universaltech:sliding
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universaltech:sliding [2025/02/28 10:12] โ forgot reference monster_domosed | universaltech:sliding [2025/05/17 00:59] (current) โ compsoter | ||
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- | ==== TL;DR ==== | + | {{htmlmetatags> |
- | - Slide using **crouch key** while moving fast | + | metatag-keywords=(deadlock, |
- | - Can do on **ramps** | + | metatag-media-og: |
+ | metatag-media-og: | ||
- | - **No stamina cost** | + | metatag-og: |
+ | metatag-og: | ||
- | - **Infinite ammo while sliding** | + | metatag-og: |
+ | metatag-og: | ||
- | - **376 u/s+ to slide** | + | metatag: |
+ | metatag-og: | ||
- | ===== Sliding | + | metatag-og: |
+ | }} | ||
- | Sliding | + | ====== |
- | Sliding is only available while on solid ground. While you are sliding, blue smoke will be emitted. | + | |
- | <block classes #clip right width : | + | ---- |
- | <wrap center lo>A short clip showcasing Sliding:</ | + | |
- | </ | + | |
- | Sliding takes no stamina to execute; you only have to be moving at a speed higher than **376 u/s (or 9.6 m/s)** to initiate the slide. After executing the slide, you will eventually decelerate back down to **0 u/s**.((Sliding has a friction coefficient of 0.1875)) Cancelling the slide before you reach speeds slower than walking by releasing the duck button is advised. | + | <WRAP half right infobox> |
+ | {{tablelayout? | ||
+ | ^ <wrap centeralign> | ||
+ | ^ <wrap centeralign> | ||
+ | ^ Tech Type | Universal | ||
+ | ^ Difficulty | ||
+ | ^ Stamina | 0 | | ||
+ | ^ Character Dependent | ||
+ | ^ Inputs | ||
+ | </ | ||
- | The amount | + | **Sliding** is a fundamental part of movement in Deadlock. Sliding allows you to gain momentum down slopes and to conserve already gained momentum to gain further |
- | ==== Items that increase Slide Distance ==== | + | Sliding takes no [[universaltech: |
- | ^ Price (< | + | Sliding for more than '' |
- | | < | + | |
- | | < | + | |
- | | < | + | |
- | Sliding also gives the unique property of allowing you to **shoot infinitely while in the sliding animation**; | + | To execute a slide, move above the required speed threshold |
- | Sliding for more than **0.75 seconds** (when [[universaltech: | + | ==== Items that increase Slide Distance ==== |
+ | |||
+ | The amount of distance covered | ||
+ | {{tablelayout? | ||
+ | ^ Price (Souls) ^ Type of Item ^ Item Name ^ Slide Distance Increase ^ Slide Distance + hidden friction reduction(([[https:// | ||
+ | | 1,250 | < | ||
+ | | 3,000 | < | ||
+ | | 4,250 | < | ||
==== Timings for Late Slide Friction Penalty ==== | ==== Timings for Late Slide Friction Penalty ==== | ||
- | ^ Price (< | + | {{tablelayout? |
- | | N/A, Base stats. | - | - | - | 0.75 | 1.00 | | + | ^ Price (Souls) |
- | | < | + | | N/A, Base stats |||| 0.75 | 1.00 | |
- | | < | + | | 1,250 |
+ | | 3,000 | ||
+ | |||
+ | ===== Slide Storage ===== | ||
+ | |||
+ | <block classes #clip right width : | ||
+ | <wrap center lo>A short clip showcasing Slide Storage:</ | ||
+ | </ | ||
+ | |||
+ | **Slide Storage**((AKA Slide Conservation)) is the act of infinitely buffering a slide input for later use. This allows you to slide on objects and ramps instantly without minimal speed. Incredibly small parts of map geometry (e.g curbs, lips of edges) that would be impossible to slide on normally are able to be slid on using Slide Storage. | ||
+ | |||
+ | Slide Storage allows you buffer a slide input while in the air; this allows you to slide after any airborne action (e.g. dash jumping, jumping). | ||
+ | |||
+ | To execute, be airborne (through [[universaltech: | ||
+ | |||
+ | ==== Crouch Storage ==== | ||
- | ==== How to Slide ==== | + | By applying the inverse principles of slide storage, one can instead trigger |
- | To slide, | + | |
- | **Inputs: | + | Crouch storage allows you to hold a crouch while in the air; this allows you to stay crouching after any airborne action |
- | (Move faster than 376 u/s) โ **duck** | + | |
- | I and many others bind **duck and slide to the side mouse buttons** for ergonomic reasons. | + | To execute, hold the crouch button before dashing or going airborne. While the crouch button is held, your crouch is stored. Now, no matter what surface you're on or what speed you're going, you will never slide. |
universaltech/sliding.1740737560.txt.gz ยท Last modified: 2025/03/22 10:03 (external edit)