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universaltech:dashing [2025/03/22 10:06] – external edit 127.0.0.1universaltech:dashing [2025/04/17 10:10] (current) – Line compsoter
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 +{{htmlmetatags>
 +metatag-keywords=(deadlock,movement,wiki,dash,dashing) 
 +
 +metatag-media-og:image=(:logo.png)
 +metatag-media-og:image-type=(image/png)
 +
 +metatag-og:title=(Dashing)
 +metatag-og:site_name=(Deadlock Movement Wiki)
 +
 +metatag-og:locale=(en_GB)
 +metatag-og:locale:alternate=(ru)
 +
 +metatag:color=(#ffefd7)
 +metatag-og:color=(#ffefd7)
 +
 +metatag-og:description=(Dashing is a fundamental part of movement in Deadlock. Dashing allows you to quickly evade attacks, to reposition fast and efficiently, and is a basic building block for other basic and advanced movement techniques. 
 +
 +Dashing takes one bar of stamina. You can dash both in the air and in the ground; when done in the air, it is called an Air Dash. You are only permitted one Air Dash per jump at the start of the game; this can be expanded to two with the Vitality item Superior Stamina.)
 +}}
 +
 ====== Dashing ====== ====== Dashing ======
-~~NOTOC~~+ 
 +---- 
 <WRAP half right infobox> <WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Dashing//** </wrap>|| ^ <wrap centeralign> **//Dashing//** </wrap>||
-^ <wrap centeralign>{{ ::universaltech:dashing.mp4 }}</wrap>||+^ <wrap centeralign>{{ ::universaltech:dashing.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Universal       | ^ Tech Type                                             | Universal       |
 ^ Difficulty                                            | Basic Mechanics | ^ Difficulty                                            | Basic Mechanics |
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 Using a keyboard, you can dash in four directions on the ground (the four cardinal directions) and nine in the air (the eight inter-cardinal directions plus directly down). If you are using a joystick to move, you can dash at any angle on the ground and in the air. Using a keyboard, you can dash in four directions on the ground (the four cardinal directions) and nine in the air (the eight inter-cardinal directions plus directly down). If you are using a joystick to move, you can dash at any angle on the ground and in the air.
 +
 +While in the air, you have access to one other direction to dash to; down towards the ground. When you dash towards the ground, it is called a **downdash**. To downdash, double tap the duck key, once you press the duck key, you have a ''28 tick'' (or ''0.44'' second) window to press it again((Tested using exec_async, using the amount of space between +duck inputs.))
  
 <WRAP classes #main width :language> <WRAP classes #main width :language>
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 <wrap center lo>Dash choices on the ground.</wrap> <wrap center lo>Dash choices on the ground.</wrap>
 </block> </block>
- 
-While in the air, you have access to one other direction to dash to; down towards the ground. When you dash towards the ground, it is called a **downdash**. To downdash, double tap the duck key, once you press the duck key, you have a ''28 tick'' (or ''0.44'' second) window to press it again((Tested using exec_async, using the amount of space between +duck inputs.)) 
  
 ''0.3'' seconds after starting a grounded dash, a window to execute a [[universaltech:dashjump|Dash Jump]] will open for ''0.2'' seconds((abilites.vdata, ''m_flDashJumpStartTime'' and ''m_flDashJumpEndTime'' )), during which the stamina bar flashes a light blue. This window is solely activated by starting a grounded dash; if you leave the ground after initiating the dash, you are still able to dash. For more information, view the dedicated page on Dash Jumping. ''0.3'' seconds after starting a grounded dash, a window to execute a [[universaltech:dashjump|Dash Jump]] will open for ''0.2'' seconds((abilites.vdata, ''m_flDashJumpStartTime'' and ''m_flDashJumpEndTime'' )), during which the stamina bar flashes a light blue. This window is solely activated by starting a grounded dash; if you leave the ground after initiating the dash, you are still able to dash. For more information, view the dedicated page on Dash Jumping.
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   * __On the ground__, you can reach a peak speed of ''611.15'' u/s (or 15 metres). From a standstill, you will travel ''374.72'' units.   * __On the ground__, you can reach a peak speed of ''611.15'' u/s (or 15 metres). From a standstill, you will travel ''374.72'' units.
   * __In the air__, you can reach a peak speed of ''530±30'' u/s when jumping straight up and air dashing directly forwards. An air dash travels 8 metres.    * __In the air__, you can reach a peak speed of ''530±30'' u/s when jumping straight up and air dashing directly forwards. An air dash travels 8 metres. 
 +
 +Dashing on the ground always sets your velocity to a set amount. Air Dashing is an impulse((A force acting briefly on a body and producing a finite charge of momentum (Oxford Languages) )) instead. This means that Air Dashing can stack or conflict with prior momentum.
  
 <WRAP classes #main width :language> <WRAP classes #main width :language>
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 <wrap center lo>Dash choices in the air.</wrap> <wrap center lo>Dash choices in the air.</wrap>
 </block> </block>
- 
-Dashing on the ground always sets your velocity to a set amount. Air Dashing is an impulse((A force acting briefly on a body and producing a finite charge of momentum (Oxford Languages) )) instead. This means that Air Dashing can stack or conflict with prior momentum. 
  
 To dash, move and press the dash key (by default, the left shift key). Your character will quickly move in that direction. To dash, move and press the dash key (by default, the left shift key). Your character will quickly move in that direction.
  
 </WRAP> </WRAP>
universaltech/dashing.1742637988.txt.gz · Last modified: 2025/03/22 10:06 by 127.0.0.1