0.3
seconds after starting a grounded dash, a window to execute a Dash Jump will open for 0.2
seconds2), during which the stamina bar flashes a light blue. This window is solely activated by starting a grounded dash; if you leave the ground after initiating the dash, you are still able to dash. For more information, view the dedicated page on Dash Jumping.
While everyone in the roster has the same dash distance, they have different dash speeds. Characters fall into three “buckets”3):
- Bucket 1 characters have the fastest dash speed, with peak speeds of
635
u/s on the ground. - Bucket 2 characters have 9% slower dash speed, with peak speeds of
579
u/s on the ground. - Bucket 3 characters have the slowest dash speed, being 20% slower than Bucket 1, with peak speeds of
532
u/s on the ground.
Dashing on the ground always sets your velocity to a set amount. Air Dashing is an impulse4) instead. This means that Air Dashing can stack or conflict with prior momentum.
To dash, move and press the dash key (by default, the left shift key). Your character will quickly move in that direction.
Dash Speed Character Buckets
There are three buckets (groups) in which characters have differing dash speeds:
Bucket 1 | Bucket 2 | Bucket 3 |
---|---|---|
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Items that increase dash distance
There is currently one item that increases dash distance: the Vitality item
Stamina Mastery.
Price (Souls) | Type of item | Item Name | Dash distance Increase |
---|---|---|---|
![]() | ![]() | ![]() | +20% |
Items that decrease dash distance
There are currently three items that decrease dash distance for opponents and one item that decreases Dash distance for you.
Price (![]() | Type of Item | Item Name | Dash distance decrease | Ally or Opponent |
---|---|---|---|---|
![]() | ![]() | ![]() | -20% | Opponent |
![]() | ![]() | ![]() | -30% | Opponent |
![]() | ![]() | ![]() | -20% | Ally |
![]() | ![]() | ![]() | -40% | Opponent |