Corner Boosting | |
---|---|
Tech Type | Universal |
Difficulty | Advanced Easy |
Character Dependent | No |
Inputs | Wall Jump on an edge, corner or curved surface |
Credits |
noct for initial discovery |
Corner Boosting is an exploit that is the result of a buggy interaction between Wall Jumps and map geometry, allowing players to gain significantly more height than a standard wall jump. This technique can be performed on any edge, corner or curved surface but requires precise positioning and timing.
When you attempt to Wall Jump, the game will check the closest point on the wall from your collision capsule to determine your launch angle and vector. When near the edge of a horizontal and vertical surface or on a curved surface, the resulting angle, and therefore vector, can become incredibly steep, and (after addition with other vectors) result in an incredibly steep resulting vector. This is further helped with the shape of the collision capsule and its rounded shape, allowing for even higher angles. This results in a Wall Jump with near to no horizontal velocity (depending on the surface) and incredibly high vertical velocity.
Key | |
---|---|
■ Light Blue | Collision Capsule1) |
■ Red | Absolute Velocity |
■ Green | Sideways Velocity |
■ Orange | Wall Push |
■ Purple | Final Velocity |
This is a illustrative diagram that shows the game calculations behind the behaviour of Corner Boosting.
Corner Boosting has several practical uses:
Corner Boosting works on all surfaces to varying extents; edges of a horizontal and vertical plane are best and provide the most vertical distance, but curved surfaces (e.g. Midboss Roof, Golden Idol statues, Hotdog Stand) can provide a near optimal Corner Boost as well.
There are various methods and setups to execute a Corner Boost, varying in difficulty, consistency and applicability. All methods give the same result; whatever method you choose is up to personal preference and the situation at hand.
Regular Method | |
---|---|
The Regular Method is the least complicated method to Corner Boost off objects. To execute a Regular Method Corner Boost, simply jump towards an object (e.g. stone fencing) and Wall Jump off the side. This can be harder than other methods due to the variability in jump velocity and initial standing position.
Dropdown Method | |
---|---|
The Dropdown Method is a method to Corner Boost off objects with a thin ledge by mantling. The object being Corner Boosted off are usually signposts of varying sizes. To execute a Dropdown Method Corner Boost:
This method is especially useful in lane; Corner Boosting off signposts near building rooftops can allow for surprise attacks on opponents farming or characters that like to camp on the rooftop early on (such as Vindicta or
Grey Talon).
Light Melee Mantle Method | |
---|---|
By running towards a short mantleable ledge, using Light Melee then mantling, you can setup a consistent Corner Boost using the Light Melee Mantle Method2). This method is near exclusively done on small stone fencing found near the river of the map. This method abuses a property where Light Melee reduces momentum, allowing a player to be closer to the fencing. To execute this method:
This method is useful because it is extremely consistent, reliable and applicable. The method nearly always allows for a Corner Boost and the stone fencing usually Corner Boosted off is found throughout the map in various locations.
Dash Jump Method | |
---|---|
The Dash Jump Method is one of the harder methods to execute a Corner Boost. It consists of precisely Dash Jumping towards an object and Corner Boosting off the edge/corner. Objects that are Corner Boosted off using this method are usually much taller than other objects (one example is the large brick walls in the Hero Testing map in lane). This method requires the player to have a good gauge on the distance of a Dash Jump. To execute:
This method is useful in the jungle, where there are lots of objects that can be Dash Jump Corner Boosted off (e.g. the hotdog stand).
Downdash Method | |
---|---|
Credits | Murphy for discovering and popularising |
The Downdash method is one of the hardest methods to execute a Corner Boost. In this method, you jump off the side of an edge then Downdash towards it to Corner Boost. This method relies heavily on precise timing and prior speed. To execute Downdash Method:
This method is near impractical due to its difficulty and variability. However, if you can execute it consistently, it is the fastest way to set up a Corner Boost, and will allow you to Corner Boost of nearly anything instantly.3)