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universaltech:dashing [2025/07/20 23:39] – Fixed italics compsoteruniversaltech:dashing [2025/08/02 00:13] (current) – Added buckets. Still need testing on whether dash distance increases are based off 0% or on current value compsoter
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 **Dashing** is a fundamental part of movement in Deadlock. Dashing allows you to quickly evade attacks, to reposition fast and efficiently, and is a basic building block for other basic and advanced movement techniques. **Dashing** is a fundamental part of movement in Deadlock. Dashing allows you to quickly evade attacks, to reposition fast and efficiently, and is a basic building block for other basic and advanced movement techniques.
  
-Dashing takes one bar of [[universaltech:stamina|stamina]]. You can dash both in the air and in the ground; when done in the air, it is called an **Air Dash**. You are only permitted one Air Dash per jump at the start of the game; this can be expanded to two with the <vitality> Vitality item <item_stamina_mastery> //[[itemtech:superiorstamina|Stamina Mastery]]//.+Dashing takes one bar of [[universaltech:stamina|stamina]]. You can dash both in the air and in the ground; when done in the air, it is called an **Air Dash**. You are only permitted one Air Dash per jump at the start of the game; this can be expanded to two with the <vitality><wrap retailsemibold> Vitality</wrap> item <item_stamina_mastery> <wrap retailsemibold>[[itemtech:superiorstamina|Stamina Mastery]]</wrap>.
  
 Using a keyboard, you can dash in four directions on the ground (the four cardinal directions) and nine in the air (the eight inter-cardinal directions plus directly down). If you are using a joystick to move, you can dash at any angle on the ground and in the air. Using a keyboard, you can dash in four directions on the ground (the four cardinal directions) and nine in the air (the eight inter-cardinal directions plus directly down). If you are using a joystick to move, you can dash at any angle on the ground and in the air.
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 )), during which the stamina bar flashes a light blue. This window is solely activated by starting a grounded dash; if you leave the ground after initiating the dash, you are still able to dash. For more information, view the dedicated page on Dash Jumping. )), during which the stamina bar flashes a light blue. This window is solely activated by starting a grounded dash; if you leave the ground after initiating the dash, you are still able to dash. For more information, view the dedicated page on Dash Jumping.
  
-The base stats go as follows; +While everyone in the roster has the same dash distance, they have different dash speeds. Characters fall into three "buckets"((Buckets is the official terminology used by Yoshi. Source: [[https://forums.playdeadlock.com/threads/07-29-2025-update.72760/|07-29-2025 Patch notes]])): 
- +  * Bucket 1 characters have the fastest dash speedwith peak speeds of ''635'' u/s on the ground. 
-  * __On the ground__you can reach a peak speed of ''611.15'' u/s (or 15 metres)From a standstillyou will travel ''374.72'' units+  * Bucket 2 characters have 9% slower dash speedwith peak speeds of ''579'' u/s on the ground
-  * __In the air__you can reach a peak speed of ''530±30'' u/s when jumping straight up and air dashing directly forwards. An air dash travels 8 metres.+  * Bucket 3 characters have the slowest dash speed, being 20% slower than Bucket 1with peak speeds of ''532'' u/s on the ground.
  
 Dashing on the ground always sets your velocity to a set amount. Air Dashing is an impulse(( Dashing on the ground always sets your velocity to a set amount. Air Dashing is an impulse((
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 </WRAP> </WRAP>
 +
 +===== Dash Speed Character Buckets =====
 +There are three buckets (groups) in which characters have differing dash speeds:
 +{{tablelayout?rowsHeaderSource=Auto&colwidth=""}}
 +^ Bucket 1                   ^ Bucket 2                     ^ Bucket 3                      ^
 +| <calico_sm> Calico         | <infernus_sm> Infernus       | <abrams_sm> Abrams            |
 +| <grey-talon_sm> Grey Talon | <lady-geist_sm> Lady Geist   | <bebop_sm> Bebop              |
 +| <haze_sm> Haze             | <lash_sm> Lash               | <dynamo_sm> Dynamo            |
 +| <holliday_sm> Holliday     | <mirage_sm> Mirage           | <kelvin_sm> Kelvin            |
 +| <paradox_sm> Paradox       | <pocket_sm> Pocket           | <mcginnis_sm> McGinnis        |
 +| <ivy_sm> Ivy               | <sinclair_sm> Sinclair       | <mo-and-krill_sm> Mo & Krill  |
 +|                            | <vindicta_sm> Vindicta       | <shiv_sm> Shiv                |
 +|                            | <viscous_sm> Viscous                                       |
 +|                            | <vyper_sm> Vyper                                           |
 +|                            | <wraith_sm> Wraith                                         |
 +|                            | <yamato_sm> Yamato                                         |
 +|                            | <seven_sm> Seven                                           |
  
 ===== Items that increase dash distance ===== ===== Items that increase dash distance =====
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 ^ Price (Souls) ^ Type of item ^ Item Name ^ Dash distance Increase ^ ^ Price (Souls) ^ Type of item ^ Item Name ^ Dash distance Increase ^
-| <wrap retailsemibold><color #2EC4B6><soul>3,200</color></wrap>| <wrap retailsemibold><vitality> <color #7CB125> Vitality</color></wrap> | <wrap retailsemibold><item_stamina_mastery> Stamina Mastery</wrap> | +20% |+ <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <wrap retailsemibold><vitality> <color #7CB125> Vitality</color></wrap> | <wrap retailsemibold><item_stamina_mastery> Stamina Mastery</wrap> | +20% |
  
 ===== Items that decrease dash distance ===== ===== Items that decrease dash distance =====
universaltech/dashing.1753054755.txt.gz · Last modified: 2025/07/20 23:39 by compsoter