Site Tools


universaltech:heavymelee

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
universaltech:heavymelee [2025/07/19 01:31] – Removed redundant header line compsoteruniversaltech:heavymelee [2025/08/02 00:31] (current) – Implemented speed values in table (forgor) compsoter
Line 35: Line 35:
 By pressing the melee key(( By pressing the melee key((
 by default, Q by default, Q
-)), you can execute a Light Melee. By holding the melee key, you can continue winding up your punch to execute a **Heavy Melee**. A full Heavy Melee lasts for 1.25 seconds and has a cooldown of 0.seconds((+)), you can execute a Light Melee. By holding the melee key, you can continue winding up your punch to execute a **Heavy Melee**. A full Heavy Melee lasts for 1.25 seconds and has a cooldown of 1.seconds when hit and 1.seconds when missed((
 ''abilities.data'', ''EAttackType_Heavy''; ''m_flCooldownOnHit'', ''m_flCooldownOnMiss'' ''abilities.data'', ''EAttackType_Heavy''; ''m_flCooldownOnHit'', ''m_flCooldownOnMiss''
 )). A Heavy Melee costs no stamina. )). A Heavy Melee costs no stamina.
Line 53: Line 53:
 ===== Lunge ===== ===== Lunge =====
  
-After the windup phase is the __lunge__ phase. During the lunge phase, you start lunging forwards and are able to damage other players. The peak speed at which you lunge is ''750'' u/s on the ground and ''797'' u/s in the air. With the <weapon> Weapon item <item_melee_charge> //Melee Charge//, the peak speed is ''1125'' u/s on the ground and ''1195'' u/s while stationary in the air. With the upgrade, <item_crushing_fists> //Crushing Fists//, the peak speed is ''1275'' u/s on the ground and ''1355'' u/s while stationary in the air.+After the windup phase is the __lunge__ phase. During the lunge phase, you start lunging forwards and are able to damage other players. The peak speed at which you lunge is ''750'' u/s on the ground and ''797'' u/s in the air. With the <weapon> Weapon item <item_melee_charge> //Melee Charge//, the peak speed is ''1125'' u/s on the ground and ''1195'' u/s while stationary in the air. With the upgrade, <item_crushing_fists> //Crushing Fists//, the peak speed is ''1200'' u/s on the ground and ''1275'' u/s while stationary in the air.
  
 During this phase, you have a hitbox attached to you. While you are moving, a small spherical hitbox is attached to your player which can damage opponents. Since you have a melee hitbox applied on your character, you are susceptible to being parried. If any enemy player is hit (including neutral creeps), the rest of the lunge phase is cancelled, the final hitbox will not appear and you immediately enter the recovery phase. During this phase, you have a hitbox attached to you. While you are moving, a small spherical hitbox is attached to your player which can damage opponents. Since you have a melee hitbox applied on your character, you are susceptible to being parried. If any enemy player is hit (including neutral creeps), the rest of the lunge phase is cancelled, the final hitbox will not appear and you immediately enter the recovery phase.
Line 67: Line 67:
 </WRAP> </WRAP>
  
-While in lunge phase, you have unrestricted turning. This allows you to fake out opponents or take very sharp turns.+While in lunge phase, turning is slightly restricted((''abilities.vdata'', ''m_flHeavyMeleeMaxTurnRate''. Implemented in [[https://forums.playdeadlock.com/threads/07-29-2025-update.72760/|07-29-2025 update.]])), with the maximum turn being ~300 degreesEven with the restriction, you can still fake out opponents and take very sharp turns.
  
 At the end of the lunge phase is a "final hit". This hitbox is much larger and is able to be aimed in any direction. This final hitbox consists of two checks: At the end of the lunge phase is a "final hit". This hitbox is much larger and is able to be aimed in any direction. This final hitbox consists of two checks:
Line 99: Line 99:
 | ::: | ::: | ::: | ::: | 750  | 797  | | ::: | ::: | ::: | ::: | 750  | 797  |
 | 1,600  | <weapon> Weapon  | //<item_melee_charge> Melee Charge//  | +50%  | 1125  | 1195  | | 1,600  | <weapon> Weapon  | //<item_melee_charge> Melee Charge//  | +50%  | 1125  | 1195  |
-| 3,200 | <weapon> Weapon | <item_crushing_fists> //Crushing Fists// | +70% | 1275 1335 |+| 3,200 | <weapon> Weapon | <item_crushing_fists> //Crushing Fists// | +60% | 1200 1275 |
  
  
universaltech/heavymelee.1752888717.txt.gz · Last modified: 2025/07/19 01:31 by compsoter