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universaltech:super_hmc_do_edit [2025/09/06 16:50] – created, video is uploaded but it doesn't seem to be recognised... crowuniversaltech:super_hmc_do_edit [2025/09/06 18:07] (current) – removed acurrz
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-====== Super Zipline Momentum Conservation ====== 
-<WRAP half right infobox> 
-{{tablelayout?rowsHeaderSource=Auto}} 
-^ <wrap centeralign> **//Super Zipline Momentum Conservation//** </wrap>|| 
-^ <wrap centeralign>{{:universaltech:superzmc.mp4 |}}</wrap>|| 
-^ Tech Type                                             | Universal                           | 
-^ Difficulty                                            | <color orange>Advanced</color> Impractical | 
-^ Character Dependent                                   | No                                  | 
-^ Inputs                                                | Be on the Transit Line then press the duck key at the exact frame (by default, CTRL).                                            | 
-^ Original documentation by                                       CafeDL               | 
-</WRAP> 
- 
-**Super Zipline Momentum Conservation**((AKA Super ZMC)) is a technique that relies on the [[universaltech:transit_lines|transit lines]] that run throughout the three lanes. The transit lane embark subroutine involves accelerating the player character by a large amount for a single frame. Dismounting with crouch at this exact moment allows the player to conserve the momentum and traverse large distances at very high speeds. 
-Super ZMC takes no bars of [[universaltech:stamina]]. 
- 
  
universaltech/super_hmc_do_edit.1757177459.txt.gz · Last modified: 2025/09/06 16:50 by crow