipline Momentum Conservation**, you are able to move faster while in //Flight//.
hero/vindicta.txt · Last modified: 2025/08/21 10:15 by compsoter