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universaltech:heavymelee [2025/08/02 00:26] – Updated to 07-29-2025 patch. Rough estimations, not quite sure exact values on turn rate limit compsoteruniversaltech:heavymelee [2025/08/02 00:31] (current) – Implemented speed values in table (forgor) compsoter
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 ===== Lunge ===== ===== Lunge =====
  
-After the windup phase is the __lunge__ phase. During the lunge phase, you start lunging forwards and are able to damage other players. The peak speed at which you lunge is ''750'' u/s on the ground and ''797'' u/s in the air. With the <weapon> Weapon item <item_melee_charge> //Melee Charge//, the peak speed is ''1125'' u/s on the ground and ''1195'' u/s while stationary in the air. With the upgrade, <item_crushing_fists> //Crushing Fists//, the peak speed is ''1275'' u/s on the ground and ''1355'' u/s while stationary in the air.+After the windup phase is the __lunge__ phase. During the lunge phase, you start lunging forwards and are able to damage other players. The peak speed at which you lunge is ''750'' u/s on the ground and ''797'' u/s in the air. With the <weapon> Weapon item <item_melee_charge> //Melee Charge//, the peak speed is ''1125'' u/s on the ground and ''1195'' u/s while stationary in the air. With the upgrade, <item_crushing_fists> //Crushing Fists//, the peak speed is ''1200'' u/s on the ground and ''1275'' u/s while stationary in the air.
  
 During this phase, you have a hitbox attached to you. While you are moving, a small spherical hitbox is attached to your player which can damage opponents. Since you have a melee hitbox applied on your character, you are susceptible to being parried. If any enemy player is hit (including neutral creeps), the rest of the lunge phase is cancelled, the final hitbox will not appear and you immediately enter the recovery phase. During this phase, you have a hitbox attached to you. While you are moving, a small spherical hitbox is attached to your player which can damage opponents. Since you have a melee hitbox applied on your character, you are susceptible to being parried. If any enemy player is hit (including neutral creeps), the rest of the lunge phase is cancelled, the final hitbox will not appear and you immediately enter the recovery phase.
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 | ::: | ::: | ::: | ::: | 750  | 797  | | ::: | ::: | ::: | ::: | 750  | 797  |
 | 1,600  | <weapon> Weapon  | //<item_melee_charge> Melee Charge//  | +50%  | 1125  | 1195  | | 1,600  | <weapon> Weapon  | //<item_melee_charge> Melee Charge//  | +50%  | 1125  | 1195  |
-| 3,200 | <weapon> Weapon | <item_crushing_fists> //Crushing Fists// | +70% | 1275 1335 |+| 3,200 | <weapon> Weapon | <item_crushing_fists> //Crushing Fists// | +60% | 1200 1275 |
  
  
universaltech/heavymelee.1754094403.txt.gz · Last modified: 2025/08/02 00:26 by compsoter