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universaltech:hiddenmelee [2025/04/14 20:51] compsoteruniversaltech:hiddenmelee [2025/08/21 10:13] (current) – (IGNORE) Changed mm to sm icon compsoter
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Hidden Melee//** </wrap>|| ^ <wrap centeralign> **//Hidden Melee//** </wrap>||
-^ <wrap centeralign>{{ ::universaltech:sevenlightningballhiddenmelee.mp4?500 }}</wrap>||+^ <wrap centeralign>{{ ::universaltech:hiddenmelee.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Universal       | ^ Tech Type                                             | Universal       |
 ^ Difficulty                                            | Basic Mechanics | ^ Difficulty                                            | Basic Mechanics |
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   * When a Hidden Melee is obscured, the melee animation can still be partially seen.   * When a Hidden Melee is obscured, the melee animation can still be partially seen.
  
-The execution depends on the character and their abilities; they are typically performed by using an ability then buffering a Heavy Melee afterwards. The timing can vary; for example, <viscous_mm> Viscous' Hidden Melee can be executed quite easily, at any point during his animation. <seven_mm> Seven's Hidden Melee is a three tick window and is considerably harder.+The execution depends on the character and their abilities; they are typically performed by using an ability then buffering a Heavy Melee afterwards. The timing can vary; for example, <viscous_sm> Viscous' Hidden Melee can be executed quite easily, at any point during his animation. <seven_sm> Seven's Hidden Melee is a three tick window and is considerably harder.
  
 ===== Characters That Can Perform a Hidden Melee ===== ===== Characters That Can Perform a Hidden Melee =====
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ Character                       ^ Ability             ^ Notes                                                                                             ^ ^ Character                       ^ Ability             ^ Notes                                                                                             ^
-| <bebop_card> Bebop              | Exploding Uppercut  | Animation hidden. Buffer Heavy Melee when using Exploding Uppercut. Heavy Melee is much shorter. +| <bebop_card> [[hero:bebop|Bebop]]              <wrap retailsemibold>Exploding Uppercut</wrap>  | Animation hidden. Buffer Heavy Melee when using Exploding Uppercut. Heavy Melee is much shorter. 
-| <grey-talon_card> Grey Talon    | Charged Shot        | Animation hidden. Buffer Heavy Melee when using Charged Shot.                                     | +| <grey-talon_card> [[hero:greytalon|Grey Talon]]    <wrap retailsemibold>Charged Shot</wrap>        | Animation hidden. Buffer Heavy Melee when using Charged Shot.                                     | 
-| <holliday_card> Holliday        | Bounce Pad          | Animation hidden. Buffer when landing (only when stomping, can only occur once per pad).          | +| <holliday_card> [[hero:holliday|Holliday]]        <wrap retailsemibold>Bounce Pad</wrap>          | Animation hidden. Buffer when landing (only when stomping, can only occur once per pad).          | 
-| <kelvin_card> Kelvin            | Ice Path            | Animation hidden. Heavy Melee, then cast Ice Path.                                                | +| <kelvin_card> [[hero:kelvin|Kelvin]]            <wrap retailsemibold>Ice Path</wrap>            | Animation hidden. Heavy Melee, then cast Ice Path.                                                | 
-| :::                             | Ice Dome            | Animation hidden. Heavy Melee while casting Ice Dome or cast then Heavy Melee.                    | +| :::                             <wrap retailsemibold>Ice Dome</wrap>            | Animation hidden. Heavy Melee while casting Ice Dome or cast then Heavy Melee.                    | 
-| <lash_card> Lash                | Grapple             | Animation hidden. Can Hidden Melee during Grapple for ~3 seconds after initial Grapple.           | +| <lash_card> [[hero:lash|Lash]]                <wrap retailsemibold>Grapple</wrap>             | Animation hidden. Can Hidden Melee during Grapple for ~3 seconds after initial Grapple.           | 
-| :::                             | Flog                | Animation hidden. Cast Flog and buffer Heavy Melee.                                               | +| :::                             <wrap retailsemibold>Flog</wrap>                | Animation hidden. Cast Flog and buffer Heavy Melee.                                               | 
-| :::                             | Ground Strike       | Animation hidden. Cast Ground Strike and buffer Heavy Melee.                                      | +| :::                             <wrap retailsemibold>Ground Strike</wrap>       | Animation hidden. Cast Ground Strike and buffer Heavy Melee.                                      
-| <mo-and-krill_card> Mo Krill  | Sand Blast          | Animation hidden. After throwing Sand Blast, Heavy Melee.                                         | +| <vampirebat_card> [[hero:mina|Mina]]  | <wrap retailsemibold>Nox Nostra</wrap>         | Animation hidden. During the entirety of the ult.                                         
-| <seven_card> Seven              | Lightning Ball      | Animation hidden. Cast Lightning Ball and buffer Heavy Melee.                                     | +| <mo-and-krill_card> [[hero:mnk|Mo Krill]]  <wrap retailsemibold>Sand Blast</wrap>          | Animation hidden. After throwing Sand Blast, Heavy Melee.                                         | 
-| :::                             | Static Charge       | Animation hidden. Cast Static Charge and buffer Heavy Melee.                                      | +| <seven_card> [[hero:seven|Seven]]              <wrap retailsemibold>Lightning Ball</wrap>      | Animation hidden. Cast Lightning Ball and buffer Heavy Melee.                                     | 
-| <shiv_card> Shiv                | Killing Blow        | Animation hidden. Buffer Heavy Melee after casting Killing Blow.                                  | +| :::                             <wrap retailsemibold>Static Charge</wrap>       | Animation hidden. Cast Static Charge and buffer Heavy Melee.                                      | 
-| <viscous_card> Viscous          | Puddle Punch        | Animation obscured. While Puddle Punch is emerging, Heavy Melee.                                  | +| <shiv_card> [[hero:shiv|Shiv]]                <wrap retailsemibold>Killing Blow</wrap>        | Animation hidden. Buffer Heavy Melee after casting Killing Blow.                                  | 
-| <vyper_card> Vyper              | Screwjab            | Animation hidden. Cast Screwjab and buffer Heavy Melee.                                           | +| <viscous_card> [[hero:viscous|Viscous]]          <wrap retailsemibold>Puddle Punch</wrap>        | Animation obscured. While Puddle Punch is emerging, Heavy Melee.                                  | 
-| :::                             | Petrifying Bola     | Animation hidden. Cast Petrifying Bola and buffer Heavy Melee.                                    | +| <vyper_card> [[hero:vyper|Vyper]]              <wrap retailsemibold>Screwjab</wrap>            | Animation hidden. Cast Screwjab and buffer Heavy Melee.                                           | 
-| <yamato_card> Yamato            | Shadow Form         | Animation hidden. Buffer Heavy Melee after casting Shadow Form                                    |+| :::                             <wrap retailsemibold>Petrifying Bola</wrap>     | Animation hidden. Cast Petrifying Bola and buffer Heavy Melee.                                    | 
 +| <yamato_card> [[hero:yamato|Yamato]]            <wrap retailsemibold>Shadow Form</wrap>         | Animation hidden. Buffer Heavy Melee after casting Shadow Form                                    |
universaltech/hiddenmelee.1744663894.txt.gz · Last modified: 2025/04/14 20:51 by compsoter