/* !! These are the htmlmetatags for Discord */ /* !! Edit to page contents */ {{htmlmetatags> metatag-keywords=(deadlock,movement,wiki,abram,abrams,charge) metatag-media-og:image=(:patched.png) metatag-media-og:image-type=(image/png) metatag-og:title=(Removed Abrams Techniques) metatag-og:site_name=(Deadlock Movement Wiki) metatag-og:locale=(en_GB) metatag-og:locale:alternate=(ru) metatag:color=(#ffefd7) metatag-og:color=(#ffefd7) metatag-og:description=(Dash Charge Cancel (DCC)) }} ====== [REMOVED] Abrams ====== {{ :patched.png?100 }} {{ icons:bull_card_psd.png?100 }} ===== Dash Charge Cancel ===== {{tablelayout?rowsHeaderSource=Auto}} ^ //**Dash Charge Cancel**// |^ ^ {{ ::charactertech:abramsdcc.mp4?500 }} |^ ^ Tech Type | Character Tech | ^ Difficulty | Advanced Hard | ^ Character Dependent | Yes | ^ Inputs | Dash → //Shoulder Charge// → Cancel → Jump | ^ Credit | Murphy, Iphonz| //This technique was removed in a minor undocumented patch on the 17th of June, 2025. View the SteamDB changelog [[https://github.com/SteamDatabase/GameTracking-Deadlock/compare/90cf252ea091...4ac1e7f23f07|here]].// By [[universaltech:dashing|dashing]] then Charge Cancelling immediately after, you can execute **Dash Charge Cancel **(also known as **DCC**). Correct execution can result in large amounts of velocity. DCC's cost one bar of [[universaltech:stamina|stamina]] and //Shoulder Charge//. By dashing, using// Shoulder Charge// then cancelling, you can momentarily gain large amounts of speed, which then ends via the dash. By [[universaltech:jumping|jumping]] when on the ground, you can maintain this burst of speed into the air. If you are on a ledge, you do not need to jump. DCC's can be done in two different variants: __forwards__ and __backwards__. * Forward DCC's are executed by dashing forwards then Charge Cancelling. Speed values range from ''1000'' u/s if done poorly to ''1450'' u/s if done optimally. This method is more reliable and consistent, but grants less speed (depending on the situation, this could be a good thing, since higher speeds result in less air control and harder Air Strafes.) * Backwards DCC's (or BDCC) are executed by dashing backwards then Charge Cancelling. This method is much faster, with speed values ranging from ''1500'' u/s if done poorly to ''2700'' u/s if done optimally. This method is much less reliable and consistent; while granting unparalleled speeds, optimal timing is much more strict and the direction that you launch off in can be slightly tilted through Abrams tuning around during //Shoulder Charge//. Speed is largely dependent on when you use Shoulder Charge during the dash; using it later seems to give more speed. DCC's are extremely useful in all aspects of the game, due to the large utility the speed gives you; DCC's are great as an escape tool and initiation tool.