====== Vindicta ====== {{ icons:hornet_card_psd.png?100 }} ===== Super Jump ===== {{tablelayout?rowsHeaderSource=Auto}} ^ **//Super Jump //** || ^ {{ ::charactertech:VindictaSuperJump.mp4?500 }}|| ^ Tech Type | Character Tech | ^ Difficulty | Advanced Easy | ^ Stamina | 0 | ^ Character Dependent | Yes | ^ Inputs | (be moving) //Flight// → (Cancel flight) | Vindicta’s second ability, //Flight//((by default, 2)) launches Vindicta into the air. By cancelling //Flight// while you are being launched upwards, you can keep the momentum. Executing this is called a **Super Jump**((You can use the Super Jump forwards and backwards. Left and right don't work as well, and don’t go as far. (Thank you Hoosen!) )). The Super Jump costs no bars of [[universaltech:stamina]], but does deplete //Flight//. The timing for a Super Jump can vary, and can lead to different results, but the most optimal timing __is cancelling as just as the purple bar starts to deplete__ (or just before the bell rings and after the swoosh sound) gives maximum horizontal distance. This timing gives ''~1600'' units horizontal. The Super Jump can be useful for chasing down an enemy opponent, moving around buildings quickly or to move quicker. To execute, move in any direction, then activate //Flight//. When the purple bar starts to deplete, cancel //Flight//. ===== Zipline Momentum Conservation ===== __Main article:__ [[universaltech:ZMC]] {{tablelayout?rowsHeaderSource=Auto}} ^ **//Vindicta Zipline Momentum Conservation //** || ^ {{ ::charactertech:vindictazmc.mp4?500 }}|| ^ Tech Type | Character Tech | ^ Difficulty | Advanced Easy | ^ Stamina | 0 | ^ Character Dependent | Yes | ^ Inputs | (Be on transit line) → Duck (drop off the transit line) → //Flight// | Vindicta’s second ability, //Flight// allows her to fly into the air, dealing bonus Spirit damage while in the air. In the air, movement is slow. By using **Zipline Momentum Conservation**, you are able to move faster while in //Flight//. ZMC can help you chase down an enemy or to retreat back into lane. To execute, drop off the transit line and use //Flight//.