universaltech:regularcornerboosting
Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
universaltech:regularcornerboosting [2025/03/09 10:50] โ created monster_domosed | universaltech:regularcornerboosting [2025/04/14 23:51] (current) โ removed compsoter | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Regular Corner Boosting ====== | ||
- | <WRAP half right infobox> | ||
- | {{tablelayout? | ||
- | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | ||
- | ^ Tech Type | Universal | ||
- | ^ Character Dependent | ||
- | ^ Inputs | ||
- | </ | ||
- | A regular corner boost can be done on any edge or curved surface in the game. To do a regular corner boost, you simply have to wall jump on the edge or curved surface of an object. | ||
- | To execute a regular corner boost: | ||
- | - Move in the air towards the object. | ||
- | - In the clip, I [[universaltech: | ||
- | -When at the edge or curved surface of the object, [[universaltech: | ||
- | - In the clip, I switch movement keys from the left movement key to the right movement key and space. | ||
- | - If done correctly, you should Wall Jump high into the air. If not, multiple things can happen: | ||
- | - You can [[universaltech: | ||
- | - You can do a regular Wall Jump. | ||
- | |||
- | This method is more consistent than the [[universaltech: |
universaltech/regularcornerboosting.1741517457.txt.gz ยท Last modified: 2025/03/22 10:03 (external edit)