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hero:yamato [2025/03/29 12:40] – created monster_domosedhero:yamato [2025/07/12 06:04] (current) – Fixed clip. compsoter
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 ====== Yamato  ====== ====== Yamato  ======
-<WRAP announcement grey left>{{ ::Yamato_card_psd.png?100 }}</WRAP>+ 
 +<WRAP box nobox> 
 +<WRAP announcement grey left>{{ icons:yamato_card_psd.png?100 }}</WRAP>
  
 ===== Dash Slash ===== ===== Dash Slash =====
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Dash Slash //** </wrap>|| ^ <wrap centeralign> **//Dash Slash //** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:YamatoDashPowerSlash.mp4 }}</wrap>||+^ <wrap centeralign>{{ ::charactertech:YamatoDashSlash.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
-^ Difficulty                                            | <color orange>Advanced</color> Easy |+^ Difficulty                                            | Universal Basic |
 ^ Stamina                                               | 1 | ^ Stamina                                               | 1 |
 ^ Character Dependent                                   | Yes                                       | ^ Character Dependent                                   | Yes                                       |
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 </WRAP> </WRAP>
  
-//Power Slash//((by default, 1)) is <yamato_mm> Yamato’s first ability. In it, she channels a powerful sword slash over a period of 1.4 seconds. During this period, her movement is slowed to a crawl and she is not able to use abilities or active items.+//Power Slash//((by default, 1)) is <yamato_sm> Yamato’s first ability. In it, she channels a powerful sword slash over a period of 1.4 seconds. During this period, her movement is slowed to a crawl and she is not able to use abilities or active items.
  
 By [[universaltech:dashing]] then immediately using //Power Slash//, you can carry the momentum from the dash into //Power Slash//, allowing you to move while channelling. By [[universaltech:dashing]] then immediately using //Power Slash//, you can carry the momentum from the dash into //Power Slash//, allowing you to move while channelling.
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 To execute, dash then while still moving, use //Power Slash//. To execute, dash then while still moving, use //Power Slash//.
 +</WRAP>
  
 +<WRAP box nobox>
 ===== Empty Strike ===== ===== Empty Strike =====
 <WRAP half right infobox> <WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Empty Strike //** </wrap>|| ^ <wrap centeralign> **//Empty Strike //** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:YamatoEmptyStrike.mp4 }} then [[universaltech:Slide Bunnyhopping]]</wrap>||+^ <wrap centeralign>{{ ::charactertech:YamatoEmptyStrike.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | <color orange>Advanced</color> Easy | ^ Difficulty                                            | <color orange>Advanced</color> Easy |
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 </WRAP> </WRAP>
  
-<yamato_mm> Yamato’s second ability, //Flying Strike//, has her throw a grappling hook onto an enemy+<yamato_sm> Yamato’s second ability, //Flying Strike//, has her throw a grappling hook onto an enemy
  
 By targeting an enemy player and cancelling while moving towards them, you can maintain the momentum and use that for movement. This is called an **Empty Strike**((AKA "Flying Drill Breaker", "Fly Cancel", "Grapple Jump", "Flying Strike Cancel")). By targeting an enemy player and cancelling while moving towards them, you can maintain the momentum and use that for movement. This is called an **Empty Strike**((AKA "Flying Drill Breaker", "Fly Cancel", "Grapple Jump", "Flying Strike Cancel")).
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 By [[universaltech:Air Jumping]] or [[universaltech:Sliding]] after cancelling, you can cover more distance. By [[universaltech:Air Jumping]] or [[universaltech:Sliding]] after cancelling, you can cover more distance.
  
-**Empty Strike** can be used for quickly evading an enemy opponent that is attacking from behind.+Empty Strike can be used for quickly evading an enemy opponent that is attacking from behind.
  
 To execute, use //Flying Strike//. Just after you start to move and before the slash would connect, press space to cancel //Flying Strike//. After this, you are fully actionable in the air. To execute, use //Flying Strike//. Just after you start to move and before the slash would connect, press space to cancel //Flying Strike//. After this, you are fully actionable in the air.
  
 +</WRAP>
 +
 +<WRAP box nobox>
 ===== Zipline Momentum Conservation ===== ===== Zipline Momentum Conservation =====
 <color grey>__Main article:__</color> [[universaltech:ZMC]] <color grey>__Main article:__</color> [[universaltech:ZMC]]
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Yamato Zipline Momentum Conservation //** </wrap>|| ^ <wrap centeralign> **//Yamato Zipline Momentum Conservation //** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:YamatoZMC.mp4 }}</wrap>||+^ <wrap centeralign>{{ ::charactertech:YamatoZMC.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | <color orange>Advanced</color> Easy | ^ Difficulty                                            | <color orange>Advanced</color> Easy |
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 </WRAP> </WRAP>
  
-<yamato_mm> Yamato’s first ability, //Power Slash//, has her charge a sword slash while slowing descent in the air.+<yamato_sm> Yamato’s first ability, //Power Slash//, has her charge a sword slash while slowing descent in the air.
  
 By using Zipline Momentum Conservation, you are able to carry over transit line momentum while in //Power Slash//. By using Zipline Momentum Conservation, you are able to carry over transit line momentum while in //Power Slash//.
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 To execute, drop off the transit line and use //Power Slash//. To execute, drop off the transit line and use //Power Slash//.
 +</WRAP>
hero/yamato.1743252024.txt.gz · Last modified: 2025/03/29 12:40 by monster_domosed