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universaltech:airstrafing [2025/07/12 07:10] – Fixed clip. This needs a rewrite to account for the different air strafes at differing speeds compsoter | universaltech:airstrafing [2025/07/13 23:52] (current) – Added small paragraph adding different air control speeds at different velocities compsoter | ||
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**Air Strafing**((Air Strafing is a common mechanic in Source games; if you have played Team Fortress 2 or Counter-Strike Surf, you have probably Air Strafed before.)) is the act of changing direction while in the air using both your movement keys and camera movement. Air Strafing can be used to move around corners, readjust your position in the air and gain a small amount of speed. | **Air Strafing**((Air Strafing is a common mechanic in Source games; if you have played Team Fortress 2 or Counter-Strike Surf, you have probably Air Strafed before.)) is the act of changing direction while in the air using both your movement keys and camera movement. Air Strafing can be used to move around corners, readjust your position in the air and gain a small amount of speed. | ||
- | Air Strafing in Deadlock is significantly weaker than in other Valve and Source games; the maximum you could practically do in Deadlock is a ~90° turn. | + | The speed at which you Air Strafe in Deadlock changes depending on your velocity; below '' |
One way of Air Strafing goes as follows: first be in the air. If you are pressing the forward movement key, let go and press either left or right and move your camera in the same direction in a smooth motion. | One way of Air Strafing goes as follows: first be in the air. If you are pressing the forward movement key, let go and press either left or right and move your camera in the same direction in a smooth motion. | ||