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universaltech:cornerboosting [2025/04/14 23:52] compsoteruniversaltech:cornerboosting [2025/08/21 10:13] (current) – (IGNORE) Changed mm to sm icon compsoter
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 metatag-og:color=(#ffefd7) metatag-og:color=(#ffefd7)
  
-metatag-og:description=(Corner Boosting is an exploit that is the result of a buggy interaction between Wall Jumps and map geometry, allowing players to gain significantly more height than a standard wall jump. This technique can be performed on any edge, corner or curved surface but requires precise positioning and timing. When you attempt to Wall Jump, the game will check the closest point on the wall from your collision capsule to determine your launch angle and vector. When near the edge of a horizontal and vertical surface or on a curved surface, the resulting angle, and therefore vector, can become incredibly steep, and (after addition with other vectors) result in an incredibly steep resulting vector. This is further helped with the shape of the collision capsule and its rounded shape, allowing for even higher angles. This results in a Wall Jump with near to no horizontal velocity (depending on the surface) and incredibly high vertical velocity. )+metatag-og:description=(Corner Boosting is an exploit that is the result of a buggy interaction between Wall Jumps and map geometry, allowing players to gain significantly more height than a standard wall jump. This technique can be performed on any edge, corner or curved surface but requires precise positioning and timing. When you attempt to Wall Jump, the game will check the closest point on the wall from your collision capsule to determine your launch angle and vector. When near the edge of a horizontal and vertical surface or on a curved surface, the resulting angle, and therefore vector, can become incredibly steep, and (after addition with other vectors) result in an incredibly steep resulting vector. This is further helped with the shape of the collision capsule and its rounded shape, allowing for even higher angles. This results in a Wall Jump with near to no horizontal velocity (depending on the surface) and high vertical velocity. )
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 ^ <wrap centeralign> **//Corner Boosting//** </wrap>                                                                                                                                                   || ^ <wrap centeralign> **//Corner Boosting//** </wrap>                                                                                                                                                   ||
-^ <wrap centeralign> {{ ::universaltech:regularcornerboost.mp4?500 }} </wrap>                                                                                                                                     ||+^ <wrap centeralign> {{ ::universaltech:cornerboost.mp4?500 }} </wrap>                                                                                                                                     ||
 ^ Tech Type | Universal                                                                                                                                                                                  | ^ Tech Type | Universal                                                                                                                                                                                  |
 ^ Difficulty                                                        | <color orange>Advanced</color> Easy                                                                                               | ^ Difficulty                                                        | <color orange>Advanced</color> Easy                                                                                               |
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 **Corner Boosting** is an exploit that is the result of a buggy interaction between [[universaltech:walljumping|Wall Jumps]] and map geometry, allowing players to gain significantly more height than a standard wall jump. This technique can be performed on any edge, corner or curved surface but requires precise positioning and timing. **Corner Boosting** is an exploit that is the result of a buggy interaction between [[universaltech:walljumping|Wall Jumps]] and map geometry, allowing players to gain significantly more height than a standard wall jump. This technique can be performed on any edge, corner or curved surface but requires precise positioning and timing.
  
-When you attempt to Wall Jump, the game will check the closest point on the wall from your collision capsule to determine your launch angle and vector. When near the edge of a horizontal and vertical surface or on a curved surface, the resulting angle, and therefore vector, can become incredibly steep, and (after addition with other vectors) result in an incredibly steep resulting vector. This is further helped with the shape of the collision capsule and its rounded shape, allowing for even higher angles. This results in a Wall Jump with near to no horizontal velocity (depending on the surface) and incredibly high vertical velocity. +When you attempt to Wall Jump, the game will check the closest point on the wall from your collision capsule to determine your launch angle and vector. When near the edge of a horizontal and vertical surface or on a curved surface, the resulting angle, and therefore vector, can become incredibly steep, and (after addition with other vectors) result in an incredibly steep resulting vector. This is further helped with the shape of the collision capsule and its rounded shape, allowing for even higher angles. This results in a Wall Jump with near to no horizontal velocity (depending on the surface) and high vertical velocity. 
  
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 Corner Boosting has several practical uses: Corner Boosting has several practical uses:
-  * It grants extremely high height, which can be very useful for traversal around the map. Corner Boosts can be used to scale buildings or escape enemy pressure on the ground.  +  * It grants more height than a normal wall jump, which can be very useful for traversal around the map. Corner Boosts can be used to scale buildings or escape enemy pressure on the ground.  
-    * An example scenario is Corner Boosting off a fence railing and using [[universaltech:heavymeleecancel|Heavy Melee Cancel]] to escape into a building roof+  * Corner Boosting can provide an advantage in combat. This is especially useful for <lash_sm> Lash, whose //Ground Slam// gains damage depending on the height when used.
-  * Corner Boosting can provide an advantage in combat. This is especially useful for <lash_mm> Lash, whose //Ground Slam// gains damage depending on the height when used.+
   * The height gained from a Corner Boost can allow you to peek over obstacles (e.g., bridges, barrels) for better sightlines.   * The height gained from a Corner Boost can allow you to peek over obstacles (e.g., bridges, barrels) for better sightlines.
-  * Certain characters who have abilities that require sightlines to properly work benefit greatly (e.g. <vindicta_mm> Vindicta's //Assassinate//, <bebop_mm> Bebop's //Hook//)+  * Certain characters who have abilities that require sightlines to properly work benefit greatly (e.g. <vindicta_sm> Vindicta's //Assassinate//, <bebop_sm> Bebop's //Hook//)
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 Corner Boosting works on all surfaces to varying extents; edges of a horizontal and vertical plane are best and provide the most vertical distance, but curved surfaces (e.g. Midboss Roof, Golden Idol statues, Hotdog Stand) can provide a near optimal Corner Boost as well. Corner Boosting works on all surfaces to varying extents; edges of a horizontal and vertical plane are best and provide the most vertical distance, but curved surfaces (e.g. Midboss Roof, Golden Idol statues, Hotdog Stand) can provide a near optimal Corner Boost as well.
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   - Mantle onto the signpost then drop down. Depending on the width of the object you might not have to input additional movement keys to drop down.   - Mantle onto the signpost then drop down. Depending on the width of the object you might not have to input additional movement keys to drop down.
   - When you are near the edge of the object, press the jump key to Corner Boost. If you are struggling to get the input down, look down towards the edge to better gauge when to press jump.   - When you are near the edge of the object, press the jump key to Corner Boost. If you are struggling to get the input down, look down towards the edge to better gauge when to press jump.
-This method is especially useful in lane; Corner Boosting off signposts near building rooftops can allow for surprise attacks on opponents farming or characters that like to camp on the rooftop early on (such as <vindicta_mm> [[hero:vindicta|Vindicta]] or <grey-talon_mm> [[hero:greytalon|Grey Talon]]).+This method is especially useful in lane; Corner Boosting off signposts near building rooftops can allow for surprise attacks on opponents farming or characters that like to camp on the rooftop early on (such as <vindicta_sm> [[hero:vindicta|Vindicta]] or <grey-talon_sm> [[hero:greytalon|Grey Talon]]).
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universaltech/cornerboosting.1744674774.txt.gz · Last modified: 2025/04/14 23:52 by compsoter