====== Ag2 Dashing ====== {{htmlmetatags> metatag-keywords=(deadlock,movement,wiki,ag2,dashing) metatag-media-og:image=(:logo.png) metatag-media-og:image-type=(image/png) metatag-og:title=(Ag2 Dashing) metatag-og:site_name=(Deadlock Movement Wiki) metatag-og:locale=(en_GB) metatag-og:locale:alternate=(ru) metatag:color=(#ffefd7) metatag-og:color=(#ffefd7) metatag-og:description=(AnimGraph2 is a new, more optimised animation system implemented in certain Source 2 games. AnimGraph2 is intended to replace the older, less optimised AnimGraph system. During the switch to AnimGraph2, certain animations have had their properties changed, resulting in strange or unusual interactions compared to the rest of the cast. ) }} {{tablelayout?rowsHeaderSource=Auto}} ^ **//Ag2 Dashing//** || ^ {{ ::universaltech:ag2dashing.mp4?500 }}|| ^ Tech Type | Universal | ^ Difficulty | Advanced Hard | ^ Character Dependent | Yes((Only characters who currently have AnimGraph 2 enabled)) | ^ Stamina | 0 | ^ Inputs | Move (WASD) | AnimGraph2 is a new, more optimised animation system implemented in certain Source 2 games. AnimGraph2 is intended to replace the older, less optimised AnimGraph system. During the switch to AnimGraph2, certain animations have had their properties changed, resulting in strange or unusual interactions compared to the rest of the cast. As of current writing, the characters who have fully switched over to AnimGraph2 are [[hero:abrams|Abrams]], [[hero:bebop|Bebop]], [[hero:billy|Billy]], [[hero:dynamo|Dynamo]], [[hero:holliday|Holliday]], [[hero:ivy|Ivy]], [[hero:kelvin|Kelvin]], [[hero:geist|Lady Geist]], [[hero:lash|Lash]], [[hero:mina|Mina]], [[hero:mirage|Mirage]], [[hero:mnk|Mo + Krill]], [[hero:paige|Paige]], [[hero:pocket|Pocket]], [[hero:seven|Seven]], [[hero:sinclair|Sinclair]], [[hero:vindicta|Vindicta]], [[hero:vyper|Vyper]] and [[hero:warden|Warden]]. **Ag2Dashing** only works during set times in the match. From 0:00—0:30, 2:05—8:30 and 34:05 onwards, you are able to Ag2Dash. Any other time will result in a dash cut short. By dashing then on the next tick crouching on a ramp as these characters, you can gain a large impulse of speed, with peaks of ''1065'' u/s. This speed quickly tapers off due to sliding friction. During the laning phase, this can be a faster way of getting to troopers to deny or confirm them. Outside of laning phase, this technique is extremely niche.