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universaltech:strafedashing [2025/03/23 04:54] compsoteruniversaltech:strafedashing [2025/04/17 10:11] (current) – Line compsoter
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 +{{htmlmetatags>
 +metatag-keywords=(deadlock,movement,wiki,strafe,strafedash,strafe dash,diagonal dash,diagonaldash,diagonal) 
 +
 +metatag-media-og:image=(:logo.png)
 +metatag-media-og:image-type=(image/png)
 +
 +metatag-og:title=(Strafe Dashing)
 +metatag-og:site_name=(Deadlock Movement Wiki)
 +
 +metatag-og:locale=(en_GB)
 +metatag-og:locale:alternate=(ru)
 +
 +metatag:color=(#ffefd7)
 +metatag-og:color=(#ffefd7)
 +
 +metatag-og:description=(Strafe Dashing (AKA Diagonal Dashing) is any air dash in which you dash at an angle to your current velocity. There are multiple different ways of Strafe Dashing, suited for different scenarios. 
 +
 +When dashing normally, your directional speed is the dot product of your velocity and air dash direction. Your directional speed is capped by a speed cap of a base of ~700 u/s and ~900 with the Vitality item Superior Stamina (3,500). )
 +}}
 +
 ====== Strafe Dashing ====== ====== Strafe Dashing ======
-<WRAP round todo 40%>+<WRAP round todo 50%>
 Add diagrams on how Strafe Dashing work Add diagrams on how Strafe Dashing work
 </WRAP> </WRAP>
 +
 +----
 +
 <WRAP half right infobox> <WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Strafe Dashing//** </wrap>|| ^ <wrap centeralign> **//Strafe Dashing//** </wrap>||
-^ <wrap centeralign>{{ ::universaltech:strafedashing.mp4 }}</wrap> Sideways then Forwards Strafe Dashing||+^ <wrap centeralign>{{ ::universaltech:strafedashing.mp4?500 }}</wrap> Sideways then Forwards Strafe Dashing||
 ^ Tech Type                                             | Universal                           | ^ Tech Type                                             | Universal                           |
 ^ Difficulty                                            | <color orange>Advanced</color> Hard | ^ Difficulty                                            | <color orange>Advanced</color> Hard |
 ^ Character Dependent                                   | No                                  | ^ Character Dependent                                   | No                                  |
 ^ Inputs                                                | Dash → (optional) Air Strafe        | ^ Inputs                                                | Dash → (optional) Air Strafe        |
-^ Name by                                               | Altimor                             | +Credits                                               Name by **Altimor**, thank you **dimeq**                 |
-^ Thanks to                                             dimeq                               |+
 </WRAP> </WRAP>
  
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 Strafe Dashing can be done two ways: Strafe Dashing can be done two ways:
 +  * __Sideways__ 
 +    * By turning to an angle then dashing to the side in the opposite direction, you can execute a Strafe Dash. By doing this, you will not need to air strafe back to your intended direction, since you are now heading in that direction. This method is more suited for higher speeds, such as when using [[universaltech:zmc|Zipline Momentum Cancel]]. 
  
-**1. Sideways** ^ **2. Forwards** ^ +  *__ Forwards__ 
-|By turning to an angle then dashing to the side in the opposite direction, you can execute a Strafe Dash. By doing this, you will not need to air strafe back to your intended direction, since you are now heading in that direction. This method is more suited for higher speeds, such as when using [[universaltech:zmc|Zipline Momentum Cancel]].| By turning to an angle then dashing forwards, then air strafing back to a forward direction, you can execute a Strafe Dash. The air strafe does not add speed; it only redirects you in the correct direction. This method is better suited for lower speeds, such as from a walk.+    * By turning to an angle then dashing forwards, then air strafing back to a forward direction, you can execute a Strafe Dash. The air strafe does not add speed; it only redirects you in the correct direction. This method is better suited for lower speeds, such as from a walk.
  
 The optimal angle to Strafe Dash depends on your current velocity.  The optimal angle to Strafe Dash depends on your current velocity. 
universaltech/strafedashing.1742705642.txt.gz · Last modified: 2025/03/23 04:54 by compsoter