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hero:yamato [2025/05/11 01:46] – ↷ Links adapted because of a move operation compsoter | hero:yamato [2025/07/12 06:04] (current) – Fixed clip. compsoter | ||
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====== Yamato | ====== Yamato | ||
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+ | <WRAP box nobox> | ||
<WRAP announcement grey left>{{ icons: | <WRAP announcement grey left>{{ icons: | ||
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{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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</ | </ | ||
- | //Power Slash//((by default, 1)) is <yamato_mm> Yamato’s first ability. In it, she channels a powerful sword slash over a period of 1.4 seconds. During this period, her movement is slowed to a crawl and she is not able to use abilities or active items. | + | //Power Slash//((by default, 1)) is <yamato_sm> Yamato’s first ability. In it, she channels a powerful sword slash over a period of 1.4 seconds. During this period, her movement is slowed to a crawl and she is not able to use abilities or active items. |
By [[universaltech: | By [[universaltech: | ||
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To execute, dash then while still moving, use //Power Slash//. | To execute, dash then while still moving, use //Power Slash//. | ||
+ | </ | ||
+ | <WRAP box nobox> | ||
===== Empty Strike ===== | ===== Empty Strike ===== | ||
<WRAP half right infobox> | <WRAP half right infobox> | ||
{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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</ | </ | ||
- | <yamato_mm> Yamato’s second ability, //Flying Strike//, has her throw a grappling hook onto an enemy | + | <yamato_sm> Yamato’s second ability, //Flying Strike//, has her throw a grappling hook onto an enemy |
By targeting an enemy player and cancelling while moving towards them, you can maintain the momentum and use that for movement. This is called an **Empty Strike**((AKA " | By targeting an enemy player and cancelling while moving towards them, you can maintain the momentum and use that for movement. This is called an **Empty Strike**((AKA " | ||
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By [[universaltech: | By [[universaltech: | ||
- | **Empty Strike** can be used for quickly evading an enemy opponent that is attacking from behind. | + | Empty Strike can be used for quickly evading an enemy opponent that is attacking from behind. |
To execute, use //Flying Strike//. Just after you start to move and before the slash would connect, press space to cancel //Flying Strike//. After this, you are fully actionable in the air. | To execute, use //Flying Strike//. Just after you start to move and before the slash would connect, press space to cancel //Flying Strike//. After this, you are fully actionable in the air. | ||
+ | </ | ||
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+ | <WRAP box nobox> | ||
===== Zipline Momentum Conservation ===== | ===== Zipline Momentum Conservation ===== | ||
<color grey> | <color grey> | ||
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{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Character Tech | | ^ Tech Type | Character Tech | | ||
^ Difficulty | ^ Difficulty | ||
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</ | </ | ||
- | <yamato_mm> Yamato’s first ability, //Power Slash//, has her charge a sword slash while slowing descent in the air. | + | <yamato_sm> Yamato’s first ability, //Power Slash//, has her charge a sword slash while slowing descent in the air. |
By using Zipline Momentum Conservation, | By using Zipline Momentum Conservation, | ||
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To execute, drop off the transit line and use //Power Slash//. | To execute, drop off the transit line and use //Power Slash//. | ||
+ | </ |