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universaltech:sliding [2025/06/29 02:02] – Fixed 0.25 not being monospace compsoteruniversaltech:sliding [2025/07/21 00:06] (current) – Retail font text on the tables compsoter
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 ====== Sliding ====== ====== Sliding ======
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 <WRAP half right infobox> <WRAP half right infobox>
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 The amount of distance covered when sliding can be increased with items that have the //+Slide Distance// statistic on them. Slide Distance does not increase the speed of the slide, but instead moves the friction increase intended to stop you to a further time, therefore increasing distance. The amount of distance covered when sliding can be increased with items that have the //+Slide Distance// statistic on them. Slide Distance does not increase the speed of the slide, but instead moves the friction increase intended to stop you to a further time, therefore increasing distance.
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ Price (Souls) ^ Type of Item ^ Item Name ^ Slide Distance Increase ^ Slide Distance + hidden friction reduction(([[https://discord.com/channels/1231286446472691825/1261302354557276231/1297721758098522162|Link]] to message, thank you sankta)) ^ +^ Price (<wrap retailsemibold><color #2EC4B6><soul> Souls</color></wrap>) ^ Type of Item ^ Item Name ^ Slide Distance Increase ^ Slide Distance + hidden friction reduction(([[https://discord.com/channels/1231286446472691825/1261302354557276231/1297721758098522162|Link]] to message, thank you sankta)) ^ 
-| 1,250  | <weapon> Weapon  | <item_fleetfoot> //Fleetfoot//                              | +25%  | +27%  | + <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  <wrap retailsemibold><item_fleetfoot> Fleetfoot</wrap>                               | +25%  | +27%  | 
-| 3,000  | <weapon> Weapon  | <item_burst_fire> //Burst Fire//                             | +50%  | +56%  | + <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  <wrap retailsemibold><item_burst_fire> Burst Fire</wrap>                              | +50%  | +56%  | 
-| 4,250  | <weapon> Weapon  | Combined <item_fleetfoot> //Fleetfoot/and <item_burst_fire> //Burst Fire//  | +75%  | +90%  |+ <wrap retailsemibold><color #2EC4B6><soul> 4,800</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  | Combined <wrap retailsemibold><item_fleetfoot> Fleetfoot</wrap> and <wrap retailsemibold><item_burst_fire> Burst Fire</wrap>   | +75%  | +90%  | 
  
 ==== Timings for Late Slide Friction Penalty ==== ==== Timings for Late Slide Friction Penalty ====
  
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ Price (Souls)  ^ Type of Item     ^ Item Name       ^ Slide Distance Increase  ^ Time until penalty (s)  ^ Time until penalty when Dash Jumping (s)  ^ + 
-| N/A, Base stats                                                                    |||| 0.75                    | 1.00                                      | + 
-| 1,250                 | <weapon> Weapon  | <item_fleetfoot> //Fleetfoot/  | +25%                     | 1.00                    | 1.25                                      | +^ Price (<wrap retailsemibold><color #2EC4B6><soul> Souls</color></wrap>)  ^ Type of Item     ^ Item Name       ^ Slide Distance Increase  ^ Time until penalty (s)  ^ Time until penalty when Dash Jumping (s)  ^ 
-| 3,000                 | <weapon> Weapon  | <item_burst_fire> //Burst Fire/ | +50%                     | 1.25                    | 1.50                                      |+ N/A, Base stats                                                                    ||| 0.75                    | 1.00                                      | 
 + <wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  <wrap retailsemibold><item_fleetfoot> Fleetfoot</wrap>   | +25%                     | 1.00                    | 1.25                                      | 
 + <wrap retailsemibold><color #2EC4B6><soul> 3,200</color></wrap>| <weapon> <wrap retailsemibold><color #9E6203>Weapon</color></wrap>  <wrap retailsemibold><item_burst_fire> Burst Fire</wrap>  | +50%                     | 1.25                    | 1.50                                      |
    
 ===== Slide Storage =====  ===== Slide Storage ===== 
  
-<block classes #clip right width :language>{{ ::universaltech:slideconservation.mp4 |}} +<WRAP half right infobox> 
-<wrap center lo>A short clip showcasing Slide Storage:</wrap> +{{tablelayout?rowsHeaderSource=Auto}} 
-</block>+^ <wrap centeralign> **//Slide Conservation//** </wrap>|| 
 +^ <wrap centeralign>{{ ::universaltech:slideconservation.mp4?500 }}</wrap>|| 
 +^ Tech Type                                             | Universal       | 
 +^ Difficulty                                            | Basic Mechanics | 
 +^ Stamina | 0 | 
 +^ Character Dependent                                   | No              | 
 +^ Inputs                                                | Crouch walk above 350 u/s or when on a ramp | 
 +</WRAP>
  
 **Slide Storage**((AKA Slide Conservation)) is the act of infinitely buffering a slide input for later use. This allows you to slide on objects and ramps instantly without minimal speed. Incredibly small parts of map geometry (e.g curbs, lips of edges) that would be impossible to slide on normally are able to be slid on using Slide Storage. **Slide Storage**((AKA Slide Conservation)) is the act of infinitely buffering a slide input for later use. This allows you to slide on objects and ramps instantly without minimal speed. Incredibly small parts of map geometry (e.g curbs, lips of edges) that would be impossible to slide on normally are able to be slid on using Slide Storage.
universaltech/sliding.1751162528.txt.gz · Last modified: 2025/06/29 02:02 by compsoter