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universaltech:edgeboosting [2025/07/27 03:09] – created compsoter | universaltech:edgeboosting [2025/07/27 05:33] (current) – "...by Wall Jumping off the edge of a wall." compsoter | ||
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^ <wrap centeralign> | ^ <wrap centeralign> | ||
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^ Tech Type | Universal | ^ Tech Type | Universal | ||
^ Difficulty | ^ Difficulty | ||
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^ With the command '' | ^ With the command '' | ||
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^ Notes | Take note of the direction of the arrow; because your collision capsule is rounded, there are normals in which it is aimed away from your current momentum and normals in which it is near parallel to your direction. | ^ Notes | Take note of the direction of the arrow; because your collision capsule is rounded, there are normals in which it is aimed away from your current momentum and normals in which it is near parallel to your direction. | ||
</ | </ | ||
- | **Edge Boosting** are a variation of [[universaltech: | + | **Edge Boosting** are a variation of [[universaltech: |
When near a wall, the game will detect the closest point to your collision capsule and use the normal of it to determine which way you are going to Wall Jump. When Edge Boosting, you are attempting to shift the normal towards your intended momentum (typically forwards or backwards) by Wall Jumping as late as you can. | When near a wall, the game will detect the closest point to your collision capsule and use the normal of it to determine which way you are going to Wall Jump. When Edge Boosting, you are attempting to shift the normal towards your intended momentum (typically forwards or backwards) by Wall Jumping as late as you can. |