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universaltech:dashing [2025/04/10 08:17] – compsoter | universaltech:dashing [2025/08/02 00:13] (current) – Added buckets. Still need testing on whether dash distance increases are based off 0% or on current value compsoter | ||
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+ | {{htmlmetatags> | ||
+ | metatag-keywords=(deadlock, | ||
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+ | Dashing takes one bar of stamina. You can dash both in the air and in the ground; when done in the air, it is called an Air Dash. You are only permitted one Air Dash per jump at the start of the game; this can be expanded to two with the Vitality item Stamina Mastery.) | ||
+ | }} | ||
+ | |||
====== Dashing ====== | ====== Dashing ====== | ||
+ | |||
<WRAP half right infobox> | <WRAP half right infobox> | ||
+ | |||
{{tablelayout? | {{tablelayout? | ||
- | ^ <wrap centeralign> | + | |
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
- | ^ Tech Type | + | ^ <wrap centeralign> |
- | ^ Difficulty | + | ^ Tech Type | Universal |
- | ^ Character Dependent | + | ^ Difficulty |
- | ^ Inputs | + | ^ Character Dependent |
+ | ^ Inputs | ||
</ | </ | ||
- | **Dashing** is a fundamental part of movement in Deadlock. Dashing allows you to quickly evade attacks, to reposition fast and efficiently, | + | **Dashing** is a fundamental part of movement in Deadlock. Dashing allows you to quickly evade attacks, to reposition fast and efficiently, |
- | Dashing takes one bar of [[universaltech: | + | Dashing takes one bar of [[universaltech: |
Using a keyboard, you can dash in four directions on the ground (the four cardinal directions) and nine in the air (the eight inter-cardinal directions plus directly down). If you are using a joystick to move, you can dash at any angle on the ground and in the air. | Using a keyboard, you can dash in four directions on the ground (the four cardinal directions) and nine in the air (the eight inter-cardinal directions plus directly down). If you are using a joystick to move, you can dash at any angle on the ground and in the air. | ||
- | While in the air, you have access to one other direction to dash to; down towards the ground. When you dash towards the ground, it is called a **downdash**. To downdash, double tap the duck key, once you press the duck key, you have a '' | + | While in the air, you have access to one other direction to dash to; down towards the ground. When you dash towards the ground, it is called a **downdash**. To downdash, double tap the duck key, once you press the duck key, you have a '' |
+ | Tested using exec_async, using the amount of space between +duck inputs. | ||
+ | )) | ||
<WRAP classes #main width : | <WRAP classes #main width : | ||
- | <block classes #clip right width : | ||
- | <wrap center lo>Dash choices on the ground.</ | ||
- | </ | ||
- | '' | + | <block classes #clip right width :language> |
- | The base stats go as follows; | + | {{:: |
- | * __On the ground__, you can reach a peak speed of '' | + | </ |
- | * __In the air__, you can reach a peak speed of '' | + | |
+ | '' | ||
+ | abilites.vdata, | ||
+ | )), during which the stamina bar flashes a light blue. This window is solely activated by starting | ||
+ | |||
+ | While everyone in the roster has the same dash distance, they have different dash speeds. Characters fall into three " | ||
+ | * Bucket 1 characters have the fastest dash speed, with peak speeds of '' | ||
+ | * Bucket 2 characters have 9% slower dash speed, with peak speeds | ||
+ | * Bucket 3 characters have the slowest | ||
- | Dashing on the ground always sets your velocity to a set amount. Air Dashing is an impulse((A force acting briefly on a body and producing a finite charge of momentum (Oxford Languages) )) instead. This means that Air Dashing can stack or conflict with prior momentum. | + | Dashing on the ground always sets your velocity to a set amount. Air Dashing is an impulse(( |
+ | A force acting briefly on a body and producing a finite charge of momentum (Oxford Languages) | ||
+ | )) instead. This means that Air Dashing can stack or conflict with prior momentum. | ||
<WRAP classes #main width : | <WRAP classes #main width : | ||
- | <block classes #clip right width : | + | |
- | <wrap center lo>Dash choices in the air.</ | + | <block classes #clip right width : |
+ | |||
+ | {{:: | ||
</ | </ | ||
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</ | </ | ||
+ | |||
+ | ===== Dash Speed Character Buckets ===== | ||
+ | There are three buckets (groups) in which characters have differing dash speeds: | ||
+ | {{tablelayout? | ||
+ | ^ Bucket 1 ^ Bucket 2 ^ Bucket 3 ^ | ||
+ | | < | ||
+ | | < | ||
+ | | < | ||
+ | | < | ||
+ | | < | ||
+ | | < | ||
+ | | | < | ||
+ | | | < | ||
+ | | | < | ||
+ | | | < | ||
+ | | | < | ||
+ | | | < | ||
+ | |||
+ | ===== Items that increase dash distance ===== | ||
+ | |||
+ | There is currently one item that increases dash distance: the < | ||
+ | |||
+ | ^ Price (Souls) ^ Type of item ^ Item Name ^ Dash distance Increase ^ | ||
+ | | <wrap retailsemibold>< | ||
+ | |||
+ | ===== Items that decrease dash distance ===== | ||
+ | There are currently three items that decrease dash distance for opponents and one item that decreases Dash distance for you. | ||
+ | |||
+ | {{tablelayout? | ||
+ | ^ Price (<wrap retailsemibold>< | ||
+ | | <wrap retailsemibold>< | ||
+ | | <wrap retailsemibold>< | ||
+ | | <wrap retailsemibold>< | ||
+ | | <wrap retailsemibold>< |