universaltech:heavymelee
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universaltech:heavymelee [2025/03/23 04:52] – compsoter | universaltech:heavymelee [2025/04/17 10:14] (current) – Line compsoter | ||
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====== Heavy Melee ====== | ====== Heavy Melee ====== | ||
- | <WRAP classes #main width right 40% infobox> | + | ---- |
+ | <WRAP classes #main width right half infobox> | ||
{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Universal | ^ Tech Type | Universal | ||
^ Difficulty | ^ Difficulty | ||
^ Stamina | ^ Stamina | ||
^ Character Dependent | ^ Character Dependent | ||
- | ^ To Use | Hold Melee (Q) | | + | ^ Inputs |
</ | </ | ||
- | By pressing the melee key((by default, Q)), you can execute a Light Melee. By holding the melee key, you can continue winding up your punch to execute a **Heavy Melee**. A full Heavy Melee lasts for 1.25 seconds. A Heavy Melee costs no stamina. | + | By pressing the melee key((by default, Q)), you can execute a Light Melee. By holding the melee key, you can continue winding up your punch to execute a **Heavy Melee**. A full Heavy Melee lasts for 1.25 seconds |
Heavy Melee' | Heavy Melee' | ||
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===== Recovery ===== | ===== Recovery ===== | ||
- | After the lunge phase is the __recovery__ phase. In this phase, you no longer have any active hitboxes and stand still. All previous momentum is cancelled and you stop at a standstill, both on the ground and in the air. If you are in the air, all momentum, both on the x and y axis is cancelled. | + | After the lunge phase is the __recovery__ phase. In this phase, you no longer have any active hitboxes and stand still. All previous momentum is cancelled and you stop at a standstill, both on the ground and in the air. If you are in the air, all momentum |
The recovery phase takes '' | The recovery phase takes '' |
universaltech/heavymelee.1742705549.txt.gz · Last modified: 2025/03/23 04:52 by compsoter