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universaltech:heavymeleecancelextension [2025/03/30 21:12] compsoteruniversaltech:heavymeleecancelextension [2025/04/17 10:15] (current) – Line compsoter
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 +{{htmlmetatags>
 +metatag-keywords=(deadlock,movement,wiki,heavymeleecancelextention,extention,hmcextention,hmc extention,hmc) 
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 +metatag-media-og:image=(:logo.png)
 +metatag-media-og:image-type=(image/png)
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 +metatag-og:title=(Heavy Melee Cancel Extention)
 +metatag-og:site_name=(Deadlock Movement Wiki)
 +
 +metatag-og:locale=(en_GB)
 +metatag-og:locale:alternate=(ru)
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 +metatag:color=(#ffefd7)
 +metatag-og:color=(#ffefd7)
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 +metatag-og:description=(When cancelling Heavy Melee with any of the four active items that are able to Heavy Melee Cancel, you are able to start another punch immediately by holding the melee key after the cancel. This results in two Heavy Melee punches (displayed as one long punch) which results in you covering double the regular distance. This is called a Heavy Melee Cancel Extension (AKA Punch Extension).)
 +}}
 +
 ====== Heavy Melee Cancel Extension ====== ====== Heavy Melee Cancel Extension ======
 +----
 <WRAP half right infobox> <WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Heavy Melee Cancel Extension//** </wrap>|| ^ <wrap centeralign> **//Heavy Melee Cancel Extension//** </wrap>||
-^ <wrap centeralign>{{ ::universaltech:fleetfootheavymeleecancelextension.mp4 }}</wrap>||+^ <wrap centeralign>{{ ::universaltech:heavymeleecancelextention.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Universal       | ^ Tech Type                                             | Universal       |
 ^ Difficulty                                            | <color orange>Advanced</color> Easy | ^ Difficulty                                            | <color orange>Advanced</color> Easy |
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 ^ Inputs                                                | Hold Heavy Melee during a Heavy Melee Cancel     | ^ Inputs                                                | Hold Heavy Melee during a Heavy Melee Cancel     |
 </WRAP> </WRAP>
-When cancelling [[universaltech:heavymelee|Heavy Melee]] with any of the four active items((See //Items that cancel Heavy Melee// at [[universaltech:heavymeleecancel|]])) that are able to [[universaltech:heavy_melee_cancel|cancel Heavy Melee]], you are able to start another punch immediately by holding the melee key after the cancel.. This results in two Heavy Melee punches (displayed as one long punch) which results in you covering double the regular distance.. This is called a Heavy Melee Cancel Extension((AKA Punch Extension)).+When cancelling [[universaltech:heavymelee|Heavy Melee]] with any of the four active items((See //Items that cancel Heavy Melee// at [[universaltech:heavymeleecancel|]])) that are able to [[universaltech:heavy_melee_cancel|cancel Heavy Melee]], you are able to start another punch immediately by holding the melee key after the cancel. This results in two Heavy Melee punches (displayed as one long punch) which results in you covering double the regular distance. This is called a **Heavy Melee Cancel Extension**((AKA Punch Extension)).
  
 This allows you to cancel the recovery phase and turn again, making it useful in tight spaces. It can also be used as bait, either parry-baiting enemies or tricking them into thinking that your Heavy Melee is about to end. This allows you to cancel the recovery phase and turn again, making it useful in tight spaces. It can also be used as bait, either parry-baiting enemies or tricking them into thinking that your Heavy Melee is about to end.
universaltech/heavymeleecancelextension.1743369125.txt.gz · Last modified: 2025/03/30 21:12 by compsoter