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hero:viscous [2025/06/29 02:11] – Added htmlmetatags. compsoterhero:viscous [2025/08/21 10:15] (current) – (IGNORE) Changed mm to sm icon compsoter
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 <WRAP announcement grey left>{{ icons:viscous_card_psd.png?100 }}</WRAP> <WRAP announcement grey left>{{ icons:viscous_card_psd.png?100 }}</WRAP>
  
-<viscous_mm> Viscous has a litany of abilities that can aid in his movement. Excepting his first ability, //Splatter//, all of his abilities can directly move him, allies or enemies or have some interaction that can move him.+<viscous_sm> Viscous has a litany of abilities that can aid in his movement. Excepting his first ability, //Splatter//, all of his abilities can directly move him, allies or enemies or have some interaction that can move him.
  
-<viscous_mm> Viscous' various movement techniques can be comboed into each other, and sometimes sequences do not have names, and are instead referred to as the combination of the movement techniques seen below. When viewing a clip, please keep in mind that we do not aim to directly name every interaction and movement combination available.+<viscous_sm> Viscous' various movement techniques can be comboed into each other, and sometimes sequences do not have names, and are instead referred to as the combination of the movement techniques seen below. When viewing a clip, please keep in mind that we do not aim to directly name every interaction and movement combination available.
  
 ===== Puddle Punch ===== ===== Puddle Punch =====
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 </WRAP> </WRAP>
  
-//Puddle Punch// is <viscous_mm> Viscous' third ability, in which he materialises a goo fist that deals Light Melee damage. //Puddle Punch// is one of the few abilities in the game to directly displace you and enemies with velocity; in this regard, it can be considered similar to the Soldier's rockets in Team Fortress 2.+//Puddle Punch// is <viscous_sm> Viscous' third ability, in which he materialises a goo fist that deals Light Melee damage. //Puddle Punch// is one of the few abilities in the game to directly displace you and enemies with velocity; in this regard, it can be considered similar to the Soldier's rockets in Team Fortress 2.
  
-When enemies parry //Puddle Punch//, damage and knockback is negated. This also counts as a parry against <viscous_mm> Viscous; items such as the <vitality> <color #7CB125> Vitality</color> item <item_rebuttal> Rebuttal procs on a successful parry on //Puddle Punch//.+When enemies parry //Puddle Punch//, damage and knockback is negated. This also counts as a parry against <viscous_sm> Viscous; items such as the <vitality> <color #7CB125> Vitality</color> item <item_rebuttal> Rebuttal procs on a successful parry on //Puddle Punch//.
  
 When casting there is a short delay before the fist comes out, in which the fist has not materialised and is a goo puddle. This gives an audio cue, which can allow the enemy to parry //Puddle Punch// When casting there is a short delay before the fist comes out, in which the fist has not materialised and is a goo puddle. This gives an audio cue, which can allow the enemy to parry //Puddle Punch//
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 The knockback that //Puddle Punch// gives varies based on the distance from the centre of the fist; the closer you are to the centre, the more velocity you will have afterwards and your resulting trajectory will align with the direction of the fist. When hit towards the edges, your trajectory may vary from side to side, and velocity might be transferred from forwards velocity to sidewards velocity. The knockback that //Puddle Punch// gives varies based on the distance from the centre of the fist; the closer you are to the centre, the more velocity you will have afterwards and your resulting trajectory will align with the direction of the fist. When hit towards the edges, your trajectory may vary from side to side, and velocity might be transferred from forwards velocity to sidewards velocity.
  
-//Puddle Punch// affects <viscous_mm> Viscous, his allies and the opposing team; this can be used for advantageous movement for him and his team or to directly displace his enemies.+//Puddle Punch// affects <viscous_sm> Viscous, his allies and the opposing team; this can be used for advantageous movement for him and his team or to directly displace his enemies.
  
 //Puddle Punch// can be cast on any surface in the game. This includes the skybox and incredibly small pieces of geometry, such as the curbs on the sides of lanes. //Puddle Punch// will always materialise perpendicular to the targeted surface.  //Puddle Punch// can be cast on any surface in the game. This includes the skybox and incredibly small pieces of geometry, such as the curbs on the sides of lanes. //Puddle Punch// will always materialise perpendicular to the targeted surface. 
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Puddle Punch Boosting //** </wrap>|| ^ <wrap centeralign> **//Puddle Punch Boosting //** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:ViscousPuddlePunchBoosting.mp4?500}}</wrap>||+^ <wrap centeralign>{{ ::charactertech:ViscousPuddlePunchBoost.mp4?500}}</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | <color orange>Advanced</color> Easy | ^ Difficulty                                            | <color orange>Advanced</color> Easy |
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 Since //Puddle Punch// affects your teammates, other players on your team can also use Dash //Puddle Punch//; this can set up gank parties and large escapes. However, your enemies can also use Dash //Puddle Punch// for their own movement (they do still take the regular damage). Since //Puddle Punch// affects your teammates, other players on your team can also use Dash //Puddle Punch//; this can set up gank parties and large escapes. However, your enemies can also use Dash //Puddle Punch// for their own movement (they do still take the regular damage).
  
-**Wall Punch Dashing** is considered a staple of advanced <viscous_mm> Viscous movement, and usually sets up movement sequences. The technique is useful in all stages of the game; during laning phase you can effectively move around the map quicker for ganks; during mid-game this can lead to fast rotates and easy chases, and during late-game this can be used as an escape tool with your team.+**Wall Punch Dashing** is considered a staple of advanced <viscous_sm> Viscous movement, and usually sets up movement sequences. The technique is useful in all stages of the game; during laning phase you can effectively move around the map quicker for ganks; during mid-game this can lead to fast rotates and easy chases, and during late-game this can be used as an escape tool with your team.
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Air Vent Puddle Boost//** </wrap>|| ^ <wrap centeralign> **//Air Vent Puddle Boost//** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:ViscousSlopeStorage.mp4?500}}</wrap>||+^ <wrap centeralign>{{ ::charactertech:viscouspuddlepunchairvent.mp4?500}}</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | <color orange>Advanced</color> Hard| ^ Difficulty                                            | <color orange>Advanced</color> Hard|
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 </WRAP> </WRAP>
  
-//The Cube// is <viscous_mm> Viscous’ second ability. Upon casting, you encase either you or a teammate in a healing goo cube. //The Cube// can be cancelled at any time by the person who is cubed. //The Cube// acts as a normal physics object; it can fall, maintain momentum and be moved like a normal prop. Teammates and opponents are able to move the cubed by using [[universaltech:heavy_melee|Heavy Melee]] on them. <viscous_mm> Viscous is able to move //The Cube// using //Puddle Punch//.+//The Cube// is <viscous_sm> Viscous’ second ability. Upon casting, you encase either you or a teammate in a healing goo cube. //The Cube// can be cancelled at any time by the person who is cubed. //The Cube// acts as a normal physics object; it can fall, maintain momentum and be moved like a normal prop. Teammates and opponents are able to move the cubed by using [[universaltech:heavy_melee|Heavy Melee]] on them. <viscous_sm> Viscous is able to move //The Cube// using //Puddle Punch//.
  
 //The Cube// has a lower friction coefficient while on the ground, being ''0.8'' instead of ''4.0''. //The Cube// has a lower friction coefficient while on the ground, being ''0.8'' instead of ''4.0''.
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Slope Acceleration//** </wrap>|| ^ <wrap centeralign> **//Slope Acceleration//** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:ViscousSlopeAcceleration.mp4?500 }}</wrap>||+^ <wrap centeralign>{{ ::charactertech:Viscousslopeaccel.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | <color orange>Advanced</color> Easy | ^ Difficulty                                            | <color orange>Advanced</color> Easy |
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-//Goo Ball// is <viscous_mm> Viscous’ fourth and ultimate ability. Upon activation, you inflate into a large ball and move forwards at a constant velocity((Note that strafing does not increase velocity like normal movement; you will **always** move at this velocity)). //Goo Ball// has a radius of ''1.4'' m, or ''55'' units((‘’abilities.vdata’’, ‘’viscous_goo_bowling_ball’’, ‘’BallRadius’’)) and an hurtbox of ''1.8'' m, or ''70.9'' units((‘’abilities.vdata’’, ‘’viscous_goo_bowling_ball’’, ‘’BallHitRadius’’)). The radius increases with //+Ability Range//.+//Goo Ball// is <viscous_sm> Viscous’ fourth and ultimate ability. Upon activation, you inflate into a large ball and move forwards at a constant velocity((Note that strafing does not increase velocity like normal movement; you will **always** move at this velocity)). //Goo Ball// has a radius of ''1.4'' m, or ''55'' units((‘’abilities.vdata’’, ‘’viscous_goo_bowling_ball’’, ‘’BallRadius’’)) and an hurtbox of ''1.8'' m, or ''70.9'' units((‘’abilities.vdata’’, ‘’viscous_goo_bowling_ball’’, ‘’BallHitRadius’’)). The radius increases with //+Ability Range//.
  
 Upon activation, you will start accelerating to ''445±1'' u/s over the course of a second. While in //Goo Ball// form, you have limited turning controls and are forced to always move forwards. You are able to accelerate to ''792.50'' u/s over the course of three seconds by holding (by default) M1, sacrificing turning control for speed. Upon hitting a wall, you pause for a split second then rebound off; if you were accelerating beforehand, you will have to accelerate back up to peak speeds from your base speed. Upon activation, you will start accelerating to ''445±1'' u/s over the course of a second. While in //Goo Ball// form, you have limited turning controls and are forced to always move forwards. You are able to accelerate to ''792.50'' u/s over the course of three seconds by holding (by default) M1, sacrificing turning control for speed. Upon hitting a wall, you pause for a split second then rebound off; if you were accelerating beforehand, you will have to accelerate back up to peak speeds from your base speed.
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 ^ <wrap centeralign> **//Ball-less Frogpunch//** </wrap>|| ^ <wrap centeralign> **//Ball-less Frogpunch//** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:ViscousBallllessFrogpunch.mp4?500}}</wrap>||+^ <wrap centeralign>{{ ::charactertech:ViscousBallessFrogpunch.mp4?500}}</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | <color orange>Advanced</color> Hard | ^ Difficulty                                            | <color orange>Advanced</color> Hard |
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Magic Carpet Goo Ball//** </wrap>|| ^ <wrap centeralign> **//Magic Carpet Goo Ball//** </wrap>||
-^ <wrap centeralign>{{::ViscousMagicCarpetGooBall.mp4?500}}</wrap>||+^ <wrap centeralign>{{::charactertech:viscousmagiccarpet.mp4?500}}</wrap>||
 ^ Tech Type             | Character Tech            | ^ Tech Type             | Character Tech            |
 ^ Difficulty            | <color orange>Advanced</color> Easy | ^ Difficulty            | <color orange>Advanced</color> Easy |
hero/viscous.1751163112.txt.gz · Last modified: 2025/06/29 02:11 by compsoter