universaltech:runes
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- | ====== Runes ====== | + | {{htmlmetatags> |
+ | metatag-keywords=(deadlock, | ||
- | In between the **inner and outer lanes**, on both **bridges** connecting both sides of the map, are **runes**((AKA PowerUps)) (signified on the minimap with the icon shown right). | + | metatag-media-og: |
- | These runes grant **positive attributes** for **160 seconds**, depending on their type. There are **four different runes**, each granting attributes that **scale over time** | + | metatag-media-og: |
- | The runes are randomly chosen and **spawn at 10 minutes**, then **respawn every five minutes** after that. | + | metatag-og: |
- | To **pick up** the rune, you must **[[universaltech:heavymelee|Heavy Melee]]** the **crystal**. | + | metatag-og:site_name=(Deadlock Movement Wiki) |
- | ===== Rune Types and Effects ===== | + | metatag-og: |
+ | metatag-og: | ||
- | Each rune grants different buffs: | + | metatag:color=(# |
+ | metatag-og: | ||
- | * **Movement Rune** | + | metatag-og:description=(In between the middle and outer lanes, on both sides, are large buildings whose overpass holds a rune (AKA Powerups, Bridge Buffs). These runes grant positive attributes for' |
- | * +1 to +4 **[[universaltech:stamina|Stamina]]** | + | }} |
- | * +2 to +4 **[[universaltech: | + | |
- | * +20% to +50% **Stamina Recovery** | + | |
- | * +40% to +80% **[[universaltech: | + | |
- | + | ||
- | * **Casting Rune** | + | |
- | * +20 to +40 **Spirit Power** | + | |
- | * +15% to +25% **Cooldown Reduction** | + | |
- | | + | ====== Runes ====== |
- | * +10% to 30% **Fire Rate** | + | ---- |
- | * +30% to +60% **Ammo** | + | In between the middle and outer lanes, on both sides, are large buildings whose overpass holds a **rune** ((AKA Powerups, Bridge Buffs)). These runes grant positive attributes for '' |
- | * **Survival | + | ===== Rune Types ===== |
- | * +250 to +700 **Health** | + | |
- | * +1% to 1.5% **Max Health Regen** | + | |
- | ===== Movement Implications ===== | + | There are currently four runes; __Movement__, |
- | Different runes affect movement depending on the character: | + | * The < |
- | + | * '' | |
- | * **Movement Rune** | + | * '' |
- | * Improves movement for **all characters**. | + | * '' |
- | * Extra **stamina** allows for **more movement options**, especially for characters with **[[universaltech: | + | |
- | * Extra **stamina | + | * This rune is the most important rune for movement as it directly buffs aspects relating to movement. The extra stamina |
- | * **Zipline | + | |
- | + | * The < | |
- | * **Casting Rune** | + | |
- | * Beneficial for characters who **rely on abilities** for movement (e.g., **Viscous** with **Puddle Punch**, **Lash** with **Grapple**). | + | * '' |
- | * Helps characters with **Spirit Scaling** on [[universaltech:walking/ | + | |
- | * **Cooldown | + | * It can also benefit characters that have movement abilities; the '' |
- | * **Gun Rune** | + | * The < |
- | * Useful for **[[charactertech:shiv|Shiv’s alt-fire movement]]**. | + | |
- | * The **second spawn** of Gun Rune enables **Infinite | + | * '' |
+ | | ||
- | * **Survival Rune** | + | * The < |
- | * Not useful for movement | + | |
+ | * '' | ||
+ | * This rune is not particularly | ||
universaltech/runes.1740815039.txt.gz · Last modified: 2025/03/22 10:03 (external edit)