universaltech:heavymeleecancel
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- | ====== Heavy Melee Cancel ====== | + | |
- | ---- | + | |
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- | ^ Tech Type | Universal | + | |
- | ^ Difficulty | + | |
- | ^ Character Dependent | + | |
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- | A **Heavy Melee Cancel**((AKA HMC, Melee Cancels)) allows you to cancel the recovery of a [[universaltech: | + | |
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- | To perform a Heavy Melee Cancel, either buy the active items that allow you to cancel Heavy Melee or play certain characters that have abilities that can cancel Heavy Melee. Start a Heavy Melee, and while you are lunging forwards, activate the active item. | + | |
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- | Heavy Melee Cancel' | + | |
- | * A __True__ Heavy Melee Cancel allows for full actionability afterwards. True Heavy Melee Cancels can only be executed with certain active items. | + | |
- | * A __False__ Heavy Melee Cancel cancels the Heavy Melee, but doesn' | + | |
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- | True Heavy Melee Cancels are the only type that can be utilised for movement. To maximise the movement potential, cancel the Heavy Melee at the endpoint of the lunge phase (since that is when you are the fastest), then [[universaltech: | + | |
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- | False Heavy Melee Cancels are much less useful; their main use is to parry bait opponents or for small positioning adjustments. | + | |
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- | ===== Items That cancel Heavy Melee ===== | + | |
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- | Only four active items cancel a Heavy Melee; // | + | |
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- | ===== Abilities that cancel Heavy Melee ===== | + | |
- | Some characters can perform Heavy Melee Cancel using their abilities. However, they are unable to act immediately afterward due to the nature of their abilities. | + | |
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- | | ::: | Ice Dome((True HMC)) | | + |
universaltech/heavymeleecancel.txt · Last modified: 2025/06/28 18:07 by monster_domosed