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universaltech:dashjumping [2025/05/02 21:38] – Consolidated DJSlide Bunnyhopping, DJStrafe Jumping, Coyote DJ into the main article. compsoter | universaltech:dashjumping [2025/07/19 01:34] (current) – Removed redundant header line compsoter | ||
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Add gif for the blue flash that signifies that Dash Jumping is available | Add gif for the blue flash that signifies that Dash Jumping is available | ||
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- | **Dash Jumping** is a quintessential part of high level and advanced movement in Deadlock. | + | **Dash Jumping** is a quintessential part of high level and advanced movement in Deadlock. Dash Jumping costs two bars of [[universaltech: |
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- | Dash Jumping costs two bars of [[universaltech: | + | |
While dashing, a small timing window opens (the window is open for 0.2 seconds, which starts 0.3 seconds into the dash) for the execution of a dash jump, during which the stamina bar quarter-circle will flash blue. If done correctly, your character will execute a dash jump. If you fail the timing, you will be locked out of the dash jump. | While dashing, a small timing window opens (the window is open for 0.2 seconds, which starts 0.3 seconds into the dash) for the execution of a dash jump, during which the stamina bar quarter-circle will flash blue. If done correctly, your character will execute a dash jump. If you fail the timing, you will be locked out of the dash jump. | ||
- | Dash Jumps work by setting your velocity to a fixed sequence; prior momentum is disregarded and your speed is instantly set to '' | + | Dash Jumps work by setting your velocity to a fixed sequence; prior momentum is disregarded and your speed is instantly set to '' |
If you leave a ledge after the inital dash, the Dash Jump window will still be open; this means that you can Dash Jump in the air if the inital dash was grounded. Intentionally doing this is called a **Coyote Dash Jump**. This is very useful if you are trying to maximise the distance covered. This Dash Jump will not count as an air action, meaning you preserve your Air Jumps and Wall Jumps. | If you leave a ledge after the inital dash, the Dash Jump window will still be open; this means that you can Dash Jump in the air if the inital dash was grounded. Intentionally doing this is called a **Coyote Dash Jump**. This is very useful if you are trying to maximise the distance covered. This Dash Jump will not count as an air action, meaning you preserve your Air Jumps and Wall Jumps. | ||
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