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universaltech:dashing [2025/05/17 00:54] – Replaced Superior Stamina with Stamina Mastery compsoteruniversaltech:dashing [2025/08/02 00:13] (current) – Added buckets. Still need testing on whether dash distance increases are based off 0% or on current value compsoter
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 ====== Dashing ====== ====== Dashing ======
- 
----- 
  
 <WRAP half right infobox> <WRAP half right infobox>
 +
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ <wrap centeralign> **//Dashing//** </wrap>|| + 
-^ <wrap centeralign>{{ ::universaltech:dashing.mp4?500 }}</wrap>|| +^ <wrap centeralign> //**Dashing**// </wrap> |^ 
-^ Tech Type                                             | Universal       +^ <wrap centeralign>{{ ::universaltech:dashing.mp4?500 }}</wrap> |^ 
-^ Difficulty                                            | Basic Mechanics | +^ Tech Type  | Universal  
-^ Character Dependent                                   | No              +^ Difficulty  | Basic Mechanics | 
-^ Inputs                                                | Dash (Left Shift)     |+^ Character Dependent  | No  
 +^ Inputs  | Dash (Left Shift)  | 
 </WRAP> </WRAP>
  
-**Dashing** is a fundamental part of movement in Deadlock. Dashing allows you to quickly evade attacks, to reposition fast and efficiently, and is a basic building block for other basic and advanced movement techniques. +**Dashing** is a fundamental part of movement in Deadlock. Dashing allows you to quickly evade attacks, to reposition fast and efficiently, and is a basic building block for other basic and advanced movement techniques.
  
-Dashing takes one bar of [[universaltech:stamina|stamina]]. You can dash both in the air and in the ground; when done in the air, it is called an **Air Dash**. You are only permitted one Air Dash per jump at the start of the game; this can be expanded to two with the <vitality> Vitality item <item_stamina_mastery> //Stamina Mastery//.+Dashing takes one bar of [[universaltech:stamina|stamina]]. You can dash both in the air and in the ground; when done in the air, it is called an **Air Dash**. You are only permitted one Air Dash per jump at the start of the game; this can be expanded to two with the <vitality><wrap retailsemibold> Vitality</wrap> item <item_stamina_mastery> <wrap retailsemibold>[[itemtech:superiorstamina|Stamina Mastery]]</wrap>.
  
 Using a keyboard, you can dash in four directions on the ground (the four cardinal directions) and nine in the air (the eight inter-cardinal directions plus directly down). If you are using a joystick to move, you can dash at any angle on the ground and in the air. Using a keyboard, you can dash in four directions on the ground (the four cardinal directions) and nine in the air (the eight inter-cardinal directions plus directly down). If you are using a joystick to move, you can dash at any angle on the ground and in the air.
  
-While in the air, you have access to one other direction to dash to; down towards the ground. When you dash towards the ground, it is called a **downdash**. To downdash, double tap the duck key, once you press the duck key, you have a ''28 tick'' (or ''0.44'' second) window to press it again((Tested using exec_async, using the amount of space between +duck inputs.))+While in the air, you have access to one other direction to dash to; down towards the ground. When you dash towards the ground, it is called a **downdash**. To downdash, double tap the duck key, once you press the duck key, you have a ''28 tick'' (or ''0.44'' second) window to press it again(( 
 +Tested using exec_async, using the amount of space between +duck inputs. 
 +))
  
 <WRAP classes #main width :language> <WRAP classes #main width :language>
-<block classes #clip right width :language>{{::universaltech:ddair.png?300|Choices on the ground}} 
-<wrap center lo>Dash choices on the ground.</wrap> 
-</block> 
  
-''0.3'' seconds after starting a grounded dash, a window to execute a [[universaltech:dashjump|Dash Jump]] will open for ''0.2'' seconds((abilites.vdata, ''m_flDashJumpStartTime'' and ''m_flDashJumpEndTime'' )), during which the stamina bar flashes a light blue. This window is solely activated by starting a grounded dash; if you leave the ground after initiating the dash, you are still able to dash. For more information, view the dedicated page on Dash Jumping.+<block classes #clip right width :language>
  
-The base stats go as follows; +{{::universaltech:ddair.png?300|Choices on the ground}} <wrap center lo>Dash choices on the ground.</wrap>
  
-  * __On the ground__you can reach peak speed of ''611.15'' u/s (or 15 metres). From standstill, you will travel ''374.72'' units+</block> 
-  * __In the air__you can reach a peak speed of ''530±30'' u/s when jumping straight up and air dashing directly forwardsAn air dash travels 8 metres+ 
 +''0.3'' seconds after starting a grounded dash, a window to execute a [[universaltech:dashjump|Dash Jump]] will open for ''0.2'' seconds(
 +abilites.vdata, ''m_flDashJumpStartTime'' and ''m_flDashJumpEndTime'' 
 +)), during which the stamina bar flashes a light blueThis window is solely activated by starting grounded dash; if you leave the ground after initiating the dash, you are still able to dash. For more information, view the dedicated page on Dash Jumping. 
 + 
 +While everyone in the roster has the same dash distance, they have different dash speeds. Characters fall into three "buckets"((Buckets is the official terminology used by Yoshi. Source: [[https://forums.playdeadlock.com/threads/07-29-2025-update.72760/|07-29-2025 Patch notes]])): 
 +  * Bucket 1 characters have the fastest dash speed, with peak speeds of ''635'' u/s on the ground
 +  * Bucket 2 characters have 9% slower dash speedwith peak speeds of ''579'' u/s on the ground. 
 +  * Bucket 3 characters have the slowest dash speed, being 20% slower than Bucket 1, with peak speeds of ''532'' u/s on the ground.
  
-Dashing on the ground always sets your velocity to a set amount. Air Dashing is an impulse((A force acting briefly on a body and producing a finite charge of momentum (Oxford Languages) )) instead. This means that Air Dashing can stack or conflict with prior momentum.+Dashing on the ground always sets your velocity to a set amount. Air Dashing is an impulse(( 
 +A force acting briefly on a body and producing a finite charge of momentum (Oxford Languages) 
 +)) instead. This means that Air Dashing can stack or conflict with prior momentum.
  
 <WRAP classes #main width :language> <WRAP classes #main width :language>
-<block classes #clip right width :language>{{::universaltech:ddgrounded.png?300|Choices in the air}} + 
-<wrap center lo>Dash choices in the air.</wrap>+<block classes #clip right width :language> 
 + 
 +{{::universaltech:ddgrounded.png?300|Choices in the air}} <wrap center lo>Dash choices in the air.</wrap> 
 </block> </block>
  
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 </WRAP> </WRAP>
 +
 +===== Dash Speed Character Buckets =====
 +There are three buckets (groups) in which characters have differing dash speeds:
 +{{tablelayout?rowsHeaderSource=Auto&colwidth=""}}
 +^ Bucket 1                   ^ Bucket 2                     ^ Bucket 3                      ^
 +| <calico_sm> Calico         | <infernus_sm> Infernus       | <abrams_sm> Abrams            |
 +| <grey-talon_sm> Grey Talon | <lady-geist_sm> Lady Geist   | <bebop_sm> Bebop              |
 +| <haze_sm> Haze             | <lash_sm> Lash               | <dynamo_sm> Dynamo            |
 +| <holliday_sm> Holliday     | <mirage_sm> Mirage           | <kelvin_sm> Kelvin            |
 +| <paradox_sm> Paradox       | <pocket_sm> Pocket           | <mcginnis_sm> McGinnis        |
 +| <ivy_sm> Ivy               | <sinclair_sm> Sinclair       | <mo-and-krill_sm> Mo & Krill  |
 +|                            | <vindicta_sm> Vindicta       | <shiv_sm> Shiv                |
 +|                            | <viscous_sm> Viscous                                       |
 +|                            | <vyper_sm> Vyper                                           |
 +|                            | <wraith_sm> Wraith                                         |
 +|                            | <yamato_sm> Yamato                                         |
 +|                            | <seven_sm> Seven                                           |
 +
 +===== Items that increase dash distance =====
 +
 +There is currently one item that increases dash distance: the <vitality> Vitality item <item_stamina_mastery> Stamina Mastery.
 +
 +^ Price (Souls) ^ Type of item ^ Item Name ^ Dash distance Increase ^
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <wrap retailsemibold><vitality> <color #7CB125> Vitality</color></wrap> | <wrap retailsemibold><item_stamina_mastery> Stamina Mastery</wrap> | +20% |
 +
 +===== Items that decrease dash distance =====
 +There are currently three items that decrease dash distance for opponents and one item that decreases Dash distance for you.
 +
 +{{tablelayout?rowsHeaderSource=Auto}}
 +^ Price (<wrap retailsemibold><color #2EC4B6><soul> Souls</color></wrap> ^ Type of Item                                 ^ Item Name                                   ^ Dash distance decrease  ^ Ally or Opponent  ^
 +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>       | <wrap retailsemibold><item_slowing_bullets> Slowing Bullets </wrap> | -20%          | Opponent       |
 +|  <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       | <wrap retailsemibold><item_slowing_hex> Slowing Hex</wrap> | -30%          | Opponent       |
 +|  <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <vitality> <wrap retailsemibold><color #7CB125> Vitality</color></wrap>  | <wrap retailsemibold><item_metal_skin> Metal Skin </wrap> | -20%          | Ally       |
 +|  <wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap>| <spirit> <wrap retailsemibold><color #E1A0FF>Spirit</color></wrap>       | <wrap retailsemibold><item_vortex_web> Vortex Web </wrap> | -40%          | Opponent       |
universaltech/dashing.1747443292.txt.gz · Last modified: 2025/05/17 00:54 by compsoter