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hero:vindicta [2025/03/29 11:27] monster_domosedhero:vindicta [2025/07/12 05:55] (current) – Fixed clip. compsoter
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 ====== Vindicta  ====== ====== Vindicta  ======
-<WRAP announcement grey left>{{ ::hornet_card_psd.png?100 }}</WRAP>+<WRAP announcement grey left>{{ icons:hornet_card_psd.png?100 }}</WRAP>
  
 ===== Super Jump   ===== ===== Super Jump   =====
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Super Jump //** </wrap>|| ^ <wrap centeralign> **//Super Jump //** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:VindictaSuperJump.mp4 }}</wrap>||+^ <wrap centeralign>{{ ::charactertech:VindictaSuperJump.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | <color orange>Advanced</color> Easy | ^ Difficulty                                            | <color orange>Advanced</color> Easy |
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 </WRAP> </WRAP>
  
-<vindicta_mm> Vindicta’s second ability, //Flight//((by default, 2)) launches <vindicta_mm> Vindicta into the air. By cancelling //Flight// while you are being launched upwards, you can keep the momentum. Executing this is called a **Super Jump**((You can use the Super Jump forwards and backwards. Left and right don't work as well, and don’t go as far. (Thank you Hoosen!) )).+<vindicta_sm> Vindicta’s second ability, //Flight//((by default, 2)) launches <vindicta_sm> Vindicta into the air. By cancelling //Flight// while you are being launched upwards, you can keep the momentum. Executing this is called a **Super Jump**((You can use the Super Jump forwards and backwards. Left and right don't work as well, and don’t go as far. (Thank you Hoosen!) )).
  
-The **Super Jump** costs no bars of [[universaltech:stamina]], but does deplete //Flight//.+The Super Jump costs no bars of [[universaltech:stamina]], but does deplete //Flight//.
  
-The timing for a **Super Jump** can vary, and can lead to different results, but the most optimal timing __is cancelling as just as the purple bar starts to deplete__ (or just before the bell rings and after the swoosh sound) gives maximum horizontal distance. This timing gives ''~1600'' units horizontal.+The timing for a Super Jump can vary, and can lead to different results, but the most optimal timing __is cancelling as just as the purple bar starts to deplete__ (or just before the bell rings and after the swoosh sound) gives maximum horizontal distance. This timing gives ''~1600'' units horizontal.
  
-The **Super Jump** can be useful for chasing down an enemy opponent, moving around buildings quickly or to move quicker.+The Super Jump can be useful for chasing down an enemy opponent, moving around buildings quickly or to move quicker.
  
 To execute, move in any direction, then activate //Flight//. When the purple bar starts to deplete, cancel //Flight//. To execute, move in any direction, then activate //Flight//. When the purple bar starts to deplete, cancel //Flight//.
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Vindicta Zipline Momentum Conservation //** </wrap>|| ^ <wrap centeralign> **//Vindicta Zipline Momentum Conservation //** </wrap>||
-^ <wrap centeralign>{{ ::universaltech:ZiplineMomentumConservation.mp4 }}</wrap>||+^ <wrap centeralign>{{ ::charactertech:vindictazmc.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | <color orange>Advanced</color> Easy | ^ Difficulty                                            | <color orange>Advanced</color> Easy |
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 </WRAP> </WRAP>
  
-<vindicta_mm> Vindicta’s second ability, //Flight// allows her to fly into the air, dealing bonus <spirit> <color #E1A0FF>Spirit</color> damage while in the air. In the air, movement is slow.+<vindicta_sm> Vindicta’s second ability, //Flight// allows her to fly into the air, dealing bonus <spirit> <color #E1A0FF>Spirit</color> damage while in the air. In the air, movement is slow.
  
 By using **Zipline Momentum Conservation**, you are able to move faster while in //Flight//. By using **Zipline Momentum Conservation**, you are able to move faster while in //Flight//.
hero/vindicta.1743247671.txt.gz · Last modified: 2025/03/29 11:27 by monster_domosed