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universaltech:heavymelee [2025/08/02 00:26] – Updated to 07-29-2025 patch. Rough estimations, not quite sure exact values on turn rate limit compsoter | universaltech:heavymelee [2025/08/02 00:31] (current) – Implemented speed values in table (forgor) compsoter | ||
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===== Lunge ===== | ===== Lunge ===== | ||
- | After the windup phase is the __lunge__ phase. During the lunge phase, you start lunging forwards and are able to damage other players. The peak speed at which you lunge is '' | + | After the windup phase is the __lunge__ phase. During the lunge phase, you start lunging forwards and are able to damage other players. The peak speed at which you lunge is '' |
During this phase, you have a hitbox attached to you. While you are moving, a small spherical hitbox is attached to your player which can damage opponents. Since you have a melee hitbox applied on your character, you are susceptible to being parried. If any enemy player is hit (including neutral creeps), the rest of the lunge phase is cancelled, the final hitbox will not appear and you immediately enter the recovery phase. | During this phase, you have a hitbox attached to you. While you are moving, a small spherical hitbox is attached to your player which can damage opponents. Since you have a melee hitbox applied on your character, you are susceptible to being parried. If any enemy player is hit (including neutral creeps), the rest of the lunge phase is cancelled, the final hitbox will not appear and you immediately enter the recovery phase. | ||
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| ::: | ::: | ::: | ::: | 750 | 797 | | | ::: | ::: | ::: | ::: | 750 | 797 | | ||
| 1,600 | < | | 1,600 | < | ||
- | | 3,200 | < | + | | 3,200 | < |