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universaltech:heavymelee [2025/06/09 01:28] – Updated items that increase melee distance. Had to remove info that cannot be verified rn (need recompile of bunnyling map for distance values) compsoteruniversaltech:heavymelee [2025/08/02 00:31] (current) – Implemented speed values in table (forgor) compsoter
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 ====== Heavy Melee ====== ====== Heavy Melee ======
- 
----- 
  
 <WRAP classes #main width right half infobox> <WRAP classes #main width right half infobox>
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 By pressing the melee key(( By pressing the melee key((
 by default, Q by default, Q
-)), you can execute a Light Melee. By holding the melee key, you can continue winding up your punch to execute a **Heavy Melee**. A full Heavy Melee lasts for 1.25 seconds and has a cooldown of 0.seconds((+)), you can execute a Light Melee. By holding the melee key, you can continue winding up your punch to execute a **Heavy Melee**. A full Heavy Melee lasts for 1.25 seconds and has a cooldown of 1.seconds when hit and 1.seconds when missed((
 ''abilities.data'', ''EAttackType_Heavy''; ''m_flCooldownOnHit'', ''m_flCooldownOnMiss'' ''abilities.data'', ''EAttackType_Heavy''; ''m_flCooldownOnHit'', ''m_flCooldownOnMiss''
 )). A Heavy Melee costs no stamina. )). A Heavy Melee costs no stamina.
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 ===== Lunge ===== ===== Lunge =====
  
-After the windup phase is the __lunge__ phase. During the lunge phase, you start lunging forwards and are able to damage other players. The peak speed at which you lunge is ''750'' u/s on the ground and ''797'' u/s in the air. With the <weapon> Weapon item <item_melee_charge> //Melee Charge//, the peak speed is ''1125'' u/s on the ground and ''1195'' u/s while stationary in the air. With the upgrade, <item_crushing_fists> //Crushing Fists//, the peak speed is ''1275'' u/s on the ground and ''1355'' u/s while stationary in the air.+After the windup phase is the __lunge__ phase. During the lunge phase, you start lunging forwards and are able to damage other players. The peak speed at which you lunge is ''750'' u/s on the ground and ''797'' u/s in the air. With the <weapon> Weapon item <item_melee_charge> //Melee Charge//, the peak speed is ''1125'' u/s on the ground and ''1195'' u/s while stationary in the air. With the upgrade, <item_crushing_fists> //Crushing Fists//, the peak speed is ''1200'' u/s on the ground and ''1275'' u/s while stationary in the air.
  
 During this phase, you have a hitbox attached to you. While you are moving, a small spherical hitbox is attached to your player which can damage opponents. Since you have a melee hitbox applied on your character, you are susceptible to being parried. If any enemy player is hit (including neutral creeps), the rest of the lunge phase is cancelled, the final hitbox will not appear and you immediately enter the recovery phase. During this phase, you have a hitbox attached to you. While you are moving, a small spherical hitbox is attached to your player which can damage opponents. Since you have a melee hitbox applied on your character, you are susceptible to being parried. If any enemy player is hit (including neutral creeps), the rest of the lunge phase is cancelled, the final hitbox will not appear and you immediately enter the recovery phase.
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 </WRAP> </WRAP>
  
-While in lunge phase, you have unrestricted turning. This allows you to fake out opponents or take very sharp turns.+While in lunge phase, turning is slightly restricted((''abilities.vdata'', ''m_flHeavyMeleeMaxTurnRate''. Implemented in [[https://forums.playdeadlock.com/threads/07-29-2025-update.72760/|07-29-2025 update.]])), with the maximum turn being ~300 degreesEven with the restriction, you can still fake out opponents and take very sharp turns.
  
 At the end of the lunge phase is a "final hit". This hitbox is much larger and is able to be aimed in any direction. This final hitbox consists of two checks: At the end of the lunge phase is a "final hit". This hitbox is much larger and is able to be aimed in any direction. This final hitbox consists of two checks:
  
-  * The game checks in a 192 unit sphere around you to check for enemy players (includes Neutral creeps and minions). +  * The game checks in a ''192'' unit sphere around you to check for enemy players (includes Neutral creeps and minions). 
-  * The game checks in a conical frustum (which is 200 units in length and 100 units in final radius) in front of your current position to check for enemy players. (includes Neutral creeps and minions)+  * The game checks in a conical frustum (which is ''200'' units in length and ''100'' units in final radius) in front of your current position to check for enemy players. (includes Neutral creeps and minions)
   * If an enemies hurtbox is in both, they are hit and damaged.   * If an enemies hurtbox is in both, they are hit and damaged.
  
 While in the air, you are able to change your direction by ~5° upwards or downwards. While in the air, you are able to change your direction by ~5° upwards or downwards.
  
-The damage that a Heavy Melee deals depends on the character; the normal damage amount is 116. <ivy_mm> [[hero:ivy|Ivy]] and <yamato_mm> [[hero:yamato|Yamato]] deal 99 and 128 melee damage respectively. This damage can be increased by buying items that have the //+Melee Damage// stat or by buying items that increase <weapon> Weapon Damage((+The damage that a Heavy Melee deals depends on the character; the normal damage amount is 116. <ivy_sm> [[hero:ivy|Ivy]] and <yamato_sm> [[hero:yamato|Yamato]] deal 99 and 128 melee damage respectively. This damage can be increased by buying items that have the //+Melee Damage// stat or by buying items that increase <weapon> Weapon Damage((
 Heavy Melee damage scales with <weapon> Weapon Damage Heavy Melee damage scales with <weapon> Weapon Damage
 )) ))
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 | ::: | ::: | ::: | ::: | 750  | 797  | | ::: | ::: | ::: | ::: | 750  | 797  |
 | 1,600  | <weapon> Weapon  | //<item_melee_charge> Melee Charge//  | +50%  | 1125  | 1195  | | 1,600  | <weapon> Weapon  | //<item_melee_charge> Melee Charge//  | +50%  | 1125  | 1195  |
-| 3,200 | <weapon> Weapon | <item_crushing_fists> //Crushing Fists// | +70% | 1275 1335 |+| 3,200 | <weapon> Weapon | <item_crushing_fists> //Crushing Fists// | +60% | 1200 1275 |
  
  
universaltech/heavymelee.1749432520.txt.gz · Last modified: 2025/06/09 01:28 by compsoter