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universaltech:sliding [2025/05/17 00:59] – compsoter | universaltech:sliding [2025/07/21 00:06] (current) – Retail font text on the tables compsoter | ||
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====== Sliding ====== | ====== Sliding ====== | ||
- | |||
- | ---- | ||
<WRAP half right infobox> | <WRAP half right infobox> | ||
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Sliding takes no [[universaltech: | Sliding takes no [[universaltech: | ||
- | Sliding for more than '' | + | Sliding for more than '' |
To execute a slide, move above the required speed threshold ('' | To execute a slide, move above the required speed threshold ('' | ||
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The amount of distance covered when sliding can be increased with items that have the //+Slide Distance// statistic on them. Slide Distance does not increase the speed of the slide, but instead moves the friction increase intended to stop you to a further time, therefore increasing distance. | The amount of distance covered when sliding can be increased with items that have the //+Slide Distance// statistic on them. Slide Distance does not increase the speed of the slide, but instead moves the friction increase intended to stop you to a further time, therefore increasing distance. | ||
{{tablelayout? | {{tablelayout? | ||
- | ^ Price (Souls) ^ Type of Item ^ Item Name ^ Slide Distance Increase ^ Slide Distance + hidden friction reduction(([[https:// | + | ^ Price (<wrap retailsemibold>< |
- | | 1,250 | + | | < |
- | | 3,000 | + | | < |
- | | 4,250 | + | | < |
==== Timings for Late Slide Friction Penalty ==== | ==== Timings for Late Slide Friction Penalty ==== | ||
{{tablelayout? | {{tablelayout? | ||
- | ^ Price (Souls) | + | |
- | | N/A, Base stats | + | |
- | | 1,250 | < | + | ^ Price (<wrap retailsemibold>< |
- | | 3,000 | < | + | | N/A, Base stats ||| 0.75 | 1.00 | |
+ | | < | ||
+ | | < | ||
===== Slide Storage ===== | ===== Slide Storage ===== | ||
- | <block classes #clip right width :language>{{ :: | + | <WRAP half right infobox> |
- | <wrap center lo>A short clip showcasing Slide Storage:</ | + | {{tablelayout? |
- | </block> | + | ^ <wrap centeralign> |
+ | ^ <wrap centeralign>{{ :: | ||
+ | ^ Tech Type | Universal | ||
+ | ^ Difficulty | ||
+ | ^ Stamina | 0 | | ||
+ | ^ Character Dependent | ||
+ | ^ Inputs | ||
+ | </WRAP> | ||
**Slide Storage**((AKA Slide Conservation)) is the act of infinitely buffering a slide input for later use. This allows you to slide on objects and ramps instantly without minimal speed. Incredibly small parts of map geometry (e.g curbs, lips of edges) that would be impossible to slide on normally are able to be slid on using Slide Storage. | **Slide Storage**((AKA Slide Conservation)) is the act of infinitely buffering a slide input for later use. This allows you to slide on objects and ramps instantly without minimal speed. Incredibly small parts of map geometry (e.g curbs, lips of edges) that would be impossible to slide on normally are able to be slid on using Slide Storage. |