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statuseffects:movementslow [2025/03/16 17:12] – created monster_domosedstatuseffects:movementslow [2025/05/23 23:08] (current) – Updated items that inflict and resist movement slow to the major item rework compsoter
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 ====== Movement Slow ====== ====== Movement Slow ======
 +
 <WRAP half right infobox> <WRAP half right infobox>
 +
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ <wrap centeralign> **//Movement Slow//** </wrap>|| + 
-^ <wrap centeralign>{{ ::statuseffects:movementslow.mp4 }}</wrap>|| +^ <wrap centeralign> //**Movement Slow**// </wrap> |^ 
-^ Tech Type                                             | Status Effects +^ <wrap centeralign>{{ ::statuseffects:movementslow.mp4?500 }}</wrap> |^ 
-^ Difficulty                                            Basic Mechanics +^ Tech Type  | Status Effects 
-^ Character Dependent                                   | No              +^ Difficulty  N/A  
-^ Inputs                                                | N/A             |+^ Character Dependent  | No  
 +^ Inputs  | N/A  | 
 </WRAP> </WRAP>
  
-Movement Slow is a status effect that directly affects universal movement options. Movement Slow affects walking, dashing and air dashing. +**Movement Slow** is a status effect that directly affects universal movement options. Movement Slow affects walking, dashing and air dashing. There are three types of Movement Slow; 
-There are three types of Movement Slow; +
   * Regular Movement Slow   * Regular Movement Slow
     * Regular Movement Slow inflicts a flat rate on an enemy over a period of time.     * Regular Movement Slow inflicts a flat rate on an enemy over a period of time.
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         * Slow Fading Slow has the Movement Slow dissipate slowly. This is not indicated in the tooltip.         * Slow Fading Slow has the Movement Slow dissipate slowly. This is not indicated in the tooltip.
   * Stacking Slow   * Stacking Slow
-    * Stacking Movement Slow builds Movement Slow over time. Stacking Slow is only on Kelvin’s Ice Beam. +    * Stacking Movement Slow builds Movement Slow over time. Stacking Slow is only on Kelvin’s Ice Beam.
  
 Movement Slow affects walking, dashing, dash jumping and air dashing. Other movement options (down dashing, climbing rope, using jump pads, movement abilities, etc.) are not affected. Affected movement options distance and speed are reduced by the percentage of Movement Slow. Movement Slow affects walking, dashing, dash jumping and air dashing. Other movement options (down dashing, climbing rope, using jump pads, movement abilities, etc.) are not affected. Affected movement options distance and speed are reduced by the percentage of Movement Slow.
  
-Movement Slow cannot slow a target below 80 u/s (2 m/s). +Movement Slow cannot slow a target below 80 u/s (2 m/s).
  
-Multiple sources of Movement Slow can stack; the equation for it is as follows: +Multiple sources of Movement Slow can stack; the equation for it is as follows: $ \text{Total Slow= 1 - \left[ \prod_{i=1}^n (1 - \text{Slow}_i\right] $
-$ Total Slow = 1 - i=1n(1-Slow_i) $+
  
 E.g. A 25% Movement Slow with another 25% will result in a 43.75% Movement Slow. E.g. A 25% Movement Slow with another 25% will result in a 43.75% Movement Slow.
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 $ 1-(1-0.25)  (1-0.25) = 43.75% $ $ 1-(1-0.25)  (1-0.25) = 43.75% $
  
-==== A number of items and abilities inflict Movement Slow =====+==== A number of items and abilities inflict Movement Slow ====
  
-^ Character ^ Ability ^ Upgrade ^ Amount ^ Notes ^ Fade Type ^ +{{tablelayout?rowsHeaderSource=Auto}} 
-| <bebop_mm>[[hero:Bebop]] | Hyper Beam | 3 | 25% | Only on hit | R | + 
-| <dynamo_mm>[[hero:Dynamo]] | Kinetic Pulse | 1 | 35% | For 3 seconds | R | +^ Character  ^ Ability  ^ Upgrade  ^ Amount  ^ Notes  ^ Fade Type  
-| <grey-talon_mm>[[hero:Grey Talon]] | Rain of Arrows | 2 | 40% | For 1.5 seconds | R | +| <bebop_mm>[[hero:Bebop]]  | Hyper Beam  | 3  | 25%  | Only on hit  | R  
- | Spirit Snatch | Base | 30% | For 2 seconds after tether ends | R | +| <dynamo_mm>[[hero:Dynamo]]  | Kinetic Pulse  | 1  | 35%  | For 3 seconds  | R  
-| <haze_mm>[[hero:Haze]] | Fixation | 1 | 15% | For 2 seconds every 20 stacks | R | +| <grey-talon_mm>[[hero:Grey Talon]]  | Rain of Arrows  | 2  | 40%  | For 1.5 seconds  | R  
-| <holliday_mm>[[hero:Holliday]] | Crackshot | N/A | 50% | For 2 seconds on proc. | FF | +::: | Spirit Snatch  | Base  | 30%  | For 2 seconds after tether ends  | R  
-  | 1 | 75%   +| <haze_mm>[[hero:Haze]]  | Fixation  | 1  | 15%  | For 2 seconds every 20 stacks  | R  
-| <infernus_mm>[[hero:Infernus]] | Catalyst | Base | 35% | For 4 seconds | R | +| <holliday_mm>[[hero:Holliday]]  | Crackshot  | N/A  | 50%  | For 2 seconds on proc.  | FF  
-| <ivy_mm>[[hero:Ivy]] | Kudzu Bomb | Base | 35% | While in Kudzu Bomb | R | +::: ::: | 1  | 75%  | ::: | ::: 
-| <kelvin_mm>[[hero:Kelvin]] | Frost Grenade | Base | 40% | For 4 seconds | R | +| <infernus_mm>[[hero:Infernus]]  | Catalyst  | Base  | 35%  | For 4 seconds  | R  
- | Arctic Beam | Base | 40%* | *Maximum, builds up over 2 seconds | SS | +| <ivy_mm>[[hero:Ivy]]  | Kudzu Bomb  | Base  | 35%  | While in Kudzu Bomb  | R  
- | Frozen Shelter | Base | 35% | As long as they are in Frozen Shelter | R | +| <kelvin_mm>[[hero:Kelvin]]  | Frost Grenade  | Base  | 40%  | For 4 seconds  | R  
-| <lady-geist_mm>[[hero:Lady Geist]] | Malice | Base | 15%* | *Per stack of Malice | R | +::: | Arctic Beam  | Base  | 40%*  | *Maximum, builds up over 2 seconds  | SS  
-| <lash_mm>[[hero:Lash]] | Ground Strike | 2 | 50% | For 3 seconds when hitting opponents | R | +::: | Frozen Shelter  | Base  | 35%  | As long as they are in Frozen Shelter  | R  
- | Flog | 1 | 35% | For 3 seconds | R | +| <lady-geist_mm>[[hero:Lady Geist]]  | Malice  | Base  | 15%*  | *Per stack of Malice  | R  
- | Death Slam | Base | 50% | For 4 seconds | R | +| <lash_mm>[[hero:Lash]]  | Ground Strike  | 2  | 50%  | For 3 seconds when hitting opponents  | R  
-| <mcginnis_mm>[[hero:McGinnis]] | Mini Turret | 1 | 25% | For 1.3 seconds after hit | R | +::: | Flog  | 1  | 35%  | For 3 seconds  | R  
- | Spectral Wall | Base | 20% | For 2.5 seconds | R | +::: | Death Slam  | Base  | 50%  | For 4 seconds  | R  
- | Heavy Barrage | 1 | 30% | For 2 seconds | R | +| <mcginnis_mm>[[hero:McGinnis]]  | Mini Turret  | 1  | 25%  | For 1.3 seconds after hit  | R  
-| <mirage_mm>[[hero:Mirage]] | Djinn’s Mark | 1 | 80% | For 0.5 seconds when 2x multiplier or higher | R | +::: | Spectral Wall  | Base  | 20%  | For 2.5 seconds  | R  
-| <mo-and-krill_mm>[[hero:Mo & Krill]] | Sand Blast | 3 | 40% | For ~5 seconds | R | +::: | Heavy Barrage  | 1  | 30%  | For 2 seconds  | R  
-| <paradox_mm>[[hero:Paradox]] | Pulse Grenade | Base | 30% | For 2 seconds | R | +| <mirage_mm>[[hero:Mirage]]  | Djinn’s Mark  | 1  | 80%  | For 0.5 seconds when 2x multiplier or higher  | R  
- | Time Wall | Base | 80% | For 2 seconds | R | +| <mo-and-krill_mm>[[hero:Mo & Krill]]  | Sand Blast  | 3  | 40%  | For ~5 seconds  | R  
-| <pocket_mm>[[hero:Pocket]] | Barrage | Base | 30% | For 1.5 seconds | R | +| <paradox_mm>[[hero:Paradox]]  | Pulse Grenade  | Base  | 30%  | For 2 seconds  | R  
-| <trapper_mm>[[hero:Trapper]] | Bottled Phantasmicide | Base | 20% | While in the pool of poison. | R | +::: | Time Wall  | Base  | 80%  | For 2 seconds  | R  
- | Silktrap | Base | 99% | For 2 seconds. Always reduces to 2 m/s. | R | +| <pocket_mm>[[hero:Pocket]]  | Barrage  | Base  | 30%  | For 1.5 seconds  | R  
- | Pest Barrier | Base | 30% | For 0.5 seconds every hit | R | +| <trapper_mm>[[hero:Trapper]]  | Bottled Phantasmicide  | Base  25 | While in the pool of poison.  | R  
-| <seven_mm>[[hero:Seven]] | Lightning Ball | 2 | 35% | For 1 second after touching ball | R | +::: | Silktrap  | Base  | 99%  | For 2 seconds. Always reduces to 2 m/s.  | R  
-| <shiv_mm>[[hero:Shiv]] | Serrated Knives | Base | 35%* | *While Rage is full. | SF | +::: | Pest Barrier  | Base  | 30%  | For 0.5 seconds every hit  | R  
-| <vindicta_mm>[[hero:Vindicta]] | Tether | Base | 30% | While tethered | R | +| <seven_mm>[[hero:Seven]]  | Lightning Ball  | 2  | 35%  | For 1 second after touching ball  | R  
-| <vyper_mm>[[hero:Vyper]] | Screwjab Dagger | Base | 50% | For 1 second on hit. | FF | +| <shiv_mm>[[hero:Shiv]]  | Serrated Knives  | Base  | 35%*  | *While Rage is full.  | SF  
-| <viscous_mm>[[hero:Viscous]] | Splatter | Base | 35% | When walking on residue | R | +| <vindicta_mm>[[hero:Vindicta]]  | Tether  | Base  | 30%  | While tethered  | R  
- | Puddle Punch | Base | 15% | For ~4.5 seconds on hit | R | +| <vyper_mm>[[hero:Vyper]]  | Screwjab Dagger  | Base  | 50%  | For 1 second on hit.  | FF  
-  | 2 | 30%   +| <viscous_mm>[[hero:Viscous]]  | Splatter  | Base  | 35%  | When walking on residue  | R  
-| <warden_mm>[[hero:Warden]] | Alchemical Flask | Base | 20% | For 3 seconds | R | +::: | Puddle Punch  | Base  | 15%  | For ~4.5 seconds on hit  | R  
-| <wrecker_mm>[[hero:Wrecker]] | Bio Blast | Base | 10%* | Per stack. For 5 seconds | R | +::: ::: | 2  | 30%  | ::: | ::: 
-  | 3 | 30%*   +| <warden_mm>[[hero:Warden]]  | Alchemical Flask  | Base  | 20%  | For 3 seconds  | R  
-| <yamato_mm>[[hero:Yamato]] | Power Slash | 2 | 40% | For 3 seconds | R | +| <wrecker_mm>[[hero:Wrecker]]  | Bio Blast  | Base  | 10%*  | Per stack. For 5 seconds  | R  
- | Flying Strike | Base | 30% | For 2.5 seconds on hit | R | +::: ::: | 3  | 30%*  | ::: | ::: 
-  | 1 | 55%   |+| <yamato_mm>[[hero:Yamato]]  | Power Slash  | 2  | 40%  | For 3 seconds  | R  
 +::: | Flying Strike  | Base  | 30%  | For 2.5 seconds on hit  | R  
 +::: ::: | 1  | 55%  | ::: | ::: |
  
 ===== Items that inflict Movement Slow ===== ===== Items that inflict Movement Slow =====
-^ Item Name ^ Price (Souls) ^ Passive or Active ^ Amount ^ Notes + 
-| <weaponSlowing Bullets | <soul>1,250 | Passive | 25| Bullets apply Movement Slow for 1.seconds+^ Price (Souls) ^ Type of Item ^ Item Name ^ Passive or Active ^ Amount ^ 
-| <spiritCold Front | <soul>1,250 | Active | 40% | Ice Blast inflicts for 3 seconds | +| <color #2EC4B6><soul>1,600</color> | <weapon> <color #9E6203>Weapon</color> | <item_slowing_bullets> //Slowing Bullets// | Passive | 30((Builds up 0.8% per shot, lasts for 3.seconds)) 
-| <spirit> Slowing Hex | <soul>1,250 | Active | 20For seconds | +| <color #2EC4B6><soul>1,600</color> | <spirit> <color #E1A0FF>Spirit</color> | <item_cold_front//Cold Front// | Active | 60((For seconds)) 
-| <weaponPoint Blank | <soul>3,500 | Passive | 25% | When shooting within 15m of enemy | +| <color #2EC4B6><soul>1,600</color> | <spirit> <color #E1A0FF>Spirit</color> | <item_mystic_slow//Mystic Slow// | Passive | 30((For 2 seconds)) 
-| <vitalityLifestrike | <soul>3,500 | Passive | 60| When using melee attack, inflicts for 2.5 seconds | +| <color #2EC4B6><soul>1,600</color> <spirit> <color #E1A0FF>Spirit</color> | <item_slowing_hex//Slowing Hex// Active 20% ((For 3 seconds)) | 
-| <spiritMystic Slow | <soul>4,250 Passive | 25% | Inflicts for 2 seconds when target takes Spirit Damage | +| <color #2EC4B6><soul>6,400</color> | <spirit> <color #E1A0FF>Spirit</color> | <item_mystic_reverb//Mystic Reverb// | Passive | 40% ((For 3 seconds)) |
-<weaponLucky Shot | <soul>6,000 Passive 30| When Lucky Shot procs (35%), inflict for 1.5 seconds +
-| <vitalityInhibitor | <soul>6,000 | Passive | 20% | When bullets hit, inflict for 2.5 seconds | +
-<vitalityColossus | <soul>6,000 | Active | 30% | When in a 12m radius around you | +
-<vitalityPhantom Strike | <soul>6,000 | Active | 50% | When cast on enemy | +
-| <spirit> Mystic Reverb | <soul>6,000 | Passive | 40% | When an imbued ability hits an enemy, inflict for 4 seconds|+
  
 ===== Items that resist Movement Slow ===== ===== Items that resist Movement Slow =====
 +
 You can counter the effects of Movement Slow by buying specific items that have the +Movement Slow Resist statistic. These items are: You can counter the effects of Movement Slow by buying specific items that have the +Movement Slow Resist statistic. These items are:
  
-^ Item Name ^ Price (Souls) ^ Amount ^ +^ Price (Souls) ^ Type of Item ^ Item Name ^ Amount ^ 
-| <vitalityEnduring Speed | <soul>1,750 | 30% | +| <color #2EC4B6><soul>1,600</color> | <vitality> <color #7CB125> Vitality</color> | <item_enduring_speed> //Enduring Speed// +30% | 
-| <weaponBurst Fire | <soul>3,000 20% |+| <color #2EC4B6><soul>6,400</color> <vitality> <color #7CB125> Vitality</color> | <item_juggernaut> //Juggernaut// | +50% | 
 + 
statuseffects/movementslow.1742145126.txt.gz · Last modified: 2025/03/22 10:03 (external edit)